cn.nukkit.math.Vector2 Maven / Gradle / Ivy
Go to download
Show more of this group Show more artifacts with this name
Show all versions of powernukkit Show documentation
Show all versions of powernukkit Show documentation
A Minecraft Bedrock Edition server software implementation made in Java from scratch which supports all new features.
package cn.nukkit.math;
/**
* @author MagicDroidX (Nukkit Project)
*/
public class Vector2 {
public final double x;
public final double y;
public Vector2() {
this(0, 0);
}
public Vector2(double x) {
this(x, 0);
}
public Vector2(double x, double y) {
this.x = x;
this.y = y;
}
public double getX() {
return this.x;
}
public double getY() {
return this.y;
}
public int getFloorX() {
return (int) Math.floor(this.x);
}
public int getFloorY() {
return (int) Math.floor(this.y);
}
public Vector2 add(double x) {
return this.add(x, 0);
}
public Vector2 add(double x, double y) {
return new Vector2(this.x + x, this.y + y);
}
public Vector2 add(Vector2 x) {
return this.add(x.getX(), x.getY());
}
public Vector2 subtract(double x) {
return this.subtract(x, 0);
}
public Vector2 subtract(double x, double y) {
return this.add(-x, -y);
}
public Vector2 subtract(Vector2 x) {
return this.add(-x.getX(), -x.getY());
}
public Vector2 ceil() {
return new Vector2((int) (this.x + 1), (int) (this.y + 1));
}
public Vector2 floor() {
return new Vector2((int) Math.floor(this.x), (int) Math.floor(this.y));
}
public Vector2 round() {
return new Vector2(Math.round(this.x), Math.round(this.y));
}
public Vector2 abs() {
return new Vector2(Math.abs(this.x), Math.abs(this.y));
}
public Vector2 multiply(double number) {
return new Vector2(this.x * number, this.y * number);
}
public Vector2 divide(double number) {
return new Vector2(this.x / number, this.y / number);
}
public double distance(double x) {
return this.distance(x, 0);
}
public double distance(double x, double y) {
return Math.sqrt(this.distanceSquared(x, y));
}
public double distance(Vector2 vector) {
return distance(vector.x, vector.y);
}
public double distanceSquared(double x) {
return this.distanceSquared(x, 0);
}
public double distanceSquared(double x, double y) {
double ex = this.x - x;
double ey = this.y - y;
return ey * ey + ex * ex;
}
public double distanceSquared(Vector2 vector) {
return this.distanceSquared(vector.x, vector.y);
}
public double length() {
return Math.sqrt(this.lengthSquared());
}
public double lengthSquared() {
return this.x * this.x + this.y * this.y;
}
public Vector2 normalize() {
double len = this.lengthSquared();
if (len != 0) {
return this.divide(Math.sqrt(len));
}
return new Vector2(0, 0);
}
public double dot(Vector2 v) {
return this.x * v.x + this.y * v.y;
}
@Override
public String toString() {
return "Vector2(x=" + this.x + ",y=" + this.y + ")";
}
}