cn.nukkit.event.entity.EntityExplosionPrimeEvent Maven / Gradle / Ivy
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A Minecraft Bedrock Edition server software implementation made in Java from scratch which supports all new features.
package cn.nukkit.event.entity;
import cn.nukkit.api.PowerNukkitOnly;
import cn.nukkit.api.Since;
import cn.nukkit.entity.Entity;
import cn.nukkit.event.Cancellable;
import cn.nukkit.event.HandlerList;
/**
* @since 15-10-27
*/
public class EntityExplosionPrimeEvent extends EntityEvent implements Cancellable {
private static final HandlerList handlers = new HandlerList();
public static HandlerList getHandlers() {
return handlers;
}
private double force;
private boolean blockBreaking;
private double fireChance;
public EntityExplosionPrimeEvent(Entity entity, double force) {
this.entity = entity;
this.force = force;
this.blockBreaking = true;
}
public double getForce() {
return force;
}
public void setForce(double force) {
this.force = force;
}
public boolean isBlockBreaking() {
return blockBreaking;
}
public void setBlockBreaking(boolean blockBreaking) {
this.blockBreaking = blockBreaking;
}
@PowerNukkitOnly
@Since("1.4.0.0-PN")
public boolean isIncendiary() {
return fireChance > 0;
}
@PowerNukkitOnly
@Since("1.4.0.0-PN")
public void setIncendiary(boolean incendiary) {
if (!incendiary) {
fireChance = 0;
} else if (fireChance <= 0) {
fireChance = 1.0/3.0;
}
}
@PowerNukkitOnly
@Since("1.4.0.0-PN")
public double getFireChance() {
return fireChance;
}
@PowerNukkitOnly
@Since("1.4.0.0-PN")
public void setFireChance(double fireChance) {
this.fireChance = fireChance;
}
}