cn.nukkit.entity.passive.EntityNPCEntity Maven / Gradle / Ivy
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A Minecraft Bedrock Edition server software implementation made in Java from scratch which supports all new features.
package cn.nukkit.entity.passive;
import cn.nukkit.api.PowerNukkitOnly;
import cn.nukkit.api.Since;
import cn.nukkit.entity.EntityInteractable;
import cn.nukkit.entity.EntityLiving;
import cn.nukkit.level.format.FullChunk;
import cn.nukkit.nbt.tag.CompoundTag;
/**
* @author good777LUCKY
*/
@Since("1.4.0.0-PN")
@PowerNukkitOnly
public class EntityNPCEntity extends EntityLiving implements EntityNPC, EntityInteractable {
@Since("1.4.0.0-PN")
@PowerNukkitOnly
public static final int NETWORK_ID = 51;
@Since("1.4.0.0-PN")
@PowerNukkitOnly
public EntityNPCEntity(FullChunk chunk, CompoundTag nbt) {
super(chunk, nbt);
}
@Override
public int getNetworkId() {
return NETWORK_ID;
}
@Override
public float getWidth() {
return 0.6f;
}
@Override
public float getHeight() {
return 2.1f;
}
@Override
public boolean canDoInteraction() {
return true;
}
@Override
public String getInteractButtonText() {
return "action.interact.edit";
}
@Override
public String getName() {
return "NPC";
}
@Override
public void initEntity() {
super.initEntity();
this.setMaxHealth(Integer.MAX_VALUE); // Should be Float max value
this.setHealth(20);
this.setNameTagVisible(true);
this.setNameTagAlwaysVisible(true);
}
}