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A Minecraft Bedrock Edition server software implementation made in Java from scratch which supports all new features.
package cn.nukkit.event.entity;
import cn.nukkit.entity.projectile.EntityProjectile;
import cn.nukkit.event.Cancellable;
import cn.nukkit.event.HandlerList;
import cn.nukkit.level.MovingObjectPosition;
/**
* @author MagicDroidX (Nukkit Project)
*/
public class ProjectileHitEvent extends EntityEvent implements Cancellable {
private static final HandlerList handlers = new HandlerList();
public static HandlerList getHandlers() {
return handlers;
}
private MovingObjectPosition movingObjectPosition;
public ProjectileHitEvent(EntityProjectile entity) {
this(entity, null);
}
public ProjectileHitEvent(EntityProjectile entity, MovingObjectPosition movingObjectPosition) {
this.entity = entity;
this.movingObjectPosition = movingObjectPosition;
}
public MovingObjectPosition getMovingObjectPosition() {
return movingObjectPosition;
}
public void setMovingObjectPosition(MovingObjectPosition movingObjectPosition) {
this.movingObjectPosition = movingObjectPosition;
}
}
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