cn.nukkit.network.protocol.ResourcePackDataInfoPacket Maven / Gradle / Ivy
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A Minecraft Bedrock Edition server software implementation made in Java from scratch which supports all new features.
package cn.nukkit.network.protocol;
import lombok.ToString;
import java.util.UUID;
@ToString(exclude = "sha256")
public class ResourcePackDataInfoPacket extends DataPacket {
public static final byte NETWORK_ID = ProtocolInfo.RESOURCE_PACK_DATA_INFO_PACKET;
public static final int TYPE_INVALID = 0;
public static final int TYPE_ADDON = 1;
public static final int TYPE_CACHED = 2;
public static final int TYPE_COPY_PROTECTED = 3;
public static final int TYPE_BEHAVIOR = 4;
public static final int TYPE_PERSONA_PIECE = 5;
public static final int TYPE_RESOURCE = 6;
public static final int TYPE_SKINS = 7;
public static final int TYPE_WORLD_TEMPLATE = 8;
public static final int TYPE_COUNT = 9;
public UUID packId;
public int maxChunkSize;
public int chunkCount;
public long compressedPackSize;
public byte[] sha256;
public boolean premium;
public int type = TYPE_RESOURCE;
@Override
public void decode() {
this.packId = UUID.fromString(this.getString());
this.maxChunkSize = this.getLInt();
this.chunkCount = this.getLInt();
this.compressedPackSize = this.getLLong();
this.sha256 = this.getByteArray();
this.premium = this.getBoolean();
this.type = this.getByte();
}
@Override
public void encode() {
this.reset();
this.putString(this.packId.toString());
this.putLInt(this.maxChunkSize);
this.putLInt(this.chunkCount);
this.putLLong(this.compressedPackSize);
this.putByteArray(this.sha256);
this.putBoolean(this.premium);
this.putByte((byte) this.type);
}
@Override
public byte pid() {
return NETWORK_ID;
}
}