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A Minecraft Bedrock Edition server software implementation made in Java from scratch which supports all new features.
package cn.nukkit.level.format.anvil.util;
import com.google.common.base.Preconditions;
public class NibbleArray implements Cloneable {
private final byte[] data;
public NibbleArray(int length) {
data = new byte[length / 2];
}
public NibbleArray(byte[] array) {
data = array;
}
public byte get(int index) {
Preconditions.checkElementIndex(index, data.length * 2);
byte val = data[index / 2];
if ((index & 1) == 0) {
return (byte) (val & 0x0f);
} else {
return (byte) ((val & 0xf0) >>> 4);
}
}
public void set(int index, byte value) {
Preconditions.checkArgument(value >= 0 && value < 16, "Nibbles must have a value between 0 and 15.");
Preconditions.checkElementIndex(index, data.length * 2);
value &= 0xf;
int half = index / 2;
byte previous = data[half];
if ((index & 1) == 0) {
data[half] = (byte) (previous & 0xf0 | value);
} else {
data[half] = (byte) (previous & 0x0f | value << 4);
}
}
public void fill(byte value) {
Preconditions.checkArgument(value >= 0 && value < 16, "Nibbles must have a value between 0 and 15.");
value &= 0xf;
for (int i = 0; i < data.length; i++) {
data[i] = (byte) ((value << 4) | value);
}
}
public void copyFrom(byte[] bytes) {
Preconditions.checkNotNull(bytes, "bytes");
Preconditions.checkArgument(bytes.length == data.length, "length of provided byte array is %s but expected %s", bytes.length,
data.length);
System.arraycopy(bytes, 0, data, 0, data.length);
}
public void copyFrom(NibbleArray array) {
Preconditions.checkNotNull(array, "array");
copyFrom(array.data);
}
public byte[] getData() {
return data;
}
public NibbleArray copy() {
return new NibbleArray(getData().clone());
}
}