cn.nukkit.item.food.FoodChorusFruit Maven / Gradle / Ivy
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A Minecraft Bedrock Edition server software implementation made in Java from scratch which supports all new features.
package cn.nukkit.item.food;
import cn.nukkit.Player;
import cn.nukkit.block.Block;
import cn.nukkit.block.BlockLiquid;
import cn.nukkit.event.player.PlayerTeleportEvent;
import cn.nukkit.item.Item;
import cn.nukkit.level.Level;
import cn.nukkit.math.NukkitRandom;
import cn.nukkit.math.Vector3;
import cn.nukkit.network.protocol.LevelSoundEventPacket;
/**
* @author Leonidius20
* @since 20.08.18
*/
public class FoodChorusFruit extends FoodNormal {
public FoodChorusFruit() {
super(4, 2.4F);
addRelative(Item.CHORUS_FRUIT);
}
@Override
protected boolean onEatenBy(Player player) {
super.onEatenBy(player);
// Teleportation
int minX = player.getFloorX() - 8;
int minY = player.getFloorY() - 8;
int minZ = player.getFloorZ() - 8;
int maxX = minX + 16;
int maxY = minY + 16;
int maxZ = minZ + 16;
Level level = player.getLevel();
if (level == null) return false;
NukkitRandom random = new NukkitRandom();
for (int attempts = 0; attempts < 128; attempts++) {
int x = random.nextRange(minX, maxX);
int y = random.nextRange(minY, maxY);
int z = random.nextRange(minZ, maxZ);
if (y < 0) continue;
while (y >= 0 && !level.getBlock(new Vector3(x, y + 1, z)).isSolid()) {
y--;
}
y++; // Back up to non solid
Block blockUp = level.getBlock(new Vector3(x, y + 1, z));
Block blockUp2 = level.getBlock(new Vector3(x, y + 2, z));
if (blockUp.isSolid() || blockUp instanceof BlockLiquid ||
blockUp2.isSolid() || blockUp2 instanceof BlockLiquid) {
continue;
}
// Sounds are broadcast at both source and destination
level.addLevelSoundEvent(player, LevelSoundEventPacket.SOUND_TELEPORT);
player.teleport(new Vector3(x + 0.5, y + 1, z + 0.5), PlayerTeleportEvent.TeleportCause.CHORUS_FRUIT);
level.addLevelSoundEvent(player, LevelSoundEventPacket.SOUND_TELEPORT);
break;
}
return true;
}
}