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A Minecraft Bedrock Edition server software implementation made in Java from scratch which supports all new features.

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package cn.nukkit.entity.passive;

import cn.nukkit.entity.EntityAgeable;
import cn.nukkit.entity.EntityCreature;
import cn.nukkit.level.format.FullChunk;
import cn.nukkit.nbt.tag.CompoundTag;

public class EntityVillager extends EntityCreature implements EntityNPC, EntityAgeable {

    public static final int NETWORK_ID = 115;

    public EntityVillager(FullChunk chunk, CompoundTag nbt) {
        super(chunk, nbt);
    }

    @Override
    public int getNetworkId() {
        return NETWORK_ID;
    }

    @Override
    public float getWidth() {
        if (this.isBaby()) {
            return 0.3f;
        }
        return 0.6f;
    }

    @Override
    public float getHeight() {
        if (this.isBaby()) {
            return 0.95f;
        }
        return 1.9f;
    }

    @Override
    public String getName() {
        return "Villager";
    }

    @Override
    public void initEntity() {
        super.initEntity();
        this.setMaxHealth(20);
    }

    @Override
    public boolean isBaby() {
        return this.getDataFlag(DATA_FLAGS, DATA_FLAG_BABY);
    }

    public void setBaby(boolean baby) {
        this.setDataFlag(DATA_FLAGS, DATA_FLAG_BABY, baby);
        this.setScale(baby ? 0.5f : 1);
    }
}




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