All Downloads are FREE. Search and download functionalities are using the official Maven repository.

processing.core.PImage Maven / Gradle / Ivy

The newest version!
/* -*- mode: java; c-basic-offset: 2; indent-tabs-mode: nil -*- */

/*
  Part of the Processing project - http://processing.org

  Copyright (c) 2004-14 Ben Fry and Casey Reas
  Copyright (c) 2001-04 Massachusetts Institute of Technology

  This library is free software; you can redistribute it and/or
  modify it under the terms of the GNU Lesser General Public
  License as published by the Free Software Foundation; either
  version 2.1 of the License, or (at your option) any later version.

  This library is distributed in the hope that it will be useful,
  but WITHOUT ANY WARRANTY; without even the implied warranty of
  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
  Lesser General Public License for more details.

  You should have received a copy of the GNU Lesser General
  Public License along with this library; if not, write to the
  Free Software Foundation, Inc., 59 Temple Place, Suite 330,
  Boston, MA  02111-1307  USA
*/

package processing.core;

import java.awt.Image;
import java.io.BufferedOutputStream;
import java.io.File;
import java.io.FileOutputStream;
import java.io.IOException;
import java.io.InputStream;
import java.io.OutputStream;
import java.util.Arrays;

import processing.awt.ShimAWT;


/**
 *
 * Datatype for storing images. Processing can display .gif, .jpg,
 * .tga, and .png images. Images may be displayed in 2D and 3D
 * space. Before an image is used, it must be loaded with the loadImage()
 * function. The PImage class contains fields for the width and
 * height of the image, as well as an array called pixels[] that
 * contains the values for every pixel in the image. The methods described below
 * allow easy access to the image's pixels and alpha channel and simplify the
 * process of compositing.
*
* Before using the pixels[] array, be sure to use the * loadPixels() method on the image to make sure that the pixel data is * properly loaded.
*
* To create a new image, use the createImage() function. Do not use the * syntax new PImage(). * * @webref image * @webBrief Datatype for storing images * @usage Web & Application * @instanceName pimg any object of type PImage * @see PApplet#loadImage(String) * @see PApplet#imageMode(int) * @see PApplet#createImage(int, int, int) */ @SuppressWarnings("ManualMinMaxCalculation") public class PImage implements PConstants, Cloneable { /** * Format for this image, one of RGB, ARGB or ALPHA. * note that RGB images still require 0xff in the high byte * because of how they'll be manipulated by other functions */ public int format; /** * * The pixels[] array contains the values for all the pixels in the image. These * values are of the color datatype. This array is the size of the image, * meaning if the image is 100 x 100 pixels, there will be 10,000 values and if * the window is 200 x 300 pixels, there will be 60,000 values.
*
* Before accessing this array, the data must be loaded with the * loadPixels() method. Failure to do so may result in a * NullPointerException. After the array data has been modified, the * updatePixels() method must be run to update the content of the display * window. * * @webref image:pixels * @webBrief Array containing the color of every pixel in the image * @usage web_application */ public int[] pixels; /** 1 for most images, 2 for hi-dpi/retina */ public int pixelDensity = 1; /** Actual dimensions of pixels array, taking into account the 2x setting. */ public int pixelWidth; public int pixelHeight; /** * * The width of the image in units of pixels. * * @webref pimage:field * @webBrief The width of the image in units of pixels * @usage web_application */ public int width; /** * * The height of the image in units of pixels. * * @webref pimage:field * @webBrief The height of the image in units of pixels * @usage web_application */ public int height; /** * Path to parent object that will be used with save(). * This prevents users from needing savePath() to use PImage.save(). */ public PApplet parent; // . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . /** modified portion of the image */ protected boolean modified; protected int mx1, my1, mx2, my2; /** Loaded pixels flag */ public boolean loaded = false; // . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . private int ifV, sX, v1, v2, iw, iw1, ih1; private int srcXOffset, srcYOffset; private int[] srcBuffer; // fixed point precision is limited to 15 bits static final int PRECISIONB = 15; static final int PRECISIONF = 1 << PRECISIONB; static final int PREC_MAXVAL = PRECISIONF-1; static final int PREC_ALPHA_SHIFT = 24-PRECISIONB; static final int PREC_RED_SHIFT = 16-PRECISIONB; // internal kernel stuff for the gaussian blur filter private int blurRadius; private int blurKernelSize; private int[] blurKernel; private int[][] blurMult; // colour component bitmasks (moved from PConstants in 2.0b7) public static final int ALPHA_MASK = 0xff000000; public static final int RED_MASK = 0x00ff0000; public static final int GREEN_MASK = 0x0000ff00; public static final int BLUE_MASK = 0x000000ff; ////////////////////////////////////////////////////////////// /** * ( begin auto-generated from PImage.xml ) * Datatype for storing images. Processing can display .gif, * .jpg, .tga, and .png images. Images may be * displayed in 2D and 3D space. Before an image is used, it must be loaded * with the loadImage() function. The PImage object contains * fields for the width and height of the image, as well as * an array called pixels[] which contains the values for every * pixel in the image. A group of methods, described below, allow easy * access to the image's pixels and alpha channel and simplify the process * of compositing. *

* Before using the pixels[] array, be sure to use the * loadPixels() method on the image to make sure that the pixel data * is properly loaded. *

* To create a new image, use the createImage() function (do not use * new PImage()). * @nowebref * @usage web_application * @see PApplet#loadImage(String, String) * @see PApplet#imageMode(int) * @see PApplet#createImage(int, int, int) */ public PImage() { format = ARGB; // default to ARGB images for release 0116 } /** * @nowebref * @param width image width * @param height image height */ public PImage(int width, int height) { init(width, height, RGB, 1); // toxi: is it maybe better to init the image with max alpha enabled? //for(int i=0; ipixels[] * array. This function must always be called before reading from or writing to * pixels[]. Subsequent changes to the display window will not be * reflected in pixels until loadPixels() is called again. * *

Advanced

Call this when you want to mess with the pixels[] array. *

* For subclasses where the pixels[] buffer isn't set by default, this should * copy all data into the pixels[] array * * @webref pimage:pixels * @webBrief Loads the pixel data for the image into its pixels[] array * @usage web_application */ public void loadPixels() { // ignore if (pixels == null || pixels.length != pixelWidth*pixelHeight) { pixels = new int[pixelWidth*pixelHeight]; } setLoaded(); } public void updatePixels() { // ignore updatePixels(0, 0, pixelWidth, pixelHeight); } /** * * Updates the display window with the data in the pixels[] array. Use in * conjunction with loadPixels(). If you're only reading pixels from the * array, there's no need to call updatePixels() — updating is only * necessary to apply changes. * *

Advanced

Mark the pixels in this region as needing an update. This * is not currently used by any of the renderers, however the api is structured * this way in the hope of being able to use this to speed things up in the * future. * * @webref pimage:pixels * @webBrief Updates the image with the data in its pixels[] array * @usage web_application * @param x x-coordinate of the upper-left corner * @param y y-coordinate of the upper-left corner * @param w width * @param h height */ public void updatePixels(int x, int y, int w, int h) { // ignore int x2 = x + w; int y2 = y + h; if (!modified) { mx1 = PApplet.max(0, x); mx2 = PApplet.min(pixelWidth, x2); my1 = PApplet.max(0, y); my2 = PApplet.min(pixelHeight, y2); modified = true; } else { if (x < mx1) mx1 = PApplet.max(0, x); if (x > mx2) mx2 = PApplet.min(pixelWidth, x); if (y < my1) my1 = PApplet.max(0, y); if (y > my2) my2 = PApplet.min(pixelHeight, y); if (x2 < mx1) mx1 = PApplet.max(0, x2); if (x2 > mx2) mx2 = PApplet.min(pixelWidth, x2); if (y2 < my1) my1 = PApplet.max(0, y2); if (y2 > my2) my2 = PApplet.min(pixelHeight, y2); } } ////////////////////////////////////////////////////////////// // COPYING IMAGE DATA /** * Duplicate an image, returns new PImage object. * The pixels[] array for the new object will be unique * and recopied from the source image. This is implemented as an * override of Object.clone(). We recommend using get() instead, * because it prevents you from needing to catch the * CloneNotSupportedException, and from doing a cast from the result. */ @Override public Object clone() throws CloneNotSupportedException { // ignore return get(); } /** * * Resize the image to a new width and height. To make the image scale * proportionally, use 0 as the value for the wide or high * parameter. For instance, to make the width of an image 150 pixels, and * change the height using the same proportion, use resize(150, 0).
*
* Even though a PGraphics is technically a PImage, it is not possible to * rescale the image data found in a PGraphics. (It's simply not possible * to do this consistently across renderers: technically infeasible with * P3D, or what would it even do with PDF?) If you want to resize PGraphics * content, first get a copy of its image data using the get() * method, and call resize() on the PImage that is returned. * * @webref pimage:method * @webBrief Resize the image to a new width and height * @usage web_application * @param w the resized image width * @param h the resized image height * @see PImage#get(int, int, int, int) */ public void resize(int w, int h) { // ignore //throw new RuntimeException("resize() not implemented for this PImage type"); ShimAWT.resizeImage(this, w, h); } ////////////////////////////////////////////////////////////// // MARKING IMAGE AS LOADED / FOR USE IN RENDERERS public boolean isLoaded() { // ignore return loaded; } public void setLoaded() { // ignore loaded = true; } public void setLoaded(boolean l) { // ignore loaded = l; } ////////////////////////////////////////////////////////////// // GET/SET PIXELS /** * * Reads the color of any pixel or grabs a section of an image. If no * parameters are specified, the entire image is returned. Use the x * and y parameters to get the value of one pixel. Get a section of * the display window by specifying an additional width and * height parameter. When getting an image, the x and * y parameters define the coordinates for the upper-left corner of * the image, regardless of the current imageMode().
*
* If the pixel requested is outside the image window, black is returned. * The numbers returned are scaled according to the current color * ranges, but only RGB values are returned by this function. For example, * even though you may have drawn a shape with colorMode(HSB), the * numbers returned will be in RGB format.
*
* Getting the color of a single pixel with get(x, y) is easy, but * not as fast as grabbing the data directly from pixels[]. The * equivalent statement to get(x, y) using pixels[] is * pixels[y*width+x]. See the reference for pixels[] for more information. * *

Advanced

* Returns an ARGB "color" type (a packed 32-bit int) with the color. * If the coordinate is outside the image, zero is returned * (black, but completely transparent). *

* If the image is in RGB format (i.e. on a PVideo object), * the value will get its high bits set, just to avoid cases where * they haven't been set already. *

* If the image is in ALPHA format, this returns a white with its * alpha value set. *

