cn.nukkit.entity.passive.EntityPig Maven / Gradle / Ivy
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A Minecraft Bedrock Edition server software implementation made in Java from scratch which supports all new features.
package cn.nukkit.entity.passive;
import cn.nukkit.item.Item;
import cn.nukkit.level.format.FullChunk;
import cn.nukkit.nbt.tag.CompoundTag;
/**
* @author BeYkeRYkt (Nukkit Project)
*/
public class EntityPig extends EntityAnimal {
public static final int NETWORK_ID = 12;
public EntityPig(FullChunk chunk, CompoundTag nbt) {
super(chunk, nbt);
}
@Override
public float getWidth() {
if (this.isBaby()) {
return 0.45f;
}
return 0.9f;
}
@Override
public float getHeight() {
if (this.isBaby()) {
return 0.45f;
}
return 0.9f;
}
@Override
public void initEntity() {
super.initEntity();
this.setMaxHealth(10);
}
@Override
public String getName() {
return "Pig";
}
@Override
public Item[] getDrops() {
return new Item[]{Item.get(((this.isOnFire()) ? Item.COOKED_PORKCHOP : Item.RAW_PORKCHOP))};
}
@Override
public int getNetworkId() {
return NETWORK_ID;
}
@Override
public boolean isBreedingItem(Item item) {
int id = item.getId();
return id == Item.CARROT || id == Item.POTATO || id == Item.BEETROOT;
}
}