cn.nukkit.network.protocol.BossEventPacket Maven / Gradle / Ivy
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A Minecraft Bedrock Edition server software implementation made in Java from scratch which supports all new features.
package cn.nukkit.network.protocol;
import lombok.ToString;
/**
* @author CreeperFace
* @since 30. 10. 2016
*/
@ToString
public class BossEventPacket extends DataPacket {
public static final byte NETWORK_ID = ProtocolInfo.BOSS_EVENT_PACKET;
/* S2C: Shows the bossbar to the player. */
public static final int TYPE_SHOW = 0;
/* C2S: Registers a player to a boss fight. */
public static final int TYPE_REGISTER_PLAYER = 1;
public static final int TYPE_UPDATE = 1;
/* S2C: Removes the bossbar from the client. */
public static final int TYPE_HIDE = 2;
/* C2S: Unregisters a player from a boss fight. */
public static final int TYPE_UNREGISTER_PLAYER = 3;
/* S2C: Sets the bar percentage. */
public static final int TYPE_HEALTH_PERCENT = 4;
/* S2C: Sets title of the bar. */
public static final int TYPE_TITLE = 5;
/* S2C: Not sure on this. Includes color and overlay fields, plus an unknown short. TODO: check this */
public static final int TYPE_UNKNOWN_6 = 6;
/* S2C: Not implemented :( Intended to alter bar appearance, but these currently produce no effect on clientside whatsoever. */
public static final int TYPE_TEXTURE = 7;
public long bossEid;
public int type;
public long playerEid;
public float healthPercent;
public String title = "";
public short unknown;
public int color;
public int overlay;
@Override
public byte pid() {
return NETWORK_ID;
}
@Override
public void decode() {
this.bossEid = this.getEntityUniqueId();
this.type = (int) this.getUnsignedVarInt();
switch (this.type) {
case TYPE_REGISTER_PLAYER:
case TYPE_UNREGISTER_PLAYER:
this.playerEid = this.getEntityUniqueId();
break;
case TYPE_SHOW:
this.title = this.getString();
this.healthPercent = this.getLFloat();
case TYPE_UNKNOWN_6:
this.unknown = (short) this.getShort();
case TYPE_TEXTURE:
this.color = (int) this.getUnsignedVarInt();
this.overlay = (int) this.getUnsignedVarInt();
break;
case TYPE_HEALTH_PERCENT:
this.healthPercent = this.getLFloat();
break;
case TYPE_TITLE:
this.title = this.getString();
break;
}
}
@Override
public void encode() {
this.reset();
this.putEntityUniqueId(this.bossEid);
this.putUnsignedVarInt(this.type);
switch (this.type) {
case TYPE_REGISTER_PLAYER:
case TYPE_UNREGISTER_PLAYER:
this.putEntityUniqueId(this.playerEid);
break;
case TYPE_SHOW:
this.putString(this.title);
this.putLFloat(this.healthPercent);
case TYPE_UNKNOWN_6:
this.putShort(this.unknown);
case TYPE_TEXTURE:
this.putUnsignedVarInt(this.color);
this.putUnsignedVarInt(this.overlay);
break;
case TYPE_HEALTH_PERCENT:
this.putLFloat(this.healthPercent);
break;
case TYPE_TITLE:
this.putString(this.title);
break;
}
}
}