* This function is included primarily for beginners. It is quite * slow because it has to check to see if the x, y that was provided * is inside the bounds, and then has to check to see what image * type it is. If you want things to be more efficient, access the * pixels[] array directly. * * @webref image:pixels * @webBrief Reads the color of any pixel or grabs a rectangle of pixels * @usage web_application * @param x x-coordinate of the pixel * @param y y-coordinate of the pixel * @see PApplet#set(int, int, int) * @see PApplet#pixels * @see PApplet#copy(PImage, int, int, int, int, int, int, int, int) */ public int get(int x, int y) { if ((x < 0) || (y < 0) || (x >= pixelWidth) || (y >= pixelHeight)) return 0; return switch (format) { case RGB -> pixels[y * pixelWidth + x] | 0xff000000; case ARGB -> pixels[y * pixelWidth + x]; case ALPHA -> (pixels[y * pixelWidth + x] << 24) | 0xffffff; default -> 0; }; } /** * @param w width of pixel rectangle to get * @param h height of pixel rectangle to get */ public PImage get(int x, int y, int w, int h) { int targetX = 0; int targetY = 0; int targetWidth = w; int targetHeight = h; boolean cropped = false; if (x < 0) { w += x; // x is negative, removes the left edge from the width targetX = -x; cropped = true; x = 0; } if (y < 0) { h += y; // y is negative, clip the number of rows targetY = -y; cropped = true; y = 0; } if (x + w > pixelWidth) { w = pixelWidth - x; cropped = true; } if (y + h > pixelHeight) { h = pixelHeight - y; cropped = true; } if (w < 0) { w = 0; } if (h < 0) { h = 0; } int targetFormat = format; if (cropped && format == RGB) { targetFormat = ARGB; } PImage target = new PImage(targetWidth / pixelDensity, targetHeight / pixelDensity, targetFormat, pixelDensity); target.parent = parent; // parent may be null so can't use createImage() if (w > 0 && h > 0) { getImpl(x, y, w, h, target, targetX, targetY); } return target; } /** * Returns a copy of this PImage. Equivalent to get(0, 0, width, height). * Deprecated, just use copy() instead. */ public PImage get() { // Formerly this used clone(), which caused memory problems. // https://github.com/processing/processing/issues/81 return get(0, 0, pixelWidth, pixelHeight); } public PImage copy() { return get(0, 0, pixelWidth, pixelHeight); } /** * Internal function to actually handle getting a block of pixels that * has already been properly cropped to a valid region. That is, x/y/w/h * are guaranteed to be inside the image space, so the implementation can * use the fastest possible pixel copying method. */ protected void getImpl(int sourceX, int sourceY, int sourceWidth, int sourceHeight, PImage target, int targetX, int targetY) { int sourceIndex = sourceY*pixelWidth + sourceX; int targetIndex = targetY*target.pixelWidth + targetX; for (int row = 0; row < sourceHeight; row++) { System.arraycopy(pixels, sourceIndex, target.pixels, targetIndex, sourceWidth); sourceIndex += pixelWidth; targetIndex += target.pixelWidth; } } /** * * Changes the color of any pixel or writes an image directly into the * display window.
*
* The x and y parameters specify the pixel to change and the * color parameter specifies the color value. The color parameter is * affected by the current color mode (the default is RGB values from 0 to * 255). When setting an image, the x and y parameters define * the coordinates for the upper-left corner of the image, regardless of * the current imageMode(). *

* Setting the color of a single pixel with set(x, y) is easy, but * not as fast as putting the data directly into pixels[]. The * equivalent statement to set(x, y, #000000) using pixels[] * is pixels[y*width+x] = #000000. See the reference for * pixels[] for more information. * * @webref image:pixels * @webBrief Writes a color to any pixel or writes an image into another * @usage web_application * @param x x-coordinate of the pixel * @param y y-coordinate of the pixel * @param c any value of the color datatype * @see PImage#get(int, int, int, int) * @see PImage#pixels * @see PImage#copy(PImage, int, int, int, int, int, int, int, int) */ public void set(int x, int y, int c) { if ((x < 0) || (y < 0) || (x >= pixelWidth) || (y >= pixelHeight)) return; switch (format) { case RGB -> pixels[y * pixelWidth + x] = 0xff000000 | c; case ARGB -> pixels[y * pixelWidth + x] = c; case ALPHA -> pixels[y * pixelWidth + x] = ((c & 0xff) << 24) | 0xffffff; } updatePixels(x, y, 1, 1); // slow... } /** *

Advanced

* Efficient method of drawing an image's pixels directly to this surface. * No variations are employed, meaning that any scale, tint, or imageMode * settings will be ignored. * * @param img image to copy into the original image */ public void set(int x, int y, PImage img) { int sx = 0; int sy = 0; int sw = img.pixelWidth; int sh = img.pixelHeight; if (x < 0) { // off left edge sx -= x; sw += x; x = 0; } if (y < 0) { // off top edge sy -= y; sh += y; y = 0; } if (x + sw > pixelWidth) { // off right edge sw = pixelWidth - x; } if (y + sh > pixelHeight) { // off bottom edge sh = pixelHeight - y; } // this could be nonexistent if ((sw <= 0) || (sh <= 0)) return; setImpl(img, sx, sy, sw, sh, x, y); } /** * Internal function to actually handle setting a block of pixels that * has already been properly cropped from the image to a valid region. */ protected void setImpl(PImage sourceImage, int sourceX, int sourceY, int sourceWidth, int sourceHeight, int targetX, int targetY) { int sourceOffset = sourceY * sourceImage.pixelWidth + sourceX; int targetOffset = targetY * pixelWidth + targetX; for (int y = sourceY; y < sourceY + sourceHeight; y++) { System.arraycopy(sourceImage.pixels, sourceOffset, pixels, targetOffset, sourceWidth); sourceOffset += sourceImage.pixelWidth; targetOffset += pixelWidth; } //updatePixelsImpl(targetX, targetY, sourceWidth, sourceHeight); updatePixels(targetX, targetY, sourceWidth, sourceHeight); } ////////////////////////////////////////////////////////////// // ALPHA CHANNEL /** * @param maskArray array of integers used as the alpha channel, needs to be * the same length as the image's pixel array. */ public void mask(int[] maskArray) { // ignore loadPixels(); // don't execute if mask image is different size if (maskArray.length != pixels.length) { throw new IllegalArgumentException("mask() can only be used with an image that's the same size."); } for (int i = 0; i < pixels.length; i++) { pixels[i] = ((maskArray[i] & 0xff) << 24) | (pixels[i] & 0xffffff); } format = ARGB; updatePixels(); } /** * * Masks part of an image from displaying by loading another image and * using it as an alpha channel. This mask image should only contain * grayscale data, but only the blue color channel is used. The mask image * needs to be the same size as the image to which it is applied.
*
* In addition to using a mask image, an integer array containing the alpha * channel data can be specified directly. This method is useful for * creating dynamically generated alpha masks. This array must be of the * same length as the target image's pixels array and should contain only * grayscale data of values between 0-255. * *

Advanced

* * Set alpha channel for an image. Black colors in the source * image will make the destination image completely transparent, * and white will make things fully opaque. Gray values will * be in-between steps. *

* Strictly speaking the "blue" value from the source image is * used as the alpha color. For a fully grayscale image, this * is correct, but for a color image it's not 100% accurate. * For a more accurate conversion, first use filter(GRAY) * which will make the image into a "correct" grayscale by * performing a proper luminance-based conversion. * * @webref image:pixels * @webBrief Masks part of an image with another image as an alpha channel * @usage web_application * @param img image to use as the mask */ public void mask(PImage img) { img.loadPixels(); mask(img.pixels); } ////////////////////////////////////////////////////////////// // IMAGE FILTERS public void filter(int kind) { loadPixels(); switch (kind) { case BLUR: // TODO write basic low-pass filter blur here // what does photoshop do on the edges with this guy? // better yet.. why bother? just use gaussian with radius 1 filter(BLUR, 1); break; case GRAY: if (format == ALPHA) { // for an alpha image, convert it to an opaque grayscale for (int i = 0; i < pixels.length; i++) { int col = 255 - pixels[i]; pixels[i] = 0xff000000 | (col << 16) | (col << 8) | col; } format = RGB; } else { // Converts RGB image data into grayscale using // weighted RGB components, and keeps alpha channel intact. // [toxi 040115] for (int i = 0; i < pixels.length; i++) { int col = pixels[i]; // luminance = 0.3*red + 0.59*green + 0.11*blue // 0.30 * 256 = 77 // 0.59 * 256 = 151 // 0.11 * 256 = 28 int lum = (77*(col>>16&0xff) + 151*(col>>8&0xff) + 28*(col&0xff))>>8; pixels[i] = (col & ALPHA_MASK) | lum<<16 | lum<<8 | lum; } } break; case INVERT: for (int i = 0; i < pixels.length; i++) { //pixels[i] = 0xff000000 | pixels[i] ^= 0xffffff; } break; case POSTERIZE: throw new RuntimeException("Use filter(POSTERIZE, int levels) " + "instead of filter(POSTERIZE)"); case OPAQUE: for (int i = 0; i < pixels.length; i++) { pixels[i] |= 0xff000000; } format = RGB; break; case THRESHOLD: filter(THRESHOLD, 0.5f); break; // [toxi 050728] added new filters case ERODE: erode(); // former dilate(true); break; case DILATE: dilate(); // former dilate(false); break; } updatePixels(); // mark as modified } /** * Filters the image as defined by one of the following modes:
*
* THRESHOLD
* Converts the image to black and white pixels depending on if they * are above or below the threshold defined by the level parameter. * The parameter must be between 0.0 (black) and 1.0 (white). * If no level is specified, 0.5 is used.
*
* GRAY
* Converts any colors in the image to grayscale equivalents. No parameter is * used.
*
* OPAQUE
* Sets the alpha channel to entirely opaque. No parameter is used.
*
* INVERT
* Sets each pixel to its inverse value. No parameter is used.
*
* POSTERIZE
* Limits each channel of the image to the number of colors specified as the * parameter. The parameter can be set to values between 2 and 255, but results * are most noticeable in the lower ranges.
*
* BLUR
* Executes a Gaussian blur with the level parameter specifying the extent of * the blurring. If no parameter is used, the blur is equivalent to Gaussian * blur of radius 1. Larger values increase the blur.
*
* ERODE
* Reduces the light areas. No parameter is used.
*
* DILATE
* Increases the light areas. No parameter is used. * *

Advanced

Method to apply a variety of basic filters to this image. *

*

    *
  • filter(BLUR) provides a basic blur. *
  • filter(GRAY) converts the image to grayscale based on luminance. *
  • filter(INVERT) will invert the color components in the image. *
  • filter(OPAQUE) set all the high bits in the image to opaque *
  • filter(THRESHOLD) converts the image to black and white. *
  • filter(DILATE) grow white/light areas *
  • filter(ERODE) shrink white/light areas *
* Luminance conversion code contributed by * toxi *

* Gaussian blur code contributed by * Mario Klingemann * * @webref image:pixels * @webBrief Converts the image to grayscale or black and white * @usage web_application * @param kind Either THRESHOLD, GRAY, OPAQUE, INVERT, POSTERIZE, BLUR, ERODE, * or DILATE * @param param unique for each, see above */ public void filter(int kind, float param) { loadPixels(); switch (kind) { case BLUR: if (format == ALPHA) blurAlpha(param); else if (format == ARGB) blurARGB(param); else blurRGB(param); break; case GRAY: throw new RuntimeException("Use filter(GRAY) instead of " + "filter(GRAY, param)"); case INVERT: throw new RuntimeException("Use filter(INVERT) instead of " + "filter(INVERT, param)"); case OPAQUE: throw new RuntimeException("Use filter(OPAQUE) instead of " + "filter(OPAQUE, param)"); case POSTERIZE: int levels = (int)param; if ((levels < 2) || (levels > 255)) { throw new RuntimeException("Levels must be between 2 and 255 for " + "filter(POSTERIZE, levels)"); } int levels1 = levels - 1; for (int i = 0; i < pixels.length; i++) { int rlevel = (pixels[i] >> 16) & 0xff; int glevel = (pixels[i] >> 8) & 0xff; int blevel = pixels[i] & 0xff; rlevel = (((rlevel * levels) >> 8) * 255) / levels1; glevel = (((glevel * levels) >> 8) * 255) / levels1; blevel = (((blevel * levels) >> 8) * 255) / levels1; pixels[i] = ((0xff000000 & pixels[i]) | (rlevel << 16) | (glevel << 8) | blevel); } break; case THRESHOLD: // greater than or equal to the threshold int thresh = (int) (param * 255); for (int i = 0; i < pixels.length; i++) { int max = Math.max((pixels[i] & RED_MASK) >> 16, Math.max((pixels[i] & GREEN_MASK) >> 8, (pixels[i] & BLUE_MASK))); pixels[i] = (pixels[i] & ALPHA_MASK) | ((max < thresh) ? 0x000000 : 0xffffff); } break; // [toxi20050728] added new filters case ERODE: throw new RuntimeException("Use filter(ERODE) instead of " + "filter(ERODE, param)"); case DILATE: throw new RuntimeException("Use filter(DILATE) instead of " + "filter(DILATE, param)"); } updatePixels(); // mark as modified } /** * Optimized code for building the blur kernel. * further optimized blur code (approx. 15% for radius=20) * bigger speed gains for larger radii (~30%) * added support for various image types (ALPHA, RGB, ARGB) * [toxi 050728] */ protected void buildBlurKernel(float r) { int radius = (int) (r * 3.5f); if (radius < 1) radius = 1; if (radius > 248) radius = 248; if (blurRadius != radius) { blurRadius = radius; blurKernelSize = 1 + blurRadius<<1; blurKernel = new int[blurKernelSize]; blurMult = new int[blurKernelSize][256]; int bk,bki; int[] bm,bmi; for (int i = 1, radiusi = radius - 1; i < radius; i++) { blurKernel[radius+i] = blurKernel[radiusi] = bki = radiusi * radiusi; bm=blurMult[radius+i]; bmi=blurMult[radiusi--]; for (int j = 0; j < 256; j++) bm[j] = bmi[j] = bki*j; } bk = blurKernel[radius] = radius * radius; bm = blurMult[radius]; for (int j = 0; j < 256; j++) bm[j] = bk*j; } } protected void blurAlpha(float r) { int sum, cb; int read, ri, ym, ymi, bk0; int[] b2 = new int[pixels.length]; int yi = 0; buildBlurKernel(r); for (int y = 0; y < pixelHeight; y++) { for (int x = 0; x < pixelWidth; x++) { //cb = cg = cr = sum = 0; cb = sum = 0; read = x - blurRadius; if (read<0) { bk0=-read; read=0; } else { if (read >= pixelWidth) break; bk0=0; } for (int i = bk0; i < blurKernelSize; i++) { if (read >= pixelWidth) break; int c = pixels[read + yi]; int[] bm = blurMult[i]; cb += bm[c & BLUE_MASK]; sum += blurKernel[i]; read++; } ri = yi + x; b2[ri] = cb / sum; } yi += pixelWidth; } yi = 0; ym = -blurRadius; ymi = ym * pixelWidth; for (int y = 0; y < pixelHeight; y++) { for (int x = 0; x < pixelWidth; x++) { cb = sum = 0; if (ym < 0) { bk0 = ri = -ym; read = x; } else { if (ym >= pixelHeight) break; bk0 = 0; ri = ym; read = x + ymi; } for (int i = bk0; i < blurKernelSize; i++) { if (ri >= pixelHeight) break; int[] bm = blurMult[i]; cb += bm[b2[read]]; sum += blurKernel[i]; ri++; read += pixelWidth; } pixels[x+yi] = (cb/sum); } yi += pixelWidth; ymi += pixelWidth; ym++; } } protected void blurRGB(float r) { int sum, cr, cg, cb; int read, ri, ym, ymi, bk0; int[] r2 = new int[pixels.length]; int[] g2 = new int[pixels.length]; int[] b2 = new int[pixels.length]; int yi = 0; buildBlurKernel(r); for (int y = 0; y < pixelHeight; y++) { for (int x = 0; x < pixelWidth; x++) { cb = cg = cr = sum = 0; read = x - blurRadius; if (read < 0) { bk0 = -read; read = 0; } else { if (read >= pixelWidth) { break; } bk0 = 0; } for (int i = bk0; i < blurKernelSize; i++) { if (read >= pixelWidth) { break; } int c = pixels[read + yi]; int[] bm = blurMult[i]; cr += bm[(c & RED_MASK) >> 16]; cg += bm[(c & GREEN_MASK) >> 8]; cb += bm[c & BLUE_MASK]; sum += blurKernel[i]; read++; } ri = yi + x; r2[ri] = cr / sum; g2[ri] = cg / sum; b2[ri] = cb / sum; } yi += pixelWidth; } yi = 0; ym = -blurRadius; ymi = ym * pixelWidth; for (int y = 0; y < pixelHeight; y++) { for (int x = 0; x < pixelWidth; x++) { cb = cg = cr = sum = 0; if (ym < 0) { bk0 = ri = -ym; read = x; } else { if (ym >= pixelHeight) { break; } bk0 = 0; ri = ym; read = x + ymi; } for (int i = bk0; i < blurKernelSize; i++) { if (ri >= pixelHeight) { break; } int[] bm = blurMult[i]; cr += bm[r2[read]]; cg += bm[g2[read]]; cb += bm[b2[read]]; sum += blurKernel[i]; ri++; read += pixelWidth; } pixels[x+yi] = 0xff000000 | (cr/sum)<<16 | (cg/sum)<<8 | (cb/sum); } yi += pixelWidth; ymi += pixelWidth; ym++; } } protected void blurARGB(float r) { int sum, cr, cg, cb, ca; int /*pixel,*/ read, ri, /*roff,*/ ym, ymi, /*riw,*/ bk0; int wh = pixels.length; int[] r2 = new int[wh]; int[] g2 = new int[wh]; int[] b2 = new int[wh]; int[] a2 = new int[wh]; int yi = 0; buildBlurKernel(r); for (int y = 0; y < pixelHeight; y++) { for (int x = 0; x < pixelWidth; x++) { cb = cg = cr = ca = sum = 0; read = x - blurRadius; if (read < 0) { bk0 = -read; read = 0; } else { if (read >= pixelWidth) { break; } bk0=0; } for (int i = bk0; i < blurKernelSize; i++) { if (read >= pixelWidth) { break; } int c = pixels[read + yi]; int[] bm=blurMult[i]; ca += bm[(c & ALPHA_MASK) >>> 24]; cr += bm[(c & RED_MASK) >> 16]; cg += bm[(c & GREEN_MASK) >> 8]; cb += bm[c & BLUE_MASK]; sum += blurKernel[i]; read++; } ri = yi + x; a2[ri] = ca / sum; r2[ri] = cr / sum; g2[ri] = cg / sum; b2[ri] = cb / sum; } yi += pixelWidth; } yi = 0; ym = -blurRadius; ymi = ym * pixelWidth; for (int y = 0; y < pixelHeight; y++) { for (int x = 0; x < pixelWidth; x++) { cb = cg = cr = ca = sum = 0; if (ym < 0) { bk0 = ri = -ym; read = x; } else { if (ym >= pixelHeight) { break; } bk0 = 0; ri = ym; read = x + ymi; } for (int i = bk0; i < blurKernelSize; i++) { if (ri >= pixelHeight) { break; } int[] bm=blurMult[i]; ca += bm[a2[read]]; cr += bm[r2[read]]; cg += bm[g2[read]]; cb += bm[b2[read]]; sum += blurKernel[i]; ri++; read += pixelWidth; } pixels[x+yi] = (ca/sum)<<24 | (cr/sum)<<16 | (cg/sum)<<8 | (cb/sum); } yi += pixelWidth; ymi += pixelWidth; ym++; } } /** * Generic dilate/erode filter using luminance values * as decision factor. [toxi 050728] */ protected void dilate() { // formerly dilate(false) int index = 0; int maxIndex = pixels.length; int[] outgoing = new int[maxIndex]; // erosion (grow light areas) while (index < maxIndex) { int curRowIndex = index; int maxRowIndex = index + pixelWidth; while (index < maxRowIndex) { int orig = pixels[index]; int result = orig; int idxLeft = index - 1; int idxRight = index + 1; int idxUp = index - pixelWidth; int idxDown = index + pixelWidth; if (idxLeft < curRowIndex) { idxLeft = index; } if (idxRight >= maxRowIndex) { idxRight = index; } if (idxUp < 0) { idxUp = index; } if (idxDown >= maxIndex) { idxDown = index; } int colUp = pixels[idxUp]; int colLeft = pixels[idxLeft]; int colDown = pixels[idxDown]; int colRight = pixels[idxRight]; // compute luminance int currLum = 77*(orig>>16&0xff) + 151*(orig>>8&0xff) + 28*(orig&0xff); int lumLeft = 77*(colLeft>>16&0xff) + 151*(colLeft>>8&0xff) + 28*(colLeft&0xff); int lumRight = 77*(colRight>>16&0xff) + 151*(colRight>>8&0xff) + 28*(colRight&0xff); int lumUp = 77*(colUp>>16&0xff) + 151*(colUp>>8&0xff) + 28*(colUp&0xff); int lumDown = 77*(colDown>>16&0xff) + 151*(colDown>>8&0xff) + 28*(colDown&0xff); if (lumLeft > currLum) { result = colLeft; currLum = lumLeft; } if (lumRight > currLum) { result = colRight; currLum = lumRight; } if (lumUp > currLum) { result = colUp; currLum = lumUp; } if (lumDown > currLum) { result = colDown; // currLum = lumDown; // removed, unused assignment } outgoing[index++] = result; } } System.arraycopy(outgoing, 0, pixels, 0, maxIndex); } protected void erode() { // formerly dilate(true) int index = 0; int maxIndex = pixels.length; int[] outgoing = new int[maxIndex]; // dilate (grow dark areas) while (index < maxIndex) { int curRowIndex = index; int maxRowIndex = index + pixelWidth; while (index < maxRowIndex) { int orig = pixels[index]; int result = orig; int idxLeft = index - 1; int idxRight = index + 1; int idxUp = index - pixelWidth; int idxDown = index + pixelWidth; if (idxLeft < curRowIndex) { idxLeft = index; } if (idxRight >= maxRowIndex) { idxRight = index; } if (idxUp < 0) { idxUp = index; } if (idxDown >= maxIndex) { idxDown = index; } int colUp = pixels[idxUp]; int colLeft = pixels[idxLeft]; int colDown = pixels[idxDown]; int colRight = pixels[idxRight]; // compute luminance int currLum = 77*(orig>>16&0xff) + 151*(orig>>8&0xff) + 28*(orig&0xff); int lumLeft = 77*(colLeft>>16&0xff) + 151*(colLeft>>8&0xff) + 28*(colLeft&0xff); int lumRight = 77*(colRight>>16&0xff) + 151*(colRight>>8&0xff) + 28*(colRight&0xff); int lumUp = 77*(colUp>>16&0xff) + 151*(colUp>>8&0xff) + 28*(colUp&0xff); int lumDown = 77*(colDown>>16&0xff) + 151*(colDown>>8&0xff) + 28*(colDown&0xff); if (lumLeft < currLum) { result = colLeft; currLum = lumLeft; } if (lumRight < currLum) { result = colRight; currLum = lumRight; } if (lumUp < currLum) { result = colUp; currLum = lumUp; } if (lumDown < currLum) { result = colDown; // currLum = lumDown; // removed, unused assignment } outgoing[index++] = result; } } System.arraycopy(outgoing, 0, pixels, 0, maxIndex); } ////////////////////////////////////////////////////////////// // COPY /** * Copies a region of pixels from one image into another. If the source and * destination regions aren't the same size, it will automatically resize * source pixels to fit the specified target region. No alpha information * is used in the process, however if the source image has an alpha channel * set, it will be copied as well. *

