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A Minecraft Bedrock Edition server software implementation made in Java from scratch which supports all new features.

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package cn.nukkit.item;

import cn.nukkit.Player;
import cn.nukkit.block.Block;
import cn.nukkit.entity.Entity;
import cn.nukkit.entity.item.EntityPainting;
import cn.nukkit.level.Level;
import cn.nukkit.level.format.FullChunk;
import cn.nukkit.math.BlockFace;
import cn.nukkit.math.Vector3;
import cn.nukkit.nbt.tag.CompoundTag;
import cn.nukkit.nbt.tag.DoubleTag;
import cn.nukkit.nbt.tag.FloatTag;
import cn.nukkit.nbt.tag.ListTag;

import java.util.ArrayList;
import java.util.List;
import java.util.concurrent.ThreadLocalRandom;

/**
 * @author MagicDroidX (Nukkit Project)
 */
public class ItemPainting extends Item {
    private static final int[] DIRECTION = {2, 3, 4, 5};
    private static final int[] RIGHT = {4, 5, 3, 2};
    private static final double OFFSET = 0.53125;

    public ItemPainting() {
        this(0, 1);
    }

    public ItemPainting(Integer meta) {
        this(meta, 1);
    }

    public ItemPainting(Integer meta, int count) {
        super(PAINTING, 0, count, "Painting");
    }

    @Override
    public boolean canBeActivated() {
        return true;
    }

    @Override
    public boolean onActivate(Level level, Player player, Block block, Block target, BlockFace face, double fx, double fy, double fz) {
        if (player.isAdventure()) {
            return false;
        }

        FullChunk chunk = level.getChunk((int) block.getX() >> 4, (int) block.getZ() >> 4);

        if (chunk == null || target.isTransparent() || face.getHorizontalIndex() == -1 || block.isSolid()) {
            return false;
        }

        List validMotives = new ArrayList<>();
        for (EntityPainting.Motive motive : EntityPainting.motives) {
            boolean valid = true;
            for (int x = 0; x < motive.width && valid; x++) {
                for (int z = 0; z < motive.height && valid; z++) {
                    if (target.getSide(BlockFace.fromIndex(RIGHT[face.getIndex() - 2]), x).isTransparent() ||
                            target.up(z).isTransparent() ||
                            block.getSide(BlockFace.fromIndex(RIGHT[face.getIndex() - 2]), x).isSolid() ||
                            block.up(z).isSolid()) {
                        valid = false;
                    }
                }
            }

            if (valid) {
                validMotives.add(motive);
            }
        }
        int direction = DIRECTION[face.getIndex() - 2];
        EntityPainting.Motive motive = validMotives.get(ThreadLocalRandom.current().nextInt(validMotives.size()));

        Vector3 position = new Vector3(target.x + 0.5, target.y + 0.5, target.z + 0.5);
        double widthOffset = offset(motive.width);

        switch (face.getHorizontalIndex()) {
            case 0:
                position.x += widthOffset;
                position.z += OFFSET;
                break;
            case 1:
                position.x -= OFFSET;
                position.z += widthOffset;
                break;
            case 2:
                position.x -= widthOffset;
                position.z -= OFFSET;
                break;
            case 3:
                position.x += OFFSET;
                position.z -= widthOffset;
                break;
        }
        position.y += offset(motive.height);

        CompoundTag nbt = new CompoundTag()
                .putByte("Direction", direction)
                .putString("Motive", motive.title)
                .putList(new ListTag("Pos")
                        .add(new DoubleTag("0", position.x))
                        .add(new DoubleTag("1", position.y))
                        .add(new DoubleTag("2", position.z)))
                .putList(new ListTag("Motion")
                        .add(new DoubleTag("0", 0))
                        .add(new DoubleTag("1", 0))
                        .add(new DoubleTag("2", 0)))
                .putList(new ListTag("Rotation")
                        .add(new FloatTag("0", direction * 90))
                        .add(new FloatTag("1", 0)));

        EntityPainting entity = (EntityPainting) Entity.createEntity("Painting", chunk, nbt);

        if (entity == null) {
            return false;
        }

        if (player.isSurvival()) {
            Item item = player.getInventory().getItemInHand();
            item.setCount(item.getCount() - 1);
            player.getInventory().setItemInHand(item);
        }

        entity.spawnToAll();
        return true;
    }

    private static double offset(int value) {
        return value > 1 ? 0.5 : 0;
    }
}




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