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A Minecraft Bedrock Edition server software implementation made in Java from scratch which supports all new features.
/*
* https://PowerNukkit.org - The Nukkit you know but Powerful!
* Copyright (C) 2021 José Roberto de Araújo Júnior
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
package cn.nukkit.inventory.transaction.action;
import cn.nukkit.Player;
import cn.nukkit.api.PowerNukkitOnly;
import cn.nukkit.api.Since;
import cn.nukkit.item.Item;
/**
* @author joserobjr
* @since 2021-05-16
*/
@PowerNukkitOnly
@Since("1.4.0.0-PN")
public class SmithingItemAction extends InventoryAction {
private final int type;
@PowerNukkitOnly
@Since("1.4.0.0-PN")
public SmithingItemAction(Item sourceItem, Item targetItem, int type) {
super(sourceItem, targetItem);
this.type = type;
}
@Override
public boolean isValid(Player source) {
return source.getWindowById(Player.SMITHING_WINDOW_ID) != null;
}
@Override
public boolean execute(Player source) {
return true;
}
@Override
public void onExecuteSuccess(Player source) {
// Does nothing
}
@Override
public void onExecuteFail(Player source) {
// Does nothing
}
@PowerNukkitOnly
@Since("1.4.0.0-PN")
public int getType() {
return type;
}
}