* As of release 0149, this function ignores imageMode(). * * @webref image:pixels * @webBrief Copies the entire image * @usage web_application * @param sx X coordinate of the source's upper left corner * @param sy Y coordinate of the source's upper left corner * @param sw source image width * @param sh source image height * @param dx X coordinate of the destination's upper left corner * @param dy Y coordinate of the destination's upper left corner * @param dw destination image width * @param dh destination image height * @see PGraphics#alpha(int) * @see PImage#blend(PImage, int, int, int, int, int, int, int, int, int) */ public void copy(int sx, int sy, int sw, int sh, int dx, int dy, int dw, int dh) { blend(this, sx, sy, sw, sh, dx, dy, dw, dh, REPLACE); } /** * @param src an image variable referring to the source image. */ public void copy(PImage src, int sx, int sy, int sw, int sh, int dx, int dy, int dw, int dh) { blend(src, sx, sy, sw, sh, dx, dy, dw, dh, REPLACE); } ////////////////////////////////////////////////////////////// // BLEND /** * * Blends two color values together based on the blending mode given as the * MODE parameter. The possible modes are described in the reference * for the blend() function. * *

Advanced

*
    *
  • REPLACE - destination colour equals colour of source pixel: C = A. * Sometimes called "Normal" or "Copy" in other software. * *
  • BLEND - linear interpolation of colours: * C = A*factor + B * *
  • ADD - additive blending with white clip: * C = min(A*factor + B, 255). * Clipped to 0..255, Photoshop calls this "Linear Burn", * and Director calls it "Add Pin". * *
  • SUBTRACT - subtractive blend with black clip: * C = max(B - A*factor, 0). * Clipped to 0..255, Photoshop calls this "Linear Dodge", * and Director calls it "Subtract Pin". * *
  • DARKEST - only the darkest colour succeeds: * C = min(A*factor, B). * Illustrator calls this "Darken". * *
  • LIGHTEST - only the lightest colour succeeds: * C = max(A*factor, B). * Illustrator calls this "Lighten". * *
  • DIFFERENCE - subtract colors from underlying image. * *
  • EXCLUSION - similar to DIFFERENCE, but less extreme. * *
  • MULTIPLY - Multiply the colors, result will always be darker. * *
  • SCREEN - Opposite multiply, uses inverse values of the colors. * *
  • OVERLAY - A mix of MULTIPLY and SCREEN. Multiplies dark values, * and screens light values. * *
  • HARD_LIGHT - SCREEN when greater than 50% gray, MULTIPLY when lower. * *
  • SOFT_LIGHT - Mix of DARKEST and LIGHTEST. * Works like OVERLAY, but not as harsh. * *
  • DODGE - Lightens light tones and increases contrast, ignores darks. * Called "Color Dodge" in Illustrator and Photoshop. * *
  • BURN - Darker areas are applied, increasing contrast, ignores lights. * Called "Color Burn" in Illustrator and Photoshop. *
*

A useful reference for blending modes and their algorithms can be * found in the SVG * specification.

*

It is important to note that Processing uses "fast" code, not * necessarily "correct" code. No biggie, most software does. A nitpicker * can find numerous "off by 1 division" problems in the blend code where * >>8 or >>7 is used when strictly speaking * /255.0 or /127.0 should have been used.

*

For instance, exclusion (not intended for real-time use) reads * r1 + r2 - ((2 * r1 * r2) / 255) because 255 == 1.0 * not 256 == 1.0. In other words, (255*255)>>8 is not * the same as (255*255)/255. But for real-time use the shifts * are preferable, and the difference is insignificant for applications * built with Processing.

