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A Minecraft Bedrock Edition server software implementation made in Java from scratch which supports all new features.
package cn.nukkit.scheduler;
import cn.nukkit.plugin.Plugin;
/**
* 插件创建的任务。
Task that created by a plugin.
*
* 对于插件作者,通过继承这个类创建的任务,可以在插件被禁用时不被执行。
* For plugin developers: Tasks that extend this class, won't be executed when the plugin is disabled.
*
* 另外,继承这个类的任务可以通过{@link #getOwner()}来获得这个任务所属的插件。
* Otherwise, tasks that extend this class can use {@link #getOwner()} to get its owner.
*
* 下面是一个插件创建任务的例子:
An example for plugin create a task:
*
* public class ExampleTask extends PluginTask<ExamplePlugin>{
* public ExampleTask(ExamplePlugin plugin){
* super(plugin);
* }
*
* {@code @Override}
* public void onRun(int currentTick){
* getOwner().getLogger().info("Task is executed in tick "+currentTick);
* }
* }
*
*
* 如果要让Nukkit能够延时或循环执行这个任务,请使用{@link ServerScheduler}。
* If you want Nukkit to execute this task with delay or repeat, use {@link ServerScheduler}.
*
* @param 这个任务所属的插件。
The plugin that owns this task.
* @author MagicDroidX(code) @ Nukkit Project
* @author 粉鞋大妈(javadoc) @ Nukkit Project
* @since Nukkit 1.0 | Nukkit API 1.0.0
*/
public abstract class PluginTask extends Task {
protected final T owner;
/**
* 构造一个插件拥有的任务的方法。
Constructs a plugin-owned task.
*
* @param owner 这个任务的所有者插件。
The plugin object that owns this task.
* @since Nukkit 1.0 | Nukkit API 1.0.0
*/
public PluginTask(T owner) {
this.owner = owner;
}
/**
* 返回这个任务的所有者插件。
* Returns the owner of this task.
*
* @return 这个任务的所有者插件。
The plugin that owns this task.
* @since Nukkit 1.0 | Nukkit API 1.0.0
*/
public final T getOwner() {
return this.owner;
}
}