cn.nukkit.level.Location Maven / Gradle / Ivy
Go to download
Show more of this group Show more artifacts with this name
Show all versions of powernukkit Show documentation
Show all versions of powernukkit Show documentation
A Minecraft Bedrock Edition server software implementation made in Java from scratch which supports all new features.
package cn.nukkit.level;
import cn.nukkit.math.Vector3;
import cn.nukkit.utils.LevelException;
import javax.annotation.Nonnull;
/**
* @author MagicDroidX (Nukkit Project)
*/
public class Location extends Position {
public double yaw;
public double pitch;
public Location() {
this(0);
}
public Location(double x) {
this(x, 0);
}
public Location(double x, double y) {
this(x, y, 0);
}
public Location(double x, double y, double z, Level level) {
this(x, y, z, 0, 0, level);
}
public Location(double x, double y, double z) {
this(x, y, z, 0);
}
public Location(double x, double y, double z, double yaw) {
this(x, y, z, yaw, 0);
}
public Location(double x, double y, double z, double yaw, double pitch) {
this(x, y, z, yaw, pitch, null);
}
public Location(double x, double y, double z, double yaw, double pitch, Level level) {
this.x = x;
this.y = y;
this.z = z;
this.yaw = yaw;
this.pitch = pitch;
this.level = level;
}
public static Location fromObject(Vector3 pos) {
return fromObject(pos, null, 0.0f, 0.0f);
}
public static Location fromObject(Vector3 pos, Level level) {
return fromObject(pos, level, 0.0f, 0.0f);
}
public static Location fromObject(Vector3 pos, Level level, double yaw) {
return fromObject(pos, level, yaw, 0.0f);
}
public static Location fromObject(Vector3 pos, Level level, double yaw, double pitch) {
return new Location(pos.x, pos.y, pos.z, yaw, pitch, (level == null) ? ((pos instanceof Position) ? ((Position) pos).level : null) : level);
}
public double getYaw() {
return this.yaw;
}
public double getPitch() {
return this.pitch;
}
public Location setYaw(double yaw) {
this.yaw = yaw;
return this;
}
public Location setPitch(double pitch) {
this.pitch = pitch;
return this;
}
@Override
public String toString() {
return "Location (level=" + (this.isValid() ? this.getLevel().getName() : "null") + ", x=" + this.x + ", y=" + this.y + ", z=" + this.z + ", yaw=" + this.yaw + ", pitch=" + this.pitch + ")";
}
@Nonnull
@Override
public Location getLocation() {
if (this.isValid()) return new Location(this.x, this.y, this.z, this.yaw, this.pitch, this.level);
else throw new LevelException("Undefined Level reference");
}
@Override
public Location add(double x) {
return this.add(x, 0, 0);
}
@Override
public Location add(double x, double y) {
return this.add(x, y, 0);
}
@Override
public Location add(double x, double y, double z) {
return new Location(this.x + x, this.y + y, this.z + z, this.yaw, this.pitch, this.level);
}
@Override
public Location add(Vector3 x) {
return new Location(this.x + x.getX(), this.y + x.getY(), this.z + x.getZ(), this.yaw, this.pitch, this.level);
}
@Override
public Location subtract() {
return this.subtract(0, 0, 0);
}
@Override
public Location subtract(double x) {
return this.subtract(x, 0, 0);
}
@Override
public Location subtract(double x, double y) {
return this.subtract(x, y, 0);
}
@Override
public Location subtract(double x, double y, double z) {
return this.add(-x, -y, -z);
}
@Override
public Location subtract(Vector3 x) {
return this.add(-x.getX(), -x.getY(), -x.getZ());
}
@Override
public Location multiply(double number) {
return new Location(this.x * number, this.y * number, this.z * number, this.yaw, this.pitch, this.level);
}
@Override
public Location divide(double number) {
return new Location(this.x / number, this.y / number, this.z / number, this.yaw, this.pitch, this.level);
}
@Override
public Location ceil() {
return new Location((int) Math.ceil(this.x), (int) Math.ceil(this.y), (int) Math.ceil(this.z), this.yaw, this.pitch, this.level);
}
@Override
public Location floor() {
return new Location(this.getFloorX(), this.getFloorY(), this.getFloorZ(), this.yaw, this.pitch, this.level);
}
@Override
public Location round() {
return new Location(Math.round(this.x), Math.round(this.y), Math.round(this.z), this.yaw, this.pitch, this.level);
}
@Override
public Location abs() {
return new Location((int) Math.abs(this.x), (int) Math.abs(this.y), (int) Math.abs(this.z), this.yaw, this.pitch, this.level);
}
public Vector3 getDirectionVector() {
double pitch = ((getPitch() + 90) * Math.PI) / 180;
double yaw = ((getYaw() + 90) * Math.PI) / 180;
double x = Math.sin(pitch) * Math.cos(yaw);
double z = Math.sin(pitch) * Math.sin(yaw);
double y = Math.cos(pitch);
return new Vector3(x, y, z).normalize();
}
@Override
public Location clone() {
return (Location) super.clone();
}
}