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/*
* Portions Copyright (C) 2003-2006 Sun Microsystems, Inc.
* All rights reserved.
*/
/*
** License Applicability. Except to the extent portions of this file are
** made subject to an alternative license as permitted in the SGI Free
** Software License B, Version 2.0 (the "License"), the contents of this
** file are subject only to the provisions of the License. You may not use
** this file except in compliance with the License. You may obtain a copy
** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
**
** http://oss.sgi.com/projects/FreeB
**
** Note that, as provided in the License, the Software is distributed on an
** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
**
** NOTE: The Original Code (as defined below) has been licensed to Sun
** Microsystems, Inc. ("Sun") under the SGI Free Software License B
** (Version 1.1), shown above ("SGI License"). Pursuant to Section
** 3.2(3) of the SGI License, Sun is distributing the Covered Code to
** you under an alternative license ("Alternative License"). This
** Alternative License includes all of the provisions of the SGI License
** except that Section 2.2 and 11 are omitted. Any differences between
** the Alternative License and the SGI License are offered solely by Sun
** and not by SGI.
**
** Original Code. The Original Code is: OpenGL Sample Implementation,
** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
** Copyright in any portions created by third parties is as indicated
** elsewhere herