cn.nukkit.item.enchantment.protection.EnchantmentProtectionFall Maven / Gradle / Ivy
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A Minecraft Bedrock Edition server software implementation made in Java from scratch which supports all new features.
package cn.nukkit.item.enchantment.protection;
import cn.nukkit.event.entity.EntityDamageEvent;
import cn.nukkit.event.entity.EntityDamageEvent.DamageCause;
/**
* @author MagicDroidX (Nukkit Project)
*/
public class EnchantmentProtectionFall extends EnchantmentProtection {
public EnchantmentProtectionFall() {
super(ID_PROTECTION_FALL, "fall", Rarity.UNCOMMON, TYPE.FALL);
}
@Override
public int getMinEnchantAbility(int level) {
return 5 + (level - 1) * 6;
}
@Override
public int getMaxEnchantAbility(int level) {
return this.getMinEnchantAbility(level) + 6;
}
@Override
public double getTypeModifier() {
return 2;
}
@Override
public float getProtectionFactor(EntityDamageEvent e) {
DamageCause cause = e.getCause();
if (level <= 0 || (cause != DamageCause.FALL)) {
return 0;
}
return (float) (getLevel() * getTypeModifier());
}
}