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A Minecraft Bedrock Edition server software implementation made in Java from scratch which supports all new features.

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package cn.nukkit.entity;

import cn.nukkit.Player;
import cn.nukkit.api.PowerNukkitDifference;
import cn.nukkit.api.PowerNukkitOnly;
import cn.nukkit.api.Since;
import cn.nukkit.item.Item;
import cn.nukkit.level.format.FullChunk;
import cn.nukkit.math.Vector3;
import cn.nukkit.nbt.tag.CompoundTag;

import javax.annotation.Nonnull;

/**
 * @author MagicDroidX (Nukkit Project)
 */
@PowerNukkitDifference(since = "1.4.0.0-PN", info = "Implements EntityNameable only in PowerNukkit")
public abstract class EntityCreature extends EntityLiving implements EntityNameable {
    public EntityCreature(FullChunk chunk, CompoundTag nbt) {
        super(chunk, nbt);
    }

    // Armor stands, when implemented, should also check this.
    @Override
    public boolean onInteract(Player player, Item item, Vector3 clickedPos) {
        if (item.getId() == Item.NAME_TAG) {
            return applyNameTag(player, item);
        }
        return false;
    }

    @PowerNukkitOnly
    @Since("1.4.0.0-PN")
    @Override
    public final boolean playerApplyNameTag(@Nonnull Player player, @Nonnull Item item) {
        return applyNameTag(player, item);
    }

    // Structured like this so I can override nametags in player and dragon classes
    // without overriding onInteract.
    @Since("1.4.0.0-PN")
    protected boolean applyNameTag(@Nonnull Player player, @Nonnull Item item){
        // The code was moved to the default block of that interface
        return EntityNameable.super.playerApplyNameTag(player, item);
    }

}




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