cn.nukkit.network.protocol.AnimatePacket Maven / Gradle / Ivy
Go to download
Show more of this group Show more artifacts with this name
Show all versions of powernukkit Show documentation
Show all versions of powernukkit Show documentation
A Minecraft Bedrock Edition server software implementation made in Java from scratch which supports all new features.
package cn.nukkit.network.protocol;
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
import lombok.ToString;
/**
* @author Nukkit Project Team
*/
@ToString
public class AnimatePacket extends DataPacket {
public static final byte NETWORK_ID = ProtocolInfo.ANIMATE_PACKET;
public long eid;
public Action action;
public float rowingTime;
@Override
public void decode() {
this.action = Action.fromId(this.getVarInt());
this.eid = getEntityRuntimeId();
if (this.action == Action.ROW_RIGHT || this.action == Action.ROW_LEFT) {
this.rowingTime = this.getLFloat();
}
}
@Override
public void encode() {
this.reset();
this.putVarInt(this.action.getId());
this.putEntityRuntimeId(this.eid);
if (this.action == Action.ROW_RIGHT || this.action == Action.ROW_LEFT) {
this.putLFloat(this.rowingTime);
}
}
@Override
public byte pid() {
return NETWORK_ID;
}
public enum Action {
NO_ACTION(0),
SWING_ARM(1),
WAKE_UP(3),
CRITICAL_HIT(4),
MAGIC_CRITICAL_HIT(5),
ROW_RIGHT(128),
ROW_LEFT(129);
private static final Int2ObjectMap ID_LOOKUP = new Int2ObjectOpenHashMap<>();
static {
for (Action value : values()) {
ID_LOOKUP.put(value.id, value);
}
}
private final int id;
Action(int id) {
this.id = id;
}
public int getId() {
return id;
}
public static Action fromId(int id) {
return ID_LOOKUP.get(id);
}
}
}