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A Minecraft Bedrock Edition server software implementation made in Java from scratch which supports all new features.

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/*
 * https://PowerNukkit.org - The Nukkit you know but Powerful!
 * Copyright (C) 2020  José Roberto de Araújo Júnior
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see .
 */

package cn.nukkit.entity.mob;

import cn.nukkit.api.PowerNukkitOnly;
import cn.nukkit.api.Since;
import cn.nukkit.block.BlockID;
import cn.nukkit.item.Item;
import cn.nukkit.item.ItemID;
import cn.nukkit.level.format.FullChunk;
import cn.nukkit.nbt.tag.CompoundTag;

import javax.annotation.Nonnull;
import java.util.concurrent.ThreadLocalRandom;

/**
 * @author joserobjr
 * @since 2021-01-13
 */
@PowerNukkitOnly
@Since("1.4.0.0-PN")
public class EntityIronGolem extends EntityMob {
    @PowerNukkitOnly
    @Since("1.4.0.0-PN")
    public static final int NETWORK_ID = 20;

    @PowerNukkitOnly
    @Since("1.4.0.0-PN")
    public EntityIronGolem(FullChunk chunk, CompoundTag nbt) {
        super(chunk, nbt);
    }

    @Override
    public int getNetworkId() {
        return NETWORK_ID;
    }

    @Nonnull
    @Override
    public String getName() {
        return "Iron Golem";
    }

    @Override
    public float getWidth() {
        return 1.4f;
    }

    @Override
    public float getHeight() {
        return 2.9f;
    }

    @Override
    protected void initEntity() {
        super.initEntity();
        this.setMaxHealth(100);
        this.setHealth(100);
    }

    @Override
    public Item[] getDrops() {
        // Item drops
        ThreadLocalRandom random = ThreadLocalRandom.current();
        int flowerAmount = random.nextInt(3);
        Item[] drops;
        if (flowerAmount > 0) {
            drops = new Item[2];
            drops[1] = Item.getBlock(BlockID.RED_FLOWER, 0, flowerAmount);
        } else {
            drops = new Item[1];
        }
        
        drops[0] = Item.get(ItemID.IRON_INGOT, 0, random.nextInt(3, 6));
        
        return drops;
    }
}




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