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A Minecraft Bedrock Edition server software implementation made in Java from scratch which supports all new features.

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/*
 * This file is licensed under the MIT License (MIT).
 *
 * Copyright (c) 2014 Daniel Ennis 
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.
 */
package co.aikar.timings;

import com.google.gson.JsonArray;

import cn.nukkit.timings.JsonUtil;

class TimingsHistoryEntry {
    final TimingData data;
    final TimingData[] children;

    TimingsHistoryEntry(Timing timing) {
        this.data = timing.record.clone();
        this.children = new TimingData[timing.children.size()];

        int i = 0;
        for (TimingData child : timing.children.values()) {
            this.children[i++] = child.clone();
        }
    }

    JsonArray export() {
        JsonArray json = this.data.export();
        if (this.children.length > 0) json.add(JsonUtil.mapToArray(this.children, TimingData::export));
        return json;
    }
}




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