cn.nukkit.item.enchantment.protection.EnchantmentProtectionAll Maven / Gradle / Ivy
Go to download
Show more of this group Show more artifacts with this name
Show all versions of powernukkit Show documentation
Show all versions of powernukkit Show documentation
A Minecraft Bedrock Edition server software implementation made in Java from scratch which supports all new features.
package cn.nukkit.item.enchantment.protection;
import cn.nukkit.event.entity.EntityDamageEvent;
import cn.nukkit.event.entity.EntityDamageEvent.DamageCause;
import cn.nukkit.item.enchantment.Enchantment;
/**
* @author MagicDroidX (Nukkit Project)
*/
public class EnchantmentProtectionAll extends EnchantmentProtection {
public EnchantmentProtectionAll() {
super(Enchantment.ID_PROTECTION_ALL, "all", Rarity.COMMON, TYPE.ALL);
}
@Override
public int getMinEnchantAbility(int level) {
return 1 + (level - 1) * 11;
}
@Override
public int getMaxEnchantAbility(int level) {
return this.getMinEnchantAbility(level) + 11;
}
@Override
public double getTypeModifier() {
return 1;
}
@Override
public float getProtectionFactor(EntityDamageEvent e) {
DamageCause cause = e.getCause();
if (level <= 0 || cause == DamageCause.VOID || cause == DamageCause.CUSTOM || cause == DamageCause.MAGIC) {
return 0;
}
return (float) (getLevel() * getTypeModifier());
}
}