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A Minecraft Bedrock Edition server software implementation made in Java from scratch which supports all new features.

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package cn.nukkit.entity.passive;

import cn.nukkit.item.Item;
import cn.nukkit.level.format.FullChunk;
import cn.nukkit.nbt.tag.CompoundTag;

/**
 * @author PikyCZ
 */
public class EntityDonkey extends EntityAnimal {

    public static final int NETWORK_ID = 24;

    public EntityDonkey(FullChunk chunk, CompoundTag nbt) {
        super(chunk, nbt);
    }

    @Override
    public int getNetworkId() {
        return NETWORK_ID;
    }

    @Override
    public float getWidth() {
        if (this.isBaby()) {
            return 0.7f;
        }
        return 1.4f;
    }

    @Override
    public float getHeight() {
        if (this.isBaby()) {
            return 0.8f;
        }
        return 1.6f;
    }

    @Override
    public void initEntity() {
        super.initEntity();
        this.setMaxHealth(15);
    }

    @Override
    public Item[] getDrops() {
        return new Item[]{Item.get(Item.LEATHER)};
    }
}




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