cn.nukkit.item.ItemArmorStand Maven / Gradle / Ivy
Go to download
Show more of this group Show more artifacts with this name
Show all versions of powernukkit Show documentation
Show all versions of powernukkit Show documentation
A Minecraft Bedrock Edition server software implementation made in Java from scratch which supports all new features.
package cn.nukkit.item;
import cn.nukkit.Player;
import cn.nukkit.api.PowerNukkitOnly;
import cn.nukkit.api.Since;
import cn.nukkit.block.Block;
import cn.nukkit.block.BlockID;
import cn.nukkit.entity.Entity;
import cn.nukkit.entity.item.EntityArmorStand;
import cn.nukkit.level.Level;
import cn.nukkit.level.Sound;
import cn.nukkit.level.format.FullChunk;
import cn.nukkit.math.BlockFace;
import cn.nukkit.math.CompassRoseDirection;
import cn.nukkit.math.SimpleAxisAlignedBB;
import cn.nukkit.math.Vector3;
import cn.nukkit.nbt.tag.CompoundTag;
import static cn.nukkit.math.CompassRoseDirection.Precision.PRIMARY_INTER_CARDINAL;
@PowerNukkitOnly
@Since("1.4.0.0-PN")
public class ItemArmorStand extends Item {
@PowerNukkitOnly
@Since("1.4.0.0-PN")
public ItemArmorStand() {
this(0);
}
@PowerNukkitOnly
@Since("1.4.0.0-PN")
public ItemArmorStand(Integer meta) {
this(meta, 1);
}
@PowerNukkitOnly
@Since("1.4.0.0-PN")
public ItemArmorStand(Integer meta, int count) {
super(ARMOR_STAND, meta, count, "Armor Stand");
}
@Override
public boolean canBeActivated() {
return true;
}
@Override
public int getMaxStackSize() {
return 64;
}
@Override
public boolean onActivate(Level level, Player player, Block block, Block target, BlockFace face, double fx, double fy, double fz) {
if (player.isAdventure()) {
return false;
}
FullChunk chunk = block.getChunk();
if (chunk == null) {
return false;
}
if (!block.canBeReplaced() || !block.up().canBeReplaced()) {
return false;
}
for (Entity collidingEntity : level.getCollidingEntities(new SimpleAxisAlignedBB(block.x, block.y, block.z, block.x + 1, block.y + 1, block.z + 1))) {
if (collidingEntity instanceof EntityArmorStand) {
return false;
}
}
CompassRoseDirection direction = CompassRoseDirection.getClosestFromYaw(player.yaw, PRIMARY_INTER_CARDINAL).getOppositeFace();
CompoundTag nbt = Entity.getDefaultNBT(block.add(0.5, 0, 0.5), new Vector3(), direction.getYaw(), 0f);
if (this.hasCustomName()) {
nbt.putString("CustomName", this.getCustomName());
}
if (!removeForPlacement(block) || !removeForPlacement(block.up())) {
return false;
}
Entity entity = Entity.createEntity(EntityArmorStand.NETWORK_ID, chunk, nbt);
if (entity == null) {
return false;
}
if (!player.isCreative()) {
player.getInventory().decreaseCount(player.getInventory().getHeldItemIndex());
}
entity.spawnToAll();
player.getLevel().addSound(entity, Sound.MOB_ARMOR_STAND_PLACE);
return true;
}
/**
* @param block The block which is in the same space as the armor stand.
* @return {@code true} if the armor stand entity can be placed
*/
@PowerNukkitOnly
@Since("1.4.0.0-PN")
protected boolean removeForPlacement(Block block) {
switch (block.getId()) {
case AIR:
return true;
case SNOW_LAYER:
return block.canBeReplaced();
default:
}
return block.getLevel().setBlock(block, Block.get(BlockID.AIR));
}
}