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cn.nukkit.dispenser.FireworksDispenseBehavior Maven / Gradle / Ivy
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A Minecraft Bedrock Edition server software implementation made in Java from scratch which supports all new features.
package cn.nukkit.dispenser;
import cn.nukkit.block.BlockDispenser;
import cn.nukkit.entity.Entity;
import cn.nukkit.entity.item.EntityFirework;
import cn.nukkit.item.Item;
import cn.nukkit.math.BlockFace;
import cn.nukkit.math.Vector3;
import cn.nukkit.nbt.NBTIO;
import cn.nukkit.nbt.tag.CompoundTag;
public class FireworksDispenseBehavior extends DefaultDispenseBehavior {
@Override
public Item dispense(BlockDispenser block, BlockFace face, Item item) {
BlockFace opposite = face.getOpposite();
Vector3 pos = block.getSide(face).add(0.5 + opposite.getXOffset()*0.2, 0.5 + opposite.getYOffset()*0.2, 0.5 + opposite.getZOffset()*0.2);
CompoundTag nbt = Entity.getDefaultNBT(pos);
nbt.putCompound("FireworkItem", NBTIO.putItemHelper(item));
EntityFirework firework = new EntityFirework(block.level.getChunk(pos.getChunkX(), pos.getChunkZ()), nbt);
firework.spawnToAll();
return null;
}
}
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