cn.nukkit.dispenser.BoatDispenseBehavior Maven / Gradle / Ivy
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A Minecraft Bedrock Edition server software implementation made in Java from scratch which supports all new features.
package cn.nukkit.dispenser;
import cn.nukkit.block.Block;
import cn.nukkit.block.BlockDispenser;
import cn.nukkit.block.BlockID;
import cn.nukkit.block.BlockWater;
import cn.nukkit.entity.Entity;
import cn.nukkit.entity.item.EntityBoat;
import cn.nukkit.item.Item;
import cn.nukkit.item.ItemBoat;
import cn.nukkit.math.BlockFace;
import cn.nukkit.math.Vector3;
public class BoatDispenseBehavior extends DefaultDispenseBehavior {
@Override
public Item dispense(BlockDispenser block, BlockFace face, Item item) {
Vector3 pos = block.getSide(face).multiply(1.125);
Block target = block.getSide(face);
if (target instanceof BlockWater) {
pos.y += 1;
} else if (target.getId() != BlockID.AIR || !(target.down() instanceof BlockWater)) {
return super.dispense(block, face, item);
}
pos = target.getLocation().setYaw(face.getHorizontalAngle());
EntityBoat boat = new EntityBoat(block.level.getChunk(target.getChunkX(), target.getChunkZ()),
Entity.getDefaultNBT(pos)
.putByte("woodID", ((ItemBoat)item).getLegacyBoatDamage().orElse(0))
);
boat.spawnToAll();
return null;
}
}