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A Minecraft Bedrock Edition server software implementation made in Java from scratch which supports all new features.
package cn.nukkit.scheduler;
import lombok.extern.log4j.Log4j2;
/**
* 表达一个任务的类。
A class that describes a task.
*
* 一个任务可以被Nukkit服务器立即,延时,循环或延时循环执行。参见:{@link ServerScheduler}
* A task can be executed by Nukkit server with a/an express, delay, repeat or delay&repeat.
* See:{@link ServerScheduler}
*
* 对于插件开发者,为确保自己任务能够在安全的情况下执行(比如:在插件被禁用时不执行),
* 建议让任务继承{@link PluginTask}类而不是这个类。
* For plugin developers: To make sure your task will only be executed in the case of safety
* (such as: prevent this task from running if its owner plugin is disabled),
* it's suggested to use {@link PluginTask} instead of extend this class.
*
* @author MagicDroidX(code) @ Nukkit Project
* @author 粉鞋大妈(javadoc) @ Nukkit Project
* @since Nukkit 1.0 | Nukkit API 1.0.0
*/
@Log4j2
public abstract class Task implements Runnable {
private TaskHandler taskHandler = null;
public final TaskHandler getHandler() {
return this.taskHandler;
}
public final int getTaskId() {
return this.taskHandler != null ? this.taskHandler.getTaskId() : -1;
}
public final void setHandler(TaskHandler taskHandler) {
if (this.taskHandler == null || taskHandler == null) {
this.taskHandler = taskHandler;
}
}
/**
* 这个任务被执行时,会调用的过程。
* What will be called when the task is executed.
*
* @param currentTick 服务器从开始运行到现在所经过的tick数,20ticks = 1秒,1tick = 0.05秒。
* The elapsed tick count from the server is started. 20ticks = 1second, 1tick = 0.05second.
* @since Nukkit 1.0 | Nukkit API 1.0.0
*/
public abstract void onRun(int currentTick);
@Override
public final void run() {
this.onRun(taskHandler.getLastRunTick());
}
public void onCancel() {
}
public void cancel() {
try {
this.getHandler().cancel();
} catch (RuntimeException ex) {
log.fatal("Exception while invoking onCancel", ex);
}
}
}