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A Minecraft Bedrock Edition server software implementation made in Java from scratch which supports all new features.

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package cn.nukkit.network.protocol;

import cn.nukkit.api.Since;
import cn.nukkit.entity.Attribute;
import lombok.ToString;

/**
 * @author Nukkit Project Team
 */
@ToString
public class UpdateAttributesPacket extends DataPacket {

    public static final byte NETWORK_ID = ProtocolInfo.UPDATE_ATTRIBUTES_PACKET;

    public Attribute[] entries;
    public long entityId;
    @Since("1.4.0.0-PN") public long frame;

    @Override
    public byte pid() {
        return NETWORK_ID;
    }

    public void decode() {

    }

    public void encode() {
        this.reset();

        this.putEntityRuntimeId(this.entityId);

        if (this.entries == null) {
            this.putUnsignedVarInt(0);
        } else {
            this.putUnsignedVarInt(this.entries.length);
            for (Attribute entry : this.entries) {
                this.putLFloat(entry.getMinValue());
                this.putLFloat(entry.getMaxValue());
                this.putLFloat(entry.getValue());
                this.putLFloat(entry.getDefaultValue());
                this.putString(entry.getName());
            }
        }
        this.putUnsignedVarInt(this.frame);
    }

}




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