cn.nukkit.utils.DummyBossBar Maven / Gradle / Ivy
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A Minecraft Bedrock Edition server software implementation made in Java from scratch which supports all new features.
package cn.nukkit.utils;
import cn.nukkit.Player;
import cn.nukkit.entity.Attribute;
import cn.nukkit.entity.Entity;
import cn.nukkit.entity.data.EntityMetadata;
import cn.nukkit.entity.mob.EntityCreeper;
import cn.nukkit.network.protocol.*;
import java.util.concurrent.ThreadLocalRandom;
/**
* @author boybook (Nukkit Project)
*/
public class DummyBossBar {
private final Player player;
private final long bossBarId;
private String text;
private float length;
private BlockColor color;
private DummyBossBar(Builder builder) {
this.player = builder.player;
this.bossBarId = builder.bossBarId;
this.text = builder.text;
this.length = builder.length;
this.color = builder.color;
}
public static class Builder {
private final Player player;
private final long bossBarId;
private String text = "";
private float length = 100;
private BlockColor color = null;
public Builder(Player player) {
this.player = player;
this.bossBarId = 1095216660480L + ThreadLocalRandom.current().nextLong(0, 0x7fffffffL);
}
public Builder text(String text) {
this.text = text;
return this;
}
public Builder length(float length) {
if (length >= 0 && length <= 100) this.length = length;
return this;
}
public Builder color(BlockColor color) {
this.color = color;
return this;
}
public Builder color(int red, int green, int blue) {
return color(new BlockColor(red, green, blue));
}
public DummyBossBar build() {
return new DummyBossBar(this);
}
}
public Player getPlayer() {
return player;
}
public long getBossBarId() {
return bossBarId;
}
public String getText() {
return text;
}
public void setText(String text) {
if (!this.text.equals(text)) {
this.text = text;
this.updateBossEntityNameTag();
this.sendSetBossBarTitle();
}
}
public float getLength() {
return length;
}
public void setLength(float length) {
if (this.length != length) {
this.length = length;
this.sendAttributes();
this.sendSetBossBarLength();
}
}
/**
* Color is not working in the current version. We are keep waiting for client support.
* @param color the boss bar color
*/
public void setColor(BlockColor color) {
if (this.color == null || !this.color.equals(color)) {
this.color = color;
this.sendSetBossBarTexture();
}
}
public void setColor(int red, int green, int blue) {
this.setColor(new BlockColor(red, green, blue));
}
public int getMixedColor() {
return this.color.getRGB();//(this.color.getRed() << 16 | this.color.getGreen() << 8 | this.color.getBlue()) & 0xffffff;
}
public BlockColor getColor() {
return this.color;
}
private void createBossEntity() {
AddEntityPacket pkAdd = new AddEntityPacket();
pkAdd.type = EntityCreeper.NETWORK_ID;
pkAdd.entityUniqueId = bossBarId;
pkAdd.entityRuntimeId = bossBarId;
pkAdd.x = (float) player.x;
pkAdd.y = (float) -10; // Below the bedrock
pkAdd.z = (float) player.z;
pkAdd.speedX = 0;
pkAdd.speedY = 0;
pkAdd.speedZ = 0;
pkAdd.metadata = new EntityMetadata()
// Default Metadata tags
.putLong(Entity.DATA_FLAGS, 0)
.putShort(Entity.DATA_AIR, 400)
.putShort(Entity.DATA_MAX_AIR, 400)
.putLong(Entity.DATA_LEAD_HOLDER_EID, -1)
.putString(Entity.DATA_NAMETAG, text) // Set the entity name
.putFloat(Entity.DATA_SCALE, 0); // And make it invisible
player.dataPacket(pkAdd);
}
private void sendAttributes() {
UpdateAttributesPacket pkAttributes = new UpdateAttributesPacket();
pkAttributes.entityId = bossBarId;
Attribute attr = Attribute.getAttribute(Attribute.MAX_HEALTH);
attr.setMaxValue(100); // Max value - We need to change the max value first, or else the "setValue" will return a IllegalArgumentException
attr.setValue(length); // Entity health
pkAttributes.entries = new Attribute[]{attr};
player.dataPacket(pkAttributes);
}
private void sendShowBossBar() {
BossEventPacket pkBoss = new BossEventPacket();
pkBoss.bossEid = bossBarId;
pkBoss.type = BossEventPacket.TYPE_SHOW;
pkBoss.title = text;
pkBoss.healthPercent = this.length / 100;
player.dataPacket(pkBoss);
}
private void sendHideBossBar() {
BossEventPacket pkBoss = new BossEventPacket();
pkBoss.bossEid = bossBarId;
pkBoss.type = BossEventPacket.TYPE_HIDE;
player.dataPacket(pkBoss);
}
private void sendSetBossBarTexture() {
BossEventPacket pk = new BossEventPacket();
pk.bossEid = this.bossBarId;
pk.type = BossEventPacket.TYPE_TEXTURE;
pk.color = this.getMixedColor();
player.dataPacket(pk);
}
private void sendSetBossBarTitle() {
BossEventPacket pkBoss = new BossEventPacket();
pkBoss.bossEid = bossBarId;
pkBoss.type = BossEventPacket.TYPE_TITLE;
pkBoss.title = text;
pkBoss.healthPercent = this.length / 100;
player.dataPacket(pkBoss);
}
private void sendSetBossBarLength() {
BossEventPacket pkBoss = new BossEventPacket();
pkBoss.bossEid = bossBarId;
pkBoss.type = BossEventPacket.TYPE_HEALTH_PERCENT;
pkBoss.healthPercent = this.length / 100;
player.dataPacket(pkBoss);
}
/**
* Don't let the entity go too far from the player, or the BossBar will disappear.
* Update boss entity's position when teleport and each 5s.
*/
public void updateBossEntityPosition() {
MoveEntityAbsolutePacket pk = new MoveEntityAbsolutePacket();
pk.eid = this.bossBarId;
pk.x = this.player.x;
pk.y = -10;
pk.z = this.player.z;
pk.headYaw = 0;
pk.yaw = 0;
pk.pitch = 0;
player.dataPacket(pk);
}
private void updateBossEntityNameTag() {
SetEntityDataPacket pk = new SetEntityDataPacket();
pk.eid = this.bossBarId;
pk.metadata = new EntityMetadata().putString(Entity.DATA_NAMETAG, this.text);
player.dataPacket(pk);
}
private void removeBossEntity() {
RemoveEntityPacket pkRemove = new RemoveEntityPacket();
pkRemove.eid = bossBarId;
player.dataPacket(pkRemove);
}
public void create() {
createBossEntity();
sendAttributes();
sendShowBossBar();
sendSetBossBarLength();
if (color != null) this.sendSetBossBarTexture();
}
/**
* Once the player has teleported, resend Show BossBar
*/
public void reshow() {
updateBossEntityPosition();
sendShowBossBar();
sendSetBossBarLength();
}
public void destroy() {
sendHideBossBar();
removeBossEntity();
}
}