cn.nukkit.math.BlockVector3 Maven / Gradle / Ivy
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A Minecraft Bedrock Edition server software implementation made in Java from scratch which supports all new features.
package cn.nukkit.math;
import cn.nukkit.api.PowerNukkitOnly;
import cn.nukkit.api.Since;
public class BlockVector3 implements Cloneable {
public int x;
public int y;
public int z;
public BlockVector3(int x, int y, int z) {
this.x = x;
this.y = y;
this.z = z;
}
public BlockVector3() {
}
public BlockVector3 setComponents(int x, int y, int z) {
this.x = x;
this.y = y;
this.z = z;
return this;
}
@PowerNukkitOnly
@Since("1.4.0.0-PN")
public BlockVector3 setComponentsAdding(Vector3 pos, BlockFace face) {
this.x = pos.getFloorX() + face.getXOffset();
this.y = pos.getFloorY() + face.getYOffset();
this.z = pos.getFloorZ() + face.getZOffset();
return this;
}
public int getX() {
return this.x;
}
public int getY() {
return this.y;
}
public int getZ() {
return this.z;
}
public Vector3 add(double x) {
return this.add(x, 0, 0);
}
public Vector3 add(double x, double y) {
return this.add(x, y, 0);
}
public Vector3 add(double x, double y, double z) {
return new Vector3(this.x + x, this.y + y, this.z + z);
}
public Vector3 add(Vector3 x) {
return new Vector3(this.x + x.getX(), this.y + x.getY(), this.z + x.getZ());
}
public Vector3 subtract(double x) {
return this.subtract(x, 0, 0);
}
public Vector3 subtract(double x, double y) {
return this.subtract(x, y, 0);
}
public Vector3 subtract(double x, double y, double z) {
return this.add(-x, -y, -z);
}
public Vector3 subtract(Vector3 x) {
return this.add(-x.getX(), -x.getY(), -x.getZ());
}
public BlockVector3 add(int x) {
return this.add(x, 0, 0);
}
public BlockVector3 add(int x, int y) {
return this.add(x, y, 0);
}
public BlockVector3 add(int x, int y, int z) {
return new BlockVector3(this.x + x, this.y + y, this.z + z);
}
public BlockVector3 add(BlockVector3 x) {
return new BlockVector3(this.x + x.getX(), this.y + x.getY(), this.z + x.getZ());
}
public BlockVector3 subtract() {
return this.subtract(0, 0, 0);
}
public BlockVector3 subtract(int x) {
return this.subtract(x, 0, 0);
}
public BlockVector3 subtract(int x, int y) {
return this.subtract(x, y, 0);
}
public BlockVector3 subtract(int x, int y, int z) {
return this.add(-x, -y, -z);
}
public BlockVector3 subtract(BlockVector3 x) {
return this.add(-x.getX(), -x.getY(), -x.getZ());
}
public BlockVector3 multiply(int number) {
return new BlockVector3(this.x * number, this.y * number, this.z * number);
}
public BlockVector3 divide(int number) {
return new BlockVector3(this.x / number, this.y / number, this.z / number);
}
public BlockVector3 getSide(BlockFace face) {
return this.getSide(face, 1);
}
public BlockVector3 getSide(BlockFace face, int step) {
return new BlockVector3(this.getX() + face.getXOffset() * step, this.getY() + face.getYOffset() * step, this.getZ() + face.getZOffset() * step);
}
public BlockVector3 up() {
return up(1);
}
public BlockVector3 up(int step) {
return getSide(BlockFace.UP, step);
}
public BlockVector3 down() {
return down(1);
}
public BlockVector3 down(int step) {
return getSide(BlockFace.DOWN, step);
}
public BlockVector3 north() {
return north(1);
}
public BlockVector3 north(int step) {
return getSide(BlockFace.NORTH, step);
}
public BlockVector3 south() {
return south(1);
}
public BlockVector3 south(int step) {
return getSide(BlockFace.SOUTH, step);
}
public BlockVector3 east() {
return east(1);
}
public BlockVector3 east(int step) {
return getSide(BlockFace.EAST, step);
}
public BlockVector3 west() {
return west(1);
}
public BlockVector3 west(int step) {
return getSide(BlockFace.WEST, step);
}
public double distance(Vector3 pos) {
return Math.sqrt(this.distanceSquared(pos));
}
public double distance(BlockVector3 pos) {
return Math.sqrt(this.distanceSquared(pos));
}
public double distanceSquared(Vector3 pos) {
return distanceSquared(pos.x, pos.y, pos.z);
}
public double distanceSquared(BlockVector3 pos) {
return distanceSquared(pos.x, pos.y, pos.z);
}
public double distanceSquared(double x, double y, double z) {
return Math.pow(this.x - x, 2) + Math.pow(this.y - y, 2) + Math.pow(this.z - z, 2);
}
@PowerNukkitOnly
@Since("1.4.0.0-PN")
public int getChunkX() {
return x >> 4;
}
@PowerNukkitOnly
@Since("1.4.0.0-PN")
public int getChunkZ() {
return z >> 4;
}
@PowerNukkitOnly
@Since("1.4.0.0-PN")
public int getChunkSectionY() {
return y >> 4;
}
@PowerNukkitOnly
@Since("1.4.0.0-PN")
public ChunkVector2 getChunkVector() {
return new ChunkVector2(getChunkX(), getChunkZ());
}
@PowerNukkitOnly
@Since("1.4.0.0-PN")
public int getAxis(BlockFace.Axis axis) {
switch (axis) {
case X:
return x;
case Y:
return y;
default:
return z;
}
}
@Override
public boolean equals(Object o) {
if (o == null) return false;
if (o == this) return true;
if (!(o instanceof BlockVector3)) return false;
BlockVector3 that = (BlockVector3) o;
return this.x == that.x &&
this.y == that.y &&
this.z == that.z;
}
@Override
public final int hashCode() {
return (x ^ (z << 12)) ^ (y << 24);
}
@Override
public String toString() {
return "BlockPosition(level=" + ",x=" + this.x + ",y=" + this.y + ",z=" + this.z + ")";
}
@Override
public BlockVector3 clone() {
try {
return (BlockVector3) super.clone();
} catch (CloneNotSupportedException e) {
return null;
}
}
public Vector3 asVector3() {
return new Vector3(this.x, this.y, this.z);
}
public Vector3f asVector3f() {
return new Vector3f(this.x, this.y, this.z);
}
}