cn.nukkit.entity.mob.EntityPiglin Maven / Gradle / Ivy
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A Minecraft Bedrock Edition server software implementation made in Java from scratch which supports all new features.
package cn.nukkit.entity.mob;
import cn.nukkit.Player;
import cn.nukkit.api.Since;
import cn.nukkit.entity.Entity;
import cn.nukkit.entity.EntityAgeable;
import cn.nukkit.level.format.FullChunk;
import cn.nukkit.nbt.tag.CompoundTag;
/**
* @author Erik Miller | EinBexiii
*/
@Since("1.3.1.0-PN")
public class EntityPiglin extends EntityMob implements EntityAgeable {
public final static int NETWORK_ID = 123;
@Override
public int getNetworkId() {
return NETWORK_ID;
}
public EntityPiglin(FullChunk chunk, CompoundTag nbt) {
super(chunk, nbt);
}
@Override
protected void initEntity() {
super.initEntity();
this.setMaxHealth(16);
}
@Override
public float getWidth() {
return 0.6f;
}
@Override
public float getHeight() {
return 1.9f;
}
@Override
public String getName() {
return "Piglin";
}
@Override
public boolean isBaby() {
return this.getDataFlag(DATA_FLAGS, Entity.DATA_FLAG_BABY);
}
@Override
public boolean isPreventingSleep(Player player) {
return !this.isBaby()/*TODO: Should this check player's golden armor?*/;
}
}