cn.nukkit.entity.item.EntityVehicle Maven / Gradle / Ivy
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A Minecraft Bedrock Edition server software implementation made in Java from scratch which supports all new features.
package cn.nukkit.entity.item;
import cn.nukkit.Player;
import cn.nukkit.entity.Entity;
import cn.nukkit.entity.EntityInteractable;
import cn.nukkit.entity.EntityRideable;
import cn.nukkit.entity.data.IntEntityData;
import cn.nukkit.event.entity.EntityDamageByEntityEvent;
import cn.nukkit.event.entity.EntityDamageEvent;
import cn.nukkit.event.vehicle.VehicleDamageByEntityEvent;
import cn.nukkit.event.vehicle.VehicleDamageEvent;
import cn.nukkit.event.vehicle.VehicleDestroyByEntityEvent;
import cn.nukkit.event.vehicle.VehicleDestroyEvent;
import cn.nukkit.level.format.FullChunk;
import cn.nukkit.nbt.tag.CompoundTag;
/**
* @author MagicDroidX (Nukkit Project)
*/
public abstract class EntityVehicle extends Entity implements EntityRideable, EntityInteractable {
public EntityVehicle(FullChunk chunk, CompoundTag nbt) {
super(chunk, nbt);
}
public int getRollingAmplitude() {
return this.getDataPropertyInt(DATA_HURT_TIME);
}
public void setRollingAmplitude(int time) {
this.setDataProperty(new IntEntityData(DATA_HURT_TIME, time));
}
public int getRollingDirection() {
return this.getDataPropertyInt(DATA_HURT_DIRECTION);
}
public void setRollingDirection(int direction) {
this.setDataProperty(new IntEntityData(DATA_HURT_DIRECTION, direction));
}
public int getDamage() {
return this.getDataPropertyInt(DATA_HEALTH); // false data name (should be DATA_DAMAGE_TAKEN)
}
public void setDamage(int damage) {
this.setDataProperty(new IntEntityData(DATA_HEALTH, damage));
}
@Override
public String getInteractButtonText() {
return "action.interact.mount";
}
@Override
public boolean canDoInteraction() {
return passengers.isEmpty();
}
@Override
public boolean onUpdate(int currentTick) {
// The rolling amplitude
if (getRollingAmplitude() > 0) {
setRollingAmplitude(getRollingAmplitude() - 1);
}
// A killer task
if (y < -16) {
kill();
}
// Movement code
updateMovement();
return true;
}
protected boolean rollingDirection = true;
protected boolean performHurtAnimation() {
setRollingAmplitude(9);
setRollingDirection(rollingDirection ? 1 : -1);
rollingDirection = !rollingDirection;
return true;
}
@Override
public boolean attack(EntityDamageEvent source) {
boolean instantKill = false;
if (source instanceof EntityDamageByEntityEvent) {
final Entity damagingEntity = ((EntityDamageByEntityEvent) source).getDamager();
final VehicleDamageByEntityEvent byEvent = new VehicleDamageByEntityEvent(this, damagingEntity, source.getFinalDamage());
getServer().getPluginManager().callEvent(byEvent);
if(byEvent.isCancelled())
return false;
instantKill = damagingEntity instanceof Player && ((Player) damagingEntity).isCreative();
} else {
final VehicleDamageEvent damageEvent = new VehicleDamageEvent(this, source.getFinalDamage());
getServer().getPluginManager().callEvent(damageEvent);
if (damageEvent.isCancelled())
return false;
}
if (instantKill || getHealth() - source.getFinalDamage() < 1) {
if(source instanceof EntityDamageByEntityEvent) {
final Entity damagingEntity = ((EntityDamageByEntityEvent) source).getDamager();
final VehicleDestroyByEntityEvent byDestroyEvent = new VehicleDestroyByEntityEvent(this, damagingEntity);
getServer().getPluginManager().callEvent(byDestroyEvent);
if(byDestroyEvent.isCancelled())
return false;
} else {
final VehicleDestroyEvent destroyEvent = new VehicleDestroyEvent(this);
getServer().getPluginManager().callEvent(destroyEvent);
if (destroyEvent.isCancelled())
return false;
}
}
if (instantKill)
source.setDamage(1000);
return super.attack(source);
}
}