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A Minecraft Bedrock Edition server software implementation made in Java from scratch which supports all new features.

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package cn.nukkit.event.entity;

import cn.nukkit.entity.Entity;
import cn.nukkit.event.Cancellable;
import cn.nukkit.event.HandlerList;

/**
 * @author Box (Nukkit Project)
 * 

* Called when a entity decides to explode */ public class ExplosionPrimeEvent extends EntityEvent implements Cancellable { private static final HandlerList handlers = new HandlerList(); public static HandlerList getHandlers() { return handlers; } protected double force; private boolean blockBreaking; public ExplosionPrimeEvent(Entity entity, double force) { this.entity = entity; this.force = force; this.blockBreaking = true; } public double getForce() { return this.force; } public void setForce(double force) { this.force = force; } public boolean isBlockBreaking() { return this.blockBreaking; } public void setBlockBreaking(boolean affectsBlocks) { this.blockBreaking = affectsBlocks; } }





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