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A Minecraft Bedrock Edition server software implementation made in Java from scratch which supports all new features.

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package cn.nukkit.scheduler;


import cn.nukkit.plugin.Plugin;

/**
 * 插件创建的任务。
Task that created by a plugin. * *

对于插件作者,通过继承这个类创建的任务,可以在插件被禁用时不被执行。
* For plugin developers: Tasks that extend this class, won't be executed when the plugin is disabled.

* *

另外,继承这个类的任务可以通过{@link #getOwner()}来获得这个任务所属的插件。
* Otherwise, tasks that extend this class can use {@link #getOwner()} to get its owner.

* * 下面是一个插件创建任务的例子:
An example for plugin create a task: *
 *     public class ExampleTask extends PluginTask<ExamplePlugin>{
 *         public ExampleTask(ExamplePlugin plugin){
 *             super(plugin);
 *         }
 *
 *        {@code @Override}
 *         public void onRun(int currentTick){
 *             getOwner().getLogger().info("Task is executed in tick "+currentTick);
 *         }
 *     }
 * 
* *

如果要让Nukkit能够延时或循环执行这个任务,请使用{@link ServerScheduler}。
* If you want Nukkit to execute this task with delay or repeat, use {@link ServerScheduler}.

* * @param 这个任务所属的插件。
The plugin that owns this task. * @author MagicDroidX(code) @ Nukkit Project * @author 粉鞋大妈(javadoc) @ Nukkit Project * @since Nukkit 1.0 | Nukkit API 1.0.0 */ public abstract class PluginTask extends Task { protected final T owner; /** * 构造一个插件拥有的任务的方法。
Constructs a plugin-owned task. * * @param owner 这个任务的所有者插件。
The plugin object that owns this task. * @since Nukkit 1.0 | Nukkit API 1.0.0 */ public PluginTask(T owner) { this.owner = owner; } /** * 返回这个任务的所有者插件。
* Returns the owner of this task. * * @return 这个任务的所有者插件。
The plugin that owns this task. * @since Nukkit 1.0 | Nukkit API 1.0.0 */ public final T getOwner() { return this.owner; } }




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