cn.nukkit.network.protocol.CommandRequestPacket Maven / Gradle / Ivy
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A Minecraft Bedrock Edition server software implementation made in Java from scratch which supports all new features.
package cn.nukkit.network.protocol;
import cn.nukkit.network.protocol.types.CommandOriginData;
import lombok.ToString;
import java.util.UUID;
/**
* @author MagicDroidX (Nukkit Project)
*/
@ToString
public class CommandRequestPacket extends DataPacket {
public static final byte NETWORK_ID = ProtocolInfo.COMMAND_REQUEST_PACKET;
public static final int TYPE_PLAYER = 0;
public static final int TYPE_COMMAND_BLOCK = 1;
public static final int TYPE_MINECART_COMMAND_BLOCK = 2;
public static final int TYPE_DEV_CONSOLE = 3;
public static final int TYPE_AUTOMATION_PLAYER = 4;
public static final int TYPE_CLIENT_AUTOMATION = 5;
public static final int TYPE_DEDICATED_SERVER = 6;
public static final int TYPE_ENTITY = 7;
public static final int TYPE_VIRTUAL = 8;
public static final int TYPE_GAME_ARGUMENT = 9;
public static final int TYPE_INTERNAL = 10;
public String command;
public CommandOriginData data;
@Override
public byte pid() {
return NETWORK_ID;
}
@Override
public void decode() {
this.command = this.getString();
CommandOriginData.Origin type = CommandOriginData.Origin.values()[this.getVarInt()];
UUID uuid = this.getUUID();
String requestId = this.getString();
Long varLong = null;
if (type == CommandOriginData.Origin.DEV_CONSOLE || type == CommandOriginData.Origin.TEST) {
varLong = this.getVarLong();
}
this.data = new CommandOriginData(type, uuid, requestId, varLong);
}
@Override
public void encode() {
}
}