* * @webref color:creating & reading * @webBrief Blends two color values together based on the blending mode given as the * MODE parameter * @usage web_application * @param c1 the first color to blend * @param c2 the second color to blend * @param mode either BLEND, ADD, SUBTRACT, DARKEST, LIGHTEST, DIFFERENCE, EXCLUSION, MULTIPLY, SCREEN, OVERLAY, HARD_LIGHT, SOFT_LIGHT, DODGE, or BURN * @see PImage#blend(PImage, int, int, int, int, int, int, int, int, int) * @see PApplet#color(float, float, float, float) */ static public int blendColor(int c1, int c2, int mode) { // ignore return switch (mode) { case REPLACE -> c2; case BLEND -> blend_blend(c1, c2); case ADD -> blend_add_pin(c1, c2); case SUBTRACT -> blend_sub_pin(c1, c2); case LIGHTEST -> blend_lightest(c1, c2); case DARKEST -> blend_darkest(c1, c2); case DIFFERENCE -> blend_difference(c1, c2); case EXCLUSION -> blend_exclusion(c1, c2); case MULTIPLY -> blend_multiply(c1, c2); case SCREEN -> blend_screen(c1, c2); case HARD_LIGHT -> blend_hard_light(c1, c2); case SOFT_LIGHT -> blend_soft_light(c1, c2); case OVERLAY -> blend_overlay(c1, c2); case DODGE -> blend_dodge(c1, c2); case BURN -> blend_burn(c1, c2); default -> 0; }; } public void blend(int sx, int sy, int sw, int sh, int dx, int dy, int dw, int dh, int mode) { blend(this, sx, sy, sw, sh, dx, dy, dw, dh, mode); } /** * * Blends a region of pixels into the image specified by the img * parameter. These copies utilize full alpha channel support and a choice * of the following modes to blend the colors of source pixels (A) with the * ones of pixels in the destination image (B):
*
* BLEND - linear interpolation of colours: C = A*factor + B
*
* ADD - additive blending with white clip: C = min(A*factor + B, 255)
*
* SUBTRACT - subtractive blending with black clip: C = max(B - A*factor, * 0)
*
* DARKEST - only the darkest colour succeeds: C = min(A*factor, B)
*
* LIGHTEST - only the lightest colour succeeds: C = max(A*factor, B)
*
* DIFFERENCE - subtract colors from underlying image.
*
* EXCLUSION - similar to DIFFERENCE, but less extreme.
*
* MULTIPLY - Multiply the colors, result will always be darker.
*
* SCREEN - Opposite multiply, uses inverse values of the colors.
*
* OVERLAY - A mix of MULTIPLY and SCREEN. Multiplies dark values, * and screens light values.
*
* HARD_LIGHT - SCREEN when greater than 50% gray, MULTIPLY when lower.
*
* SOFT_LIGHT - Mix of DARKEST and LIGHTEST. * Works like OVERLAY, but not as harsh.
*
* DODGE - Lightens light tones and increases contrast, ignores darks. * Called "Color Dodge" in Illustrator and Photoshop.
*
* BURN - Darker areas are applied, increasing contrast, ignores lights. * Called "Color Burn" in Illustrator and Photoshop.
*
* All modes use the alpha information (the highest byte) of source image * pixels as the blending factor. If the source and destination regions are * different sizes, the image will be automatically resized to match the * destination size. If the srcImg parameter is not used, the * display window is used as the source image.
*
* As of release 0149, this function ignores imageMode(). * * @webref image:pixels * @webBrief Copies a pixel or rectangle of pixels using different blending modes * @param src an image variable referring to the source image * @param sx X coordinate of the source's upper left corner * @param sy Y coordinate of the source's upper left corner * @param sw source image width * @param sh source image height * @param dx X coordinate of the destination's upper left corner * @param dy Y coordinate of the destination's upper left corner * @param dw destination image width * @param dh destination image height * @param mode Either BLEND, ADD, SUBTRACT, LIGHTEST, DARKEST, DIFFERENCE, EXCLUSION, MULTIPLY, SCREEN, OVERLAY, HARD_LIGHT, SOFT_LIGHT, DODGE, BURN * * @see PApplet#alpha(int) * @see PImage#copy(PImage, int, int, int, int, int, int, int, int) * @see PImage#blendColor(int,int,int) */ public void blend(PImage src, int sx, int sy, int sw, int sh, int dx, int dy, int dw, int dh, int mode) { int sx2 = sx + sw; int sy2 = sy + sh; int dx2 = dx + dw; int dy2 = dy + dh; loadPixels(); if (src == this) { if (intersect(sx, sy, sx2, sy2, dx, dy, dx2, dy2)) { blitResize(get(sx, sy, sw, sh), 0, 0, sw, sh, pixels, pixelWidth, pixelHeight, dx, dy, dx2, dy2, mode, true); } else { // same as below, except skip the loadPixels() because it'd be redundant blitResize(src, sx, sy, sx2, sy2, pixels, pixelWidth, pixelHeight, dx, dy, dx2, dy2, mode, true); } } else { src.loadPixels(); blitResize(src, sx, sy, sx2, sy2, pixels, pixelWidth, pixelHeight, dx, dy, dx2, dy2, mode, true); //src.updatePixels(); } updatePixels(); } /** * Check to see if two rectangles intersect one another */ private boolean intersect(int sx1, int sy1, int sx2, int sy2, int dx1, int dy1, int dx2, int dy2) { int sw = sx2 - sx1 + 1; int sh = sy2 - sy1 + 1; int dw = dx2 - dx1 + 1; int dh = dy2 - dy1 + 1; if (dx1 < sx1) { dw += dx1 - sx1; if (dw > sw) { dw = sw; } } else { int w = sw + sx1 - dx1; if (dw > w) { dw = w; } } if (dy1 < sy1) { dh += dy1 - sy1; if (dh > sh) { dh = sh; } } else { int h = sh + sy1 - dy1; if (dh > h) { dh = h; } } return !(dw <= 0 || dh <= 0); } ////////////////////////////////////////////////////////////// /** * Internal blitter/resizer/copier from toxi. * Uses bilinear filtering if smooth() has been enabled * 'mode' determines the blending mode used in the process. */ private void blitResize(PImage img, int srcX1, int srcY1, int srcX2, int srcY2, int[] destPixels, int screenW, int screenH, int destX1, int destY1, int destX2, int destY2, int mode, boolean smooth) { if (srcX1 < 0) srcX1 = 0; if (srcY1 < 0) srcY1 = 0; if (srcX2 > img.pixelWidth) srcX2 = img.pixelWidth; if (srcY2 > img.pixelHeight) srcY2 = img.pixelHeight; int srcW = srcX2 - srcX1; int srcH = srcY2 - srcY1; int destW = destX2 - destX1; int destH = destY2 - destY1; if (!smooth) { srcW++; srcH++; } if (destW <= 0 || destH <= 0 || srcW <= 0 || srcH <= 0 || destX1 >= screenW || destY1 >= screenH || srcX1 >= img.pixelWidth || srcY1 >= img.pixelHeight) { return; } int dx = (int) (srcW / (float) destW * PRECISIONF); int dy = (int) (srcH / (float) destH * PRECISIONF); srcXOffset = destX1 < 0 ? -destX1 * dx : srcX1 * PRECISIONF; srcYOffset = destY1 < 0 ? -destY1 * dy : srcY1 * PRECISIONF; if (destX1 < 0) { destW += destX1; destX1 = 0; } if (destY1 < 0) { destH += destY1; destY1 = 0; } destW = min(destW, screenW - destX1); destH = min(destH, screenH - destY1); int destOffset = destY1 * screenW + destX1; srcBuffer = img.pixels; if (smooth) { blitResizeBilinear(img, destPixels, destOffset, screenW, destW, destH, dx, dy, mode); } else { blitResizeNearest(img, destPixels, destOffset, screenW, destW, destH, dx, dy, mode); } } private void blitResizeBilinear(PImage img, int[] destPixels, int destOffset, int screenW, int destW, int destH, int dx, int dy, int mode) { // use bilinear filtering iw = img.pixelWidth; iw1 = img.pixelWidth - 1; ih1 = img.pixelHeight - 1; switch (mode) { case BLEND: for (int y = 0; y < destH; y++) { filter_new_scanline(); for (int x = 0; x < destW; x++) { // davbol - renamed old blend_multiply to blend_blend destPixels[destOffset + x] = blend_blend(destPixels[destOffset + x], filter_bilinear()); sX += dx; } destOffset += screenW; srcYOffset += dy; } break; case ADD: for (int y = 0; y < destH; y++) { filter_new_scanline(); for (int x = 0; x < destW; x++) { destPixels[destOffset + x] = blend_add_pin(destPixels[destOffset + x], filter_bilinear()); sX += dx; } destOffset += screenW; srcYOffset += dy; } break; case SUBTRACT: for (int y = 0; y < destH; y++) { filter_new_scanline(); for (int x = 0; x < destW; x++) { destPixels[destOffset + x] = blend_sub_pin(destPixels[destOffset + x], filter_bilinear()); sX += dx; } destOffset += screenW; srcYOffset += dy; } break; case LIGHTEST: for (int y = 0; y < destH; y++) { filter_new_scanline(); for (int x = 0; x < destW; x++) { destPixels[destOffset + x] = blend_lightest(destPixels[destOffset + x], filter_bilinear()); sX += dx; } destOffset += screenW; srcYOffset += dy; } break; case DARKEST: for (int y = 0; y < destH; y++) { filter_new_scanline(); for (int x = 0; x < destW; x++) { destPixels[destOffset + x] = blend_darkest(destPixels[destOffset + x], filter_bilinear()); sX += dx; } destOffset += screenW; srcYOffset += dy; } break; case REPLACE: for (int y = 0; y < destH; y++) { filter_new_scanline(); for (int x = 0; x < destW; x++) { destPixels[destOffset + x] = filter_bilinear(); sX += dx; } destOffset += screenW; srcYOffset += dy; } break; case DIFFERENCE: for (int y = 0; y < destH; y++) { filter_new_scanline(); for (int x = 0; x < destW; x++) { destPixels[destOffset + x] = blend_difference(destPixels[destOffset + x], filter_bilinear()); sX += dx; } destOffset += screenW; srcYOffset += dy; } break; case EXCLUSION: for (int y = 0; y < destH; y++) { filter_new_scanline(); for (int x = 0; x < destW; x++) { destPixels[destOffset + x] = blend_exclusion(destPixels[destOffset + x], filter_bilinear()); sX += dx; } destOffset += screenW; srcYOffset += dy; } break; case MULTIPLY: for (int y = 0; y < destH; y++) { filter_new_scanline(); for (int x = 0; x < destW; x++) { destPixels[destOffset + x] = blend_multiply(destPixels[destOffset + x], filter_bilinear()); sX += dx; } destOffset += screenW; srcYOffset += dy; } break; case SCREEN: for (int y = 0; y < destH; y++) { filter_new_scanline(); for (int x = 0; x < destW; x++) { destPixels[destOffset + x] = blend_screen(destPixels[destOffset + x], filter_bilinear()); sX += dx; } destOffset += screenW; srcYOffset += dy; } break; case OVERLAY: for (int y = 0; y < destH; y++) { filter_new_scanline(); for (int x = 0; x < destW; x++) { destPixels[destOffset + x] = blend_overlay(destPixels[destOffset + x], filter_bilinear()); sX += dx; } destOffset += screenW; srcYOffset += dy; } break; case HARD_LIGHT: for (int y = 0; y < destH; y++) { filter_new_scanline(); for (int x = 0; x < destW; x++) { destPixels[destOffset + x] = blend_hard_light(destPixels[destOffset + x], filter_bilinear()); sX += dx; } destOffset += screenW; srcYOffset += dy; } break; case SOFT_LIGHT: for (int y = 0; y < destH; y++) { filter_new_scanline(); for (int x = 0; x < destW; x++) { destPixels[destOffset + x] = blend_soft_light(destPixels[destOffset + x], filter_bilinear()); sX += dx; } destOffset += screenW; srcYOffset += dy; } break; // davbol - proposed 2007-01-09 case DODGE: for (int y = 0; y < destH; y++) { filter_new_scanline(); for (int x = 0; x < destW; x++) { destPixels[destOffset + x] = blend_dodge(destPixels[destOffset + x], filter_bilinear()); sX += dx; } destOffset += screenW; srcYOffset += dy; } break; case BURN: for (int y = 0; y < destH; y++) { filter_new_scanline(); for (int x = 0; x < destW; x++) { destPixels[destOffset + x] = blend_burn(destPixels[destOffset + x], filter_bilinear()); sX += dx; } destOffset += screenW; srcYOffset += dy; } break; } } private void blitResizeNearest(PImage img, int[] destPixels, int destOffset, int screenW, int destW, int destH, int dx, int dy, int mode) { // nearest neighbour scaling (++fast!) int sY; switch (mode) { case BLEND: for (int y = 0; y < destH; y++) { sX = srcXOffset; sY = (srcYOffset >> PRECISIONB) * img.pixelWidth; for (int x = 0; x < destW; x++) { // davbol - renamed old blend_multiply to blend_blend destPixels[destOffset + x] = blend_blend(destPixels[destOffset + x], srcBuffer[sY + (sX >> PRECISIONB)]); sX += dx; } destOffset += screenW; srcYOffset += dy; } break; case ADD: for (int y = 0; y < destH; y++) { sX = srcXOffset; sY = (srcYOffset >> PRECISIONB) * img.pixelWidth; for (int x = 0; x < destW; x++) { destPixels[destOffset + x] = blend_add_pin(destPixels[destOffset + x], srcBuffer[sY + (sX >> PRECISIONB)]); sX += dx; } destOffset += screenW; srcYOffset += dy; } break; case SUBTRACT: for (int y = 0; y < destH; y++) { sX = srcXOffset; sY = (srcYOffset >> PRECISIONB) * img.pixelWidth; for (int x = 0; x < destW; x++) { destPixels[destOffset + x] = blend_sub_pin(destPixels[destOffset + x], srcBuffer[sY + (sX >> PRECISIONB)]); sX += dx; } destOffset += screenW; srcYOffset += dy; } break; case LIGHTEST: for (int y = 0; y < destH; y++) { sX = srcXOffset; sY = (srcYOffset >> PRECISIONB) * img.pixelWidth; for (int x = 0; x < destW; x++) { destPixels[destOffset + x] = blend_lightest(destPixels[destOffset + x], srcBuffer[sY + (sX >> PRECISIONB)]); sX += dx; } destOffset += screenW; srcYOffset += dy; } break; case DARKEST: for (int y = 0; y < destH; y++) { sX = srcXOffset; sY = (srcYOffset >> PRECISIONB) * img.pixelWidth; for (int x = 0; x < destW; x++) { destPixels[destOffset + x] = blend_darkest(destPixels[destOffset + x], srcBuffer[sY + (sX >> PRECISIONB)]); sX += dx; } destOffset += screenW; srcYOffset += dy; } break; case REPLACE: for (int y = 0; y < destH; y++) { sX = srcXOffset; sY = (srcYOffset >> PRECISIONB) * img.pixelWidth; for (int x = 0; x < destW; x++) { destPixels[destOffset + x] = srcBuffer[sY + (sX >> PRECISIONB)]; sX += dx; } destOffset += screenW; srcYOffset += dy; } break; case DIFFERENCE: for (int y = 0; y < destH; y++) { sX = srcXOffset; sY = (srcYOffset >> PRECISIONB) * img.pixelWidth; for (int x = 0; x < destW; x++) { destPixels[destOffset + x] = blend_difference(destPixels[destOffset + x], srcBuffer[sY + (sX >> PRECISIONB)]); sX += dx; } destOffset += screenW; srcYOffset += dy; } break; case EXCLUSION: for (int y = 0; y < destH; y++) { sX = srcXOffset; sY = (srcYOffset >> PRECISIONB) * img.pixelWidth; for (int x = 0; x < destW; x++) { destPixels[destOffset + x] = blend_exclusion(destPixels[destOffset + x], srcBuffer[sY + (sX >> PRECISIONB)]); sX += dx; } destOffset += screenW; srcYOffset += dy; } break; case MULTIPLY: for (int y = 0; y < destH; y++) { sX = srcXOffset; sY = (srcYOffset >> PRECISIONB) * img.pixelWidth; for (int x = 0; x < destW; x++) { destPixels[destOffset + x] = blend_multiply(destPixels[destOffset + x], srcBuffer[sY + (sX >> PRECISIONB)]); sX += dx; } destOffset += screenW; srcYOffset += dy; } break; case SCREEN: for (int y = 0; y < destH; y++) { sX = srcXOffset; sY = (srcYOffset >> PRECISIONB) * img.pixelWidth; for (int x = 0; x < destW; x++) { destPixels[destOffset + x] = blend_screen(destPixels[destOffset + x], srcBuffer[sY + (sX >> PRECISIONB)]); sX += dx; } destOffset += screenW; srcYOffset += dy; } break; case OVERLAY: for (int y = 0; y < destH; y++) { sX = srcXOffset; sY = (srcYOffset >> PRECISIONB) * img.pixelWidth; for (int x = 0; x < destW; x++) { destPixels[destOffset + x] = blend_overlay(destPixels[destOffset + x], srcBuffer[sY + (sX >> PRECISIONB)]); sX += dx; } destOffset += screenW; srcYOffset += dy; } break; case HARD_LIGHT: for (int y = 0; y < destH; y++) { sX = srcXOffset; sY = (srcYOffset >> PRECISIONB) * img.pixelWidth; for (int x = 0; x < destW; x++) { destPixels[destOffset + x] = blend_hard_light(destPixels[destOffset + x], srcBuffer[sY + (sX >> PRECISIONB)]); sX += dx; } destOffset += screenW; srcYOffset += dy; } break; case SOFT_LIGHT: for (int y = 0; y < destH; y++) { sX = srcXOffset; sY = (srcYOffset >> PRECISIONB) * img.pixelWidth; for (int x = 0; x < destW; x++) { destPixels[destOffset + x] = blend_soft_light(destPixels[destOffset + x], srcBuffer[sY + (sX >> PRECISIONB)]); sX += dx; } destOffset += screenW; srcYOffset += dy; } break; // davbol - proposed 2007-01-09 case DODGE: for (int y = 0; y < destH; y++) { sX = srcXOffset; sY = (srcYOffset >> PRECISIONB) * img.pixelWidth; for (int x = 0; x < destW; x++) { destPixels[destOffset + x] = blend_dodge(destPixels[destOffset + x], srcBuffer[sY + (sX >> PRECISIONB)]); sX += dx; } destOffset += screenW; srcYOffset += dy; } break; case BURN: for (int y = 0; y < destH; y++) { sX = srcXOffset; sY = (srcYOffset >> PRECISIONB) * img.pixelWidth; for (int x = 0; x < destW; x++) { destPixels[destOffset + x] = blend_burn(destPixels[destOffset + x], srcBuffer[sY + (sX >> PRECISIONB)]); sX += dx; } destOffset += screenW; srcYOffset += dy; } break; } } private void filter_new_scanline() { sX = srcXOffset; int fracV = srcYOffset & PREC_MAXVAL; ifV = PREC_MAXVAL - fracV + 1; v1 = (srcYOffset >> PRECISIONB) * iw; v2 = min((srcYOffset >> PRECISIONB) + 1, ih1) * iw; } private int filter_bilinear() { int cUL, cLL, cUR, cLR; int r, g, b, a; // private fields int fracU = sX & PREC_MAXVAL; int ifU = PREC_MAXVAL - fracU + 1; int ul = (ifU * ifV) >> PRECISIONB; int ll = ifU - ul; int ur = ifV - ul; int lr = PREC_MAXVAL + 1 - ul - ll - ur; int u1 = (sX >> PRECISIONB); int u2 = min(u1 + 1, iw1); // get color values of the 4 neighbouring texels cUL = srcBuffer[v1 + u1]; cUR = srcBuffer[v1 + u2]; cLL = srcBuffer[v2 + u1]; cLR = srcBuffer[v2 + u2]; r = ((ul*((cUL&RED_MASK)>>16) + ll*((cLL&RED_MASK)>>16) + ur*((cUR&RED_MASK)>>16) + lr*((cLR&RED_MASK)>>16)) << PREC_RED_SHIFT) & RED_MASK; g = ((ul*(cUL&GREEN_MASK) + ll*(cLL&GREEN_MASK) + ur*(cUR&GREEN_MASK) + lr*(cLR&GREEN_MASK)) >>> PRECISIONB) & GREEN_MASK; b = (ul*(cUL&BLUE_MASK) + ll*(cLL&BLUE_MASK) + ur*(cUR&BLUE_MASK) + lr*(cLR&BLUE_MASK)) >>> PRECISIONB; a = ((ul*((cUL&ALPHA_MASK)>>>24) + ll*((cLL&ALPHA_MASK)>>>24) + ur*((cUR&ALPHA_MASK)>>>24) + lr*((cLR&ALPHA_MASK)>>>24)) << PREC_ALPHA_SHIFT) & ALPHA_MASK; return a | r | g | b; } ////////////////////////////////////////////////////////////// // internal blending methods private static int min(int a, int b) { return (a < b) ? a : b; } private static int max(int a, int b) { return (a > b) ? a : b; } ///////////////////////////////////////////////////////////// // BLEND MODE IMPLEMENTATIONS /* * Jakub Valtar * * All modes use SRC alpha to interpolate between DST and the result of * the operation: * * R = (1 - SRC_ALPHA) * DST + SRC_ALPHA * * * Comments above each mode only specify the formula of its operation. * * These implementations treat alpha 127 (=255/2) as a perfect 50 % mix. * * One alpha value between 126 and 127 is intentionally left out, * so the step 126 -> 127 is twice as big compared to other steps. * This is because our colors are in 0..255 range, but we divide * by right shifting 8 places (=256) which is much faster than * (correct) float division by 255.0f. The missing value was placed * between 126 and 127, because limits of the range (near 0 and 255) and * the middle value (127) have to blend correctly. * * Below you will often see RED and BLUE channels (RB) manipulated together * and GREEN channel (GN) manipulated separately. It is sometimes possible * because the operation won't use more than 16 bits, so we process the RED * channel in the upper 16 bits and BLUE channel in the lower 16 bits. This * decreases the number of operations per pixel and thus makes things faster. * * Some modes are hand tweaked (various +1s etc.) to be more accurate * and to produce correct values in extremes. Below is a sketch you can use * to check any blending function for * * 1) Discrepancies between color channels: * - highlighted by the offending color * 2) Behavior at extremes (set colorCount to 256): * - values of all corners are printed to the console * 3) Rounding errors: * - set colorCount to lower value to better see color bands * // use powers of 2 in range 2..256 // to better see color bands final int colorCount = 256; final int blockSize = 3; void settings() { size(blockSize * 256, blockSize * 256); } void setup() { } void draw() { noStroke(); colorMode(RGB, colorCount-1); int alpha = (mouseX / blockSize) << 24; int r, g, b, r2, g2, b2 = 0; for (int x = 0; x <= 0xFF; x++) { for (int y = 0; y <= 0xFF; y++) { int dst = (x << 16) | (x << 8) | x; int src = (y << 16) | (y << 8) | y | alpha; int result = testFunction(dst, src); r = r2 = (result >> 16 & 0xFF); g = g2 = (result >> 8 & 0xFF); b = b2 = (result >> 0 & 0xFF); if (r != g && r != b) r2 = (128 + r2) % 255; if (g != r && g != b) g2 = (128 + g2) % 255; if (b != r && b != g) b2 = (128 + b2) % 255; fill(r2 % colorCount, g2 % colorCount, b2 % colorCount); rect(x * blockSize, y * blockSize, blockSize, blockSize); } } println( "alpha:", mouseX/blockSize, "TL:", hex(get(0, 0)), "TR:", hex(get(width-1, 0)), "BR:", hex(get(width-1, height-1)), "BL:", hex(get(0, height-1))); } int testFunction(int dst, int src) { // your function here return dst; } * * */ private static final int RB_MASK = 0x00FF00FF; private static final int GN_MASK = 0x0000FF00; /** * Blend * O = S */ private static int blend_blend(int dst, int src) { int a = src >>> 24; int s_a = a + (a >= 0x7F ? 