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A Minecraft Bedrock Edition server software implementation made in Java from scratch which supports all new features.
package cn.nukkit.event;
import cn.nukkit.utils.EventException;
/**
* 描述服务器中可能发生的事情的类。
* Describes things that happens in the server.
*
* 服务器中可能发生的事情称作事件。定义一个需要它在一个事件发生时被运行的过程,这个过程称作监听器。
* Things that happens in the server is called a event. Define a procedure that should be executed
* when a event happens, this procedure is called a listener.
*
* Nukkit调用事件的处理器时,会通过参数的类型判断需要被监听的事件。
* When Nukkit is calling a handler, the event needed to listen is judged by the type of the parameter.
*
* 关于监听器的实现,参阅:{@link Listener}
* For the way to implement a listener, see: {@link cn.nukkit.event.Listener}
*
* @author Unknown(code) @ Nukkit Project
* @author 粉鞋大妈(javadoc) @ Nukkit Project
* @see cn.nukkit.event.EventHandler
* @since Nukkit 1.0 | Nukkit API 1.0.0
*/
public abstract class Event {
protected String eventName = null;
private boolean isCancelled = false;
final public String getEventName() {
return eventName == null ? getClass().getName() : eventName;
}
public boolean isCancelled() {
if (!(this instanceof Cancellable)) {
throw new EventException("Event is not Cancellable");
}
return isCancelled;
}
public void setCancelled() {
setCancelled(true);
}
public void setCancelled(boolean value) {
if (!(this instanceof Cancellable)) {
throw new EventException("Event is not Cancellable");
}
isCancelled = value;
}
}