cn.nukkit.math.MathHelper Maven / Gradle / Ivy
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A Minecraft Bedrock Edition server software implementation made in Java from scratch which supports all new features.
package cn.nukkit.math;
import java.util.Random;
public class MathHelper {
private static final float[] a = new float[65536];
static {
for (int i = 0; i < 65536; i++)
a[i] = (float) Math.sin(i * 3.141592653589793D * 2.0D / 65536.0D);
}
private MathHelper() {
}
public static float sqrt(float paramFloat) {
return (float) Math.sqrt(paramFloat);
}
public static float sin(float paramFloat) {
return a[((int) (paramFloat * 10430.378F) & 0xFFFF)];
}
public static float cos(float paramFloat) {
return a[((int) (paramFloat * 10430.378F + 16384.0F) & 0xFFFF)];
}
public static float sin(double paramFloat) {
return a[((int) (paramFloat * 10430.378F) & 0xFFFF)];
}
public static float cos(double paramFloat) {
return a[((int) (paramFloat * 10430.378F + 16384.0F) & 0xFFFF)];
}
public static int floor(double d0) {
int i = (int) d0;
return d0 < (double) i ? i - 1 : i;
}
public static long floor_double_long(double d) {
long l = (long) d;
return d >= (double) l ? l : l - 1L;
}
public static int floor_float_int(float f) {
int i = (int) f;
return f >= i ? i : i - 1;
}
public static int abs(int number) {
if (number > 0) {
return number;
} else {
return -number;
}
}
public static int log2(int bits) {
return Integer.SIZE - Integer.numberOfLeadingZeros(bits);
}
/**
* Returns a random number between min and max, inclusive.
*
* @param random The random number generator.
* @param min The minimum value.
* @param max The maximum value.
* @return A random number between min and max, inclusive.
*/
public static int getRandomNumberInRange(Random random, int min, int max) {
return min + random.nextInt(max - min + 1);
}
public static double max(double first, double second, double third, double fourth) {
if (first > second && first > third && first > fourth) {
return first;
}
if (second > third && second > fourth) {
return second;
}
return Math.max(third, fourth);
}
public static int ceil(float floatNumber) {
int truncated = (int) floatNumber;
return floatNumber > truncated ? truncated + 1 : truncated;
}
public static int clamp(int check, int min, int max) {
return check > max ? max : (check < min ? min : check);
}
public static float clamp(float num, float min, float max) {
return num > max ? max : (num < min ? min : num);
}
public static double denormalizeClamp(double lowerBnd, double upperBnd, double slide) {
return slide < 0.0D ? lowerBnd : (slide > 1.0D ? upperBnd : lowerBnd + (upperBnd - lowerBnd) * slide);
}
public static float denormalizeClamp(float lowerBnd, float upperBnd, float slide) {
return slide < 0.0f ? lowerBnd : (slide > 1.0f ? upperBnd : lowerBnd + (upperBnd - lowerBnd) * slide);
}
}