cn.nukkit.network.protocol.MovePlayerPacket Maven / Gradle / Ivy
Go to download
Show more of this group Show more artifacts with this name
Show all versions of powernukkit Show documentation
Show all versions of powernukkit Show documentation
A Minecraft Bedrock Edition server software implementation made in Java from scratch which supports all new features.
package cn.nukkit.network.protocol;
import cn.nukkit.api.Since;
import cn.nukkit.math.Vector3f;
import lombok.ToString;
/**
* @since 15-10-14
*/
@ToString
public class MovePlayerPacket extends DataPacket {
public static final byte NETWORK_ID = ProtocolInfo.MOVE_PLAYER_PACKET;
public static final int MODE_NORMAL = 0;
public static final int MODE_RESET = 1;
public static final int MODE_TELEPORT = 2;
public static final int MODE_PITCH = 3; //facepalm Mojang
public long eid;
public float x;
public float y;
public float z;
public float yaw;
public float headYaw;
public float pitch;
public int mode = MODE_NORMAL;
public boolean onGround;
public long ridingEid;
public int int1 = 0;
public int int2 = 0;
@Since("1.4.0.0-PN") public long frame;
@Override
public void decode() {
this.eid = this.getEntityRuntimeId();
Vector3f v = this.getVector3f();
this.x = v.x;
this.y = v.y;
this.z = v.z;
this.pitch = this.getLFloat();
this.yaw = this.getLFloat();
this.headYaw = this.getLFloat();
this.mode = this.getByte();
this.onGround = this.getBoolean();
this.ridingEid = this.getEntityRuntimeId();
if (this.mode == MODE_TELEPORT) {
this.int1 = this.getLInt();
this.int2 = this.getLInt();
}
this.frame = this.getUnsignedVarLong();
}
@Override
public void encode() {
this.reset();
this.putEntityRuntimeId(this.eid);
this.putVector3f(this.x, this.y, this.z);
this.putLFloat(this.pitch);
this.putLFloat(this.yaw);
this.putLFloat(this.headYaw);
this.putByte((byte) this.mode);
this.putBoolean(this.onGround);
this.putEntityRuntimeId(this.ridingEid);
if (this.mode == MODE_TELEPORT) {
this.putLInt(this.int1);
this.putLInt(this.int2);
}
this.putUnsignedVarLong(this.frame);
}
@Override
public byte pid() {
return NETWORK_ID;
}
}