1 : 0); int d_a = 0x100 - s_a; return min((dst >>> 24) + a, 0xFF) << 24 | ((dst & RB_MASK) * d_a + (src & RB_MASK) * s_a) >>> 8 & RB_MASK | ((dst & GN_MASK) * d_a + (src & GN_MASK) * s_a) >>> 8 & GN_MASK; } /** * Add * O = MIN(D + S, 1) */ private static int blend_add_pin(int dst, int src) { int a = src >>> 24; int s_a = a + (a >= 0x7F ? 1 : 0); int rb = (dst & RB_MASK) + ((src & RB_MASK) * s_a >>> 8 & RB_MASK); int gn = (dst & GN_MASK) + ((src & GN_MASK) * s_a >>> 8); return min((dst >>> 24) + a, 0xFF) << 24 | min(rb & 0xFFFF0000, RED_MASK) | min(gn & 0x00FFFF00, GREEN_MASK) | min(rb & 0x0000FFFF, BLUE_MASK); } /** * Subtract * O = MAX(0, D - S) */ private static int blend_sub_pin(int dst, int src) { int a = src >>> 24; int s_a = a + (a >= 0x7F ? 1 : 0); int rb = ((src & RB_MASK) * s_a >>> 8); int gn = ((src & GREEN_MASK) * s_a >>> 8); return min((dst >>> 24) + a, 0xFF) << 24 | max((dst & RED_MASK) - (rb & RED_MASK), 0) | max((dst & GREEN_MASK) - (gn & GREEN_MASK), 0) | max((dst & BLUE_MASK) - (rb & BLUE_MASK), 0); } /** * Lightest * O = MAX(D, S) */ private static int blend_lightest(int dst, int src) { int a = src >>> 24; int s_a = a + (a >= 0x7F ? 1 : 0); int d_a = 0x100 - s_a; int rb = max(src & RED_MASK, dst & RED_MASK) | max(src & BLUE_MASK, dst & BLUE_MASK); int gn = max(src & GREEN_MASK, dst & GREEN_MASK); return min((dst >>> 24) + a, 0xFF) << 24 | ((dst & RB_MASK) * d_a + rb * s_a) >>> 8 & RB_MASK | ((dst & GN_MASK) * d_a + gn * s_a) >>> 8 & GN_MASK; } /** * Darkest * O = MIN(D, S) */ private static int blend_darkest(int dst, int src) { int a = src >>> 24; int s_a = a + (a >= 0x7F ? 1 : 0); int d_a = 0x100 - s_a; int rb = min(src & RED_MASK, dst & RED_MASK) | min(src & BLUE_MASK, dst & BLUE_MASK); int gn = min(src & GREEN_MASK, dst & GREEN_MASK); return min((dst >>> 24) + a, 0xFF) << 24 | ((dst & RB_MASK) * d_a + rb * s_a) >>> 8 & RB_MASK | ((dst & GN_MASK) * d_a + gn * s_a) >>> 8 & GN_MASK; } /** * Difference * O = ABS(D - S) */ private static int blend_difference(int dst, int src) { int a = src >>> 24; int s_a = a + (a >= 0x7F ? 1 : 0); int d_a = 0x100 - s_a; int r = (dst & RED_MASK) - (src & RED_MASK); int b = (dst & BLUE_MASK) - (src & BLUE_MASK); int g = (dst & GREEN_MASK) - (src & GREEN_MASK); int rb = (r < 0 ? -r : r) | (b < 0 ? -b : b); int gn = (g < 0 ? -g : g); return min((dst >>> 24) + a, 0xFF) << 24 | ((dst & RB_MASK) * d_a + rb * s_a) >>> 8 & RB_MASK | ((dst & GN_MASK) * d_a + gn * s_a) >>> 8 & GN_MASK; } /** * Exclusion * O = (1 - S)D + S(1 - D) * O = D + S - 2DS */ private static int blend_exclusion(int dst, int src) { int a = src >>> 24; int s_a = a + (a >= 0x7F ? 1 : 0); int d_a = 0x100 - s_a; int d_rb = dst & RB_MASK; int d_gn = dst & GN_MASK; int s_gn = src & GN_MASK; int f_r = (dst & RED_MASK) >> 16; int f_b = (dst & BLUE_MASK); int rb_sub = ((src & RED_MASK) * (f_r + (f_r >= 0x7F ? 1 : 0)) | (src & BLUE_MASK) * (f_b + (f_b >= 0x7F ? 1 : 0))) >>> 7 & 0x01FF01FF; int gn_sub = s_gn * (d_gn + (d_gn >= 0x7F00 ? 0x100 : 0)) >>> 15 & 0x0001FF00; return min((dst >>> 24) + a, 0xFF) << 24 | (d_rb * d_a + (d_rb + (src & RB_MASK) - rb_sub) * s_a) >>> 8 & RB_MASK | (d_gn * d_a + (d_gn + s_gn - gn_sub) * s_a) >>> 8 & GN_MASK; } /* * Multiply * O = DS */ private static int blend_multiply(int dst, int src) { int a = src >>> 24; int s_a = a + (a >= 0x7F ? 1 : 0); int d_a = 0x100 - s_a; int d_gn = dst & GN_MASK; int f_r = (dst & RED_MASK) >> 16; int f_b = (dst & BLUE_MASK); int rb = ((src & RED_MASK) * (f_r + 1) | (src & BLUE_MASK) * (f_b + 1)) >>> 8 & RB_MASK; int gn = (src & GREEN_MASK) * (d_gn + 0x100) >>> 16 & GN_MASK; return min((dst >>> 24) + a, 0xFF) << 24 | ((dst & RB_MASK) * d_a + rb * s_a) >>> 8 & RB_MASK | (d_gn * d_a + gn * s_a) >>> 8 & GN_MASK; } /** * Screen * O = 1 - (1 - D)(1 - S) * O = D + S - DS */ private static int blend_screen(int dst, int src) { int a = src >>> 24; int s_a = a + (a >= 0x7F ? 1 : 0); int d_a = 0x100 - s_a; int d_rb = dst & RB_MASK; int d_gn = dst & GN_MASK; int s_gn = src & GN_MASK; int f_r = (dst & RED_MASK) >> 16; int f_b = (dst & BLUE_MASK); int rb_sub = ((src & RED_MASK) * (f_r + 1) | (src & BLUE_MASK) * (f_b + 1)) >>> 8 & RB_MASK; int gn_sub = s_gn * (d_gn + 0x100) >>> 16 & GN_MASK; return min((dst >>> 24) + a, 0xFF) << 24 | (d_rb * d_a + (d_rb + (src & RB_MASK) - rb_sub) * s_a) >>> 8 & RB_MASK | (d_gn * d_a + (d_gn + s_gn - gn_sub) * s_a) >>> 8 & GN_MASK; } /** * Overlay * O = 2 * MULTIPLY(D, S) = 2DS for D < 0.5 * O = 2 * SCREEN(D, S) - 1 = 2(S + D - DS) - 1 otherwise */ private static int blend_overlay(int dst, int src) { int a = src >>> 24; int s_a = a + (a >= 0x7F ? 1 : 0); int d_a = 0x100 - s_a; int d_r = dst & RED_MASK; int d_g = dst & GREEN_MASK; int d_b = dst & BLUE_MASK; int s_r = src & RED_MASK; int s_g = src & GREEN_MASK; int s_b = src & BLUE_MASK; int r = (d_r < 0x800000) ? d_r * ((s_r >>> 16) + 1) >>> 7 : 0xFF0000 - ((0x100 - (s_r >>> 16)) * (RED_MASK - d_r) >>> 7); int g = (d_g < 0x8000) ? d_g * (s_g + 0x100) >>> 15 : (0xFF00 - ((0x10000 - s_g) * (GREEN_MASK - d_g) >>> 15)); int b = (d_b < 0x80) ? d_b * (s_b + 1) >>> 7 : (0xFF00 - ((0x100 - s_b) * (BLUE_MASK - d_b) << 1)) >>> 8; return min((dst >>> 24) + a, 0xFF) << 24 | ((dst & RB_MASK) * d_a + ((r | b) & RB_MASK) * s_a) >>> 8 & RB_MASK | ((dst & GN_MASK) * d_a + (g & GN_MASK) * s_a) >>> 8 & GN_MASK; } /** * Hard Light *
O = OVERLAY(S, D)
   *
   * O = 2 * MULTIPLY(D, S) = 2DS                   for S < 0.5
   * O = 2 * SCREEN(D, S) - 1 = 2(S + D - DS) - 1   otherwise
   * 
*/ private static int blend_hard_light(int dst, int src) { int a = src >>> 24; int s_a = a + (a >= 0x7F ? 1 : 0); int d_a = 0x100 - s_a; int d_r = dst & RED_MASK; int d_g = dst & GREEN_MASK; int d_b = dst & BLUE_MASK; int s_r = src & RED_MASK; int s_g = src & GREEN_MASK; int s_b = src & BLUE_MASK; int r = (s_r < 0x800000) ? s_r * ((d_r >>> 16) + 1) >>> 7 : 0xFF0000 - ((0x100 - (d_r >>> 16)) * (RED_MASK - s_r) >>> 7); int g = (s_g < 0x8000) ? s_g * (d_g + 0x100) >>> 15 : (0xFF00 - ((0x10000 - d_g) * (GREEN_MASK - s_g) >>> 15)); int b = (s_b < 0x80) ? s_b * (d_b + 1) >>> 7 : (0xFF00 - ((0x100 - d_b) * (BLUE_MASK - s_b) << 1)) >>> 8; return min((dst >>> 24) + a, 0xFF) << 24 | ((dst & RB_MASK) * d_a + ((r | b) & RB_MASK) * s_a) >>> 8 & RB_MASK | ((dst & GN_MASK) * d_a + (g & GN_MASK) * s_a) >>> 8 & GN_MASK; } /** * Soft Light (peg top) * O = (1 - D) * MULTIPLY(D, S) + D * SCREEN(D, S) * O = (1 - D) * DS + D * (1 - (1 - D)(1 - S)) * O = 2DS + DD - 2DDS */ private static int blend_soft_light(int dst, int src) { int a = src >>> 24; int s_a = a + (a >= 0x7F ? 1 : 0); int d_a = 0x100 - s_a; int d_r = dst & RED_MASK; int d_g = dst & GREEN_MASK; int d_b = dst & BLUE_MASK; int s_r1 = src & RED_MASK >> 16; int s_g1 = src & GREEN_MASK >> 8; int s_b1 = src & BLUE_MASK; int d_r1 = (d_r >> 16) + (s_r1 < 7F ? 1 : 0); int d_g1 = (d_g >> 8) + (s_g1 < 7F ? 1 : 0); int d_b1 = d_b + (s_b1 < 7F ? 1 : 0); int r = (s_r1 * d_r >> 7) + 0xFF * d_r1 * (d_r1 + 1) - ((s_r1 * d_r1 * d_r1) << 1) & RED_MASK; int g = (s_g1 * d_g << 1) + 0xFF * d_g1 * (d_g1 + 1) - ((s_g1 * d_g1 * d_g1) << 1) >>> 8 & GREEN_MASK; int b = (s_b1 * d_b << 9) + 0xFF * d_b1 * (d_b1 + 1) - ((s_b1 * d_b1 * d_b1) << 1) >>> 16; return min((dst >>> 24) + a, 0xFF) << 24 | ((dst & RB_MASK) * d_a + (r | b) * s_a) >>> 8 & RB_MASK | ((dst & GN_MASK) * d_a + g * s_a) >>> 8 & GN_MASK; } /** * Dodge * O = D / (1 - S) */ private static int blend_dodge(int dst, int src) { int a = src >>> 24; int s_a = a + (a >= 0x7F ? 1 : 0); int d_a = 0x100 - s_a; int r = (dst & RED_MASK) / (256 - ((src & RED_MASK) >> 16)); int g = ((dst & GREEN_MASK) << 8) / (256 - ((src & GREEN_MASK) >> 8)); int b = ((dst & BLUE_MASK) << 8) / (256 - (src & BLUE_MASK)); int rb = (r > 0xFF00 ? 0xFF0000 : ((r << 8) & RED_MASK)) | (b > 0x00FF ? 0x0000FF : b); int gn = (g > 0xFF00 ? 0x00FF00 : (g & GREEN_MASK)); return min((dst >>> 24) + a, 0xFF) << 24 | ((dst & RB_MASK) * d_a + rb * s_a) >>> 8 & RB_MASK | ((dst & GN_MASK) * d_a + gn * s_a) >>> 8 & GN_MASK; } /** * Burn * O = 1 - (1 - A) / B */ private static int blend_burn(int dst, int src) { int a = src >>> 24; int s_a = a + (a >= 0x7F ? 1 : 0); int d_a = 0x100 - s_a; int r = ((0xFF0000 - (dst & RED_MASK))) / (1 + (src & RED_MASK >> 16)); int g = ((0x00FF00 - (dst & GREEN_MASK)) << 8) / (1 + (src & GREEN_MASK >> 8)); int b = ((0x0000FF - (dst & BLUE_MASK)) << 8) / (1 + (src & BLUE_MASK)); int rb = RB_MASK - (r > 0xFF00 ? 0xFF0000 : ((r << 8) & RED_MASK)) - (b > 0x00FF ? 0x0000FF : b); int gn = GN_MASK - (g > 0xFF00 ? 0x00FF00 : (g & GREEN_MASK)); return min((dst >>> 24) + a, 0xFF) << 24 | ((dst & RB_MASK) * d_a + rb * s_a) >>> 8 & RB_MASK | ((dst & GN_MASK) * d_a + gn * s_a) >>> 8 & GN_MASK; } ////////////////////////////////////////////////////////////// // FILE I/O /** * Targa image loader for RLE-compressed TGA files. *

* Rewritten for 0115 to read/write RLE-encoded targa images. * For 0125, non-RLE encoded images are now supported, along with * images whose y-order is reversed (which is standard for TGA files). *

* A version of this function is in MovieMaker.java. Any fixes here * should be applied over in MovieMaker as well. *

* Known issue with RLE encoding and odd behavior in some apps: * https://github.com/processing/processing/issues/2096 * Please help! */ static public PImage loadTGA(InputStream input) throws IOException { // ignore byte[] header = new byte[18]; int offset = 0; do { int count = input.read(header, offset, header.length - offset); if (count == -1) return null; offset += count; } while (offset < 18); /* header[2] image type code 2 (0x02) - Uncompressed, RGB images. 3 (0x03) - Uncompressed, black and white images. 10 (0x0A) - Run-length encoded RGB images. 11 (0x0B) - Compressed, black and white images. (grayscale?) header[16] is the bit depth (8, 24, 32) header[17] image descriptor (packed bits) 0x20 is 32 = origin upper-left 0x28 is 32 + 8 = origin upper-left + 32 bits 7 6 5 4 3 2 1 0 128 64 32 16 8 4 2 1 */ int format = 0; if (((header[2] == 3) || (header[2] == 11)) && // B&W, plus RLE or not (header[16] == 8) && // 8 bits ((header[17] == 0x8) || (header[17] == 0x28))) { // origin, 32 bit format = ALPHA; } else if (((header[2] == 2) || (header[2] == 10)) && // RGB, RLE or not (header[16] == 24) && // 24 bits ((header[17] == 0x20) || (header[17] == 0))) { // origin format = RGB; } else if (((header[2] == 2) || (header[2] == 10)) && (header[16] == 32) && ((header[17] == 0x8) || (header[17] == 0x28))) { // origin, 32 format = ARGB; } if (format == 0) { System.err.println("Unknown .tga file format"); return null; } int w = ((header[13] & 0xff) << 8) + (header[12] & 0xff); int h = ((header[15] & 0xff) << 8) + (header[14] & 0xff); PImage outgoing = new PImage(w, h, format); // where "reversed" means upper-left corner (normal for most of // the modernized world, but "reversed" for the tga spec) //boolean reversed = (header[17] & 0x20) != 0; // https://github.com/processing/processing/issues/1682 boolean reversed = (header[17] & 0x20) == 0; if ((header[2] == 2) || (header[2] == 3)) { // not RLE encoded if (reversed) { int index = (h-1) * w; switch (format) { case ALPHA: for (int y = h-1; y >= 0; y--) { for (int x = 0; x < w; x++) { outgoing.pixels[index + x] = input.read(); } index -= w; } break; case RGB: for (int y = h-1; y >= 0; y--) { for (int x = 0; x < w; x++) { outgoing.pixels[index + x] = input.read() | (input.read() << 8) | (input.read() << 16) | 0xff000000; } index -= w; } break; case ARGB: for (int y = h-1; y >= 0; y--) { for (int x = 0; x < w; x++) { outgoing.pixels[index + x] = input.read() | (input.read() << 8) | (input.read() << 16) | (input.read() << 24); } index -= w; } } } else { // not reversed int count = w * h; switch (format) { case ALPHA: for (int i = 0; i < count; i++) { outgoing.pixels[i] = input.read(); } break; case RGB: for (int i = 0; i < count; i++) { outgoing.pixels[i] = input.read() | (input.read() << 8) | (input.read() << 16) | 0xff000000; } break; case ARGB: for (int i = 0; i < count; i++) { outgoing.pixels[i] = input.read() | (input.read() << 8) | (input.read() << 16) | (input.read() << 24); } break; } } } else { // header[2] is 10 or 11 int index = 0; int[] px = outgoing.pixels; while (index < px.length) { int num = input.read(); boolean isRLE = (num & 0x80) != 0; if (isRLE) { num -= 127; // (num & 0x7F) + 1 int pixel = switch (format) { case ALPHA -> input.read(); case RGB -> 0xFF000000 | input.read() | (input.read() << 8) | (input.read() << 16); case ARGB -> input.read() | (input.read() << 8) | (input.read() << 16) | (input.read() << 24); default -> 0; }; for (int i = 0; i < num; i++) { px[index++] = pixel; if (index == px.length) break; } } else { // write up to 127 bytes as uncompressed num += 1; switch (format) { case ALPHA: for (int i = 0; i < num; i++) { px[index++] = input.read(); } break; case RGB: for (int i = 0; i < num; i++) { px[index++] = 0xFF000000 | input.read() | (input.read() << 8) | (input.read() << 16); //(is.read() << 16) | (is.read() << 8) | is.read(); } break; case ARGB: for (int i = 0; i < num; i++) { px[index++] = input.read() | //(is.read() << 24) | (input.read() << 8) | (input.read() << 16) | (input.read() << 24); //(is.read() << 16) | (is.read() << 8) | is.read(); } break; } } } if (!reversed) { int[] temp = new int[w]; for (int y = 0; y < h/2; y++) { int z = (h-1) - y; System.arraycopy(px, y*w, temp, 0, w); System.arraycopy(px, z*w, px, y*w, w); System.arraycopy(temp, 0, px, z*w, w); } } } input.close(); return outgoing; } /** * Creates a Targa32 formatted byte sequence of specified * pixel buffer using RLE compression. *

* Also figured out how to avoid parsing the image upside-down * (there's a header flag to set the image origin to top-left) *

* Starting with revision 0092, the format setting is taken into account: *
    *
  • ALPHA images written as 8bit grayscale (uses lowest byte) *
  • RGB → 24 bits *
  • ARGB → 32 bits *
* All versions are RLE compressed. *

* Contributed by toxi 8-10 May 2005, based on this RLE * specification */ protected boolean saveTGA(OutputStream output) { byte[] header = new byte[18]; if (format == ALPHA) { // save ALPHA images as 8bit grayscale header[2] = 0x0B; header[16] = 0x08; header[17] = 0x28; } else if (format == RGB) { header[2] = 0x0A; header[16] = 24; header[17] = 0x20; } else if (format == ARGB) { header[2] = 0x0A; header[16] = 32; header[17] = 0x28; } else { throw new RuntimeException("Image format not recognized inside save()"); } // set image dimensions lo-hi byte order header[12] = (byte) (pixelWidth & 0xff); header[13] = (byte) (pixelWidth >> 8); header[14] = (byte) (pixelHeight & 0xff); header[15] = (byte) (pixelHeight >> 8); try { output.write(header); int maxLen = pixelHeight * pixelWidth; int index = 0; int col; //, prevCol; int[] currChunk = new int[128]; // 8bit image exporter is in separate loop // to avoid excessive conditionals... if (format == ALPHA) { while (index < maxLen) { boolean isRLE = false; int rle = 1; currChunk[0] = col = pixels[index] & 0xff; while (index + rle < maxLen) { if (col != (pixels[index + rle]&0xff) || rle == 128) { isRLE = (rle > 1); break; } rle++; } if (isRLE) { output.write(0x80 | (rle - 1)); output.write(col); } else { rle = 1; while (index + rle < maxLen) { int cscan = pixels[index + rle] & 0xff; if ((col != cscan && rle < 128) || rle < 3) { currChunk[rle] = col = cscan; } else { if (col == cscan) rle -= 2; break; } rle++; } output.write(rle - 1); for (int i = 0; i < rle; i++) output.write(currChunk[i]); } index += rle; } } else { // export 24/32 bit TARGA while (index < maxLen) { boolean isRLE = false; currChunk[0] = col = pixels[index]; int rle = 1; // try to find repeating bytes (min. len = 2 pixels) // maximum chunk size is 128 pixels while (index + rle < maxLen) { if (col != pixels[index + rle] || rle == 128) { isRLE = (rle > 1); // set flag for RLE chunk break; } rle++; } if (isRLE) { output.write(128 | (rle - 1)); output.write(col & 0xff); output.write(col >> 8 & 0xff); output.write(col >> 16 & 0xff); if (format == ARGB) output.write(col >>> 24 & 0xff); } else { // not RLE rle = 1; while (index + rle < maxLen) { if ((col != pixels[index + rle] && rle < 128) || rle < 3) { currChunk[rle] = col = pixels[index + rle]; } else { // check if the exit condition was the start of // a repeating colour if (col == pixels[index + rle]) rle -= 2; break; } rle++; } // write uncompressed chunk output.write(rle - 1); if (format == ARGB) { for (int i = 0; i < rle; i++) { col = currChunk[i]; output.write(col & 0xff); output.write(col >> 8 & 0xff); output.write(col >> 16 & 0xff); output.write(col >>> 24 & 0xff); } } else { for (int i = 0; i < rle; i++) { col = currChunk[i]; output.write(col & 0xff); output.write(col >> 8 & 0xff); output.write(col >> 16 & 0xff); } } } index += rle; } } output.flush(); return true; } catch (IOException e) { e.printStackTrace(); return false; } } /** * * Saves the image into a file. Append a file extension to the name of * the file, to indicate the file format to be used: either TIFF (.tif), * TARGA (.tga), JPEG (.jpg), or PNG (.png). If no extension is included * in the filename, the image will save in TIFF format and .tif will be * added to the name. These files are saved to the sketch's folder, which * may be opened by selecting "Show sketch folder" from the "Sketch" menu. *

To save an image created within the code, rather * than through loading, it's necessary to make the image with the * createImage() function, so it is aware of the location of the * program and can therefore save the file to the right place. See the * createImage() reference for more information. * *

Advanced

* Save this image to disk. *

* As of revision 0100, this function requires an absolute path, * in order to avoid confusion. To save inside the sketch folder, * use the function savePath() from PApplet, or use saveFrame() instead. * As of revision 0116, savePath() is not needed if this object has been * created (as recommended) via createImage() or createGraphics() or * one of its neighbors. *

* As of revision 0115, when using Java 1.4 and later, you can write * to several formats besides tga and tiff. If Java 1.4 is installed * and the extension used is supported (usually png, jpg, jpeg, bmp, * and tiff), then those methods will be used to write the image. * To get a list of the supported formats for writing, use:
* println(javax.imageio.ImageIO.getReaderFormatNames()) *

* In Processing 4.0 beta 5, the old (and sometimes buggy) TIFF * reader/writer was removed, so ImageIO is used for TIFF files. *

* Also, files must have an extension: we're no longer adding .tif to * files with no extension, because that can lead to confusing results, * and the behavior is inconsistent with the rest of the API. * * @webref pimage:method * @webBrief Saves the image to a TIFF, TARGA, PNG, or JPEG file * @usage application * @param filename a sequence of letters and numbers */ public boolean save(String filename) { // ignore String path; if (parent != null) { // use savePath(), so that the intermediate directories are created path = parent.savePath(filename); } else { File file = new File(filename); if (file.isAbsolute()) { // make sure that the intermediate folders have been created PApplet.createPath(file); path = file.getAbsolutePath(); } else { String msg = "PImage.save() requires an absolute path. " + "Use createImage(), or pass savePath() to save()."; PGraphics.showException(msg); return false; } } return saveImpl(path); } /** * Override this in subclasses to intercept save calls for other formats * or higher-performance implementations. When reaching this code, pixels * must be loaded and that path should be absolute. * * @param path must be a full path (not relative or simply a filename) */ protected boolean saveImpl(String path) { // Make sure the pixel data is ready to go loadPixels(); boolean success; try { final String lower = path.toLowerCase(); if (lower.endsWith(".tga")) { OutputStream os = new BufferedOutputStream(new FileOutputStream(path), 32768); success = saveTGA(os); //, pixels, width, height, format); os.close(); } else { // TODO Imperfect, possibly temporary solution for 4.x releases // https://github.com/processing/processing4/wiki/Exorcising-AWT success = ShimAWT.saveImage(this, path); } } catch (IOException e) { System.err.println("Error while saving " + path); e.printStackTrace(); success = false; } return success; } }





© 2015 - 2024 Weber Informatics LLC | Privacy Policy