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A Minecraft Bedrock Edition server software implementation made in Java from scratch which supports all new features.

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package cn.nukkit.network.protocol;

import lombok.ToString;

@ToString
public class CompletedUsingItemPacket extends DataPacket {

    public static final byte NETWORK_ID = ProtocolInfo.COMPLETED_USING_ITEM_PACKET;

    public static final int ACTION_UNKNOWN = -1;
    public static final int ACTION_EQUIP_ARMOR = 0;
    public static final int ACTION_EAT = 1;
    public static final int ACTION_ATTACK = 2;
    public static final int ACTION_CONSUME = 3;
    public static final int ACTION_THROW = 4;
    public static final int ACTION_SHOOT = 5;
    public static final int ACTION_PLACE = 6;
    public static final int ACTION_FILL_BOTTLE = 7;
    public static final int ACTION_FILL_BUCKET = 8;
    public static final int ACTION_POUR_BUCKET = 9;
    public static final int ACTION_USE_TOOL = 10;
    public static final int ACTION_INTERACT = 11;
    public static final int ACTION_RETRIEVE = 12;
    public static final int ACTION_DYED = 13;
    public static final int ACTION_TRADED = 14;

    public int itemId;
    public int action;


    @Override
    public byte pid() {
        return NETWORK_ID;
    }

    @Override
    public void decode() {
    }

    @Override
    public void encode() {
        this.reset();
        this.putLShort(itemId);
        this.putLInt(action);
    }
}




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