cn.nukkit.event.entity.EntityDespawnEvent Maven / Gradle / Ivy
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A Minecraft Bedrock Edition server software implementation made in Java from scratch which supports all new features.
package cn.nukkit.event.entity;
import cn.nukkit.api.PowerNukkitDifference;
import cn.nukkit.entity.Entity;
import cn.nukkit.entity.EntityCreature;
import cn.nukkit.entity.EntityHuman;
import cn.nukkit.entity.item.EntityItem;
import cn.nukkit.entity.projectile.EntityProjectile;
import cn.nukkit.event.Cancellable;
import cn.nukkit.event.HandlerList;
import cn.nukkit.level.Position;
/**
* @author MagicDroidX (Nukkit Project)
*/
@PowerNukkitDifference(since = "1.4.0.0-PN", info = "Is cancellable only in PowerNukkit")
public class EntityDespawnEvent extends EntityEvent implements Cancellable {
private static final HandlerList handlers = new HandlerList();
public static HandlerList getHandlers() {
return handlers;
}
private final int entityType;
public EntityDespawnEvent(cn.nukkit.entity.Entity entity) {
this.entity = entity;
this.entityType = entity.getNetworkId();
}
public Position getPosition() {
return this.entity.getPosition();
}
public int getType() {
return this.entityType;
}
public boolean isCreature() {
return this.entity instanceof EntityCreature;
}
public boolean isHuman() {
return this.entity instanceof EntityHuman;
}
public boolean isProjectile() {
return this.entity instanceof EntityProjectile;
}
public boolean isVehicle() {
return this.entity instanceof Entity;
}
public boolean isItem() {
return this.entity instanceof EntityItem;
}
}