cn.nukkit.network.protocol.PlayerActionPacket Maven / Gradle / Ivy
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A Minecraft Bedrock Edition server software implementation made in Java from scratch which supports all new features.
package cn.nukkit.network.protocol;
import cn.nukkit.math.BlockVector3;
import lombok.ToString;
/**
* @author Nukkit Project Team
*/
@ToString
public class PlayerActionPacket extends DataPacket {
public static final byte NETWORK_ID = ProtocolInfo.PLAYER_ACTION_PACKET;
public static final int ACTION_START_BREAK = 0;
public static final int ACTION_ABORT_BREAK = 1;
public static final int ACTION_STOP_BREAK = 2;
public static final int ACTION_GET_UPDATED_BLOCK = 3;
public static final int ACTION_DROP_ITEM = 4;
public static final int ACTION_START_SLEEPING = 5;
public static final int ACTION_STOP_SLEEPING = 6;
public static final int ACTION_RESPAWN = 7;
public static final int ACTION_JUMP = 8;
public static final int ACTION_START_SPRINT = 9;
public static final int ACTION_STOP_SPRINT = 10;
public static final int ACTION_START_SNEAK = 11;
public static final int ACTION_STOP_SNEAK = 12;
public static final int ACTION_DIMENSION_CHANGE_REQUEST = 13; //sent when dying in different dimension
public static final int ACTION_DIMENSION_CHANGE_ACK = 14; //sent when spawning in a different dimension to tell the server we spawned
public static final int ACTION_START_GLIDE = 15;
public static final int ACTION_STOP_GLIDE = 16;
public static final int ACTION_BUILD_DENIED = 17;
public static final int ACTION_CONTINUE_BREAK = 18;
public static final int ACTION_SET_ENCHANTMENT_SEED = 20;
public static final int ACTION_START_SWIMMING = 21;
public static final int ACTION_STOP_SWIMMING = 22;
public static final int ACTION_START_SPIN_ATTACK = 23;
public static final int ACTION_STOP_SPIN_ATTACK = 24;
public static final int ACTION_INTERACT_BLOCK = 25;
public long entityId;
public int action;
public int x;
public int y;
public int z;
public int face;
@Override
public void decode() {
this.entityId = this.getEntityRuntimeId();
this.action = this.getVarInt();
BlockVector3 v = this.getBlockVector3();
this.x = v.x;
this.y = v.y;
this.z = v.z;
this.face = this.getVarInt();
}
@Override
public void encode() {
this.reset();
this.putEntityRuntimeId(this.entityId);
this.putVarInt(this.action);
this.putBlockVector3(this.x, this.y, this.z);
this.putVarInt(this.face);
}
@Override
public byte pid() {
return NETWORK_ID;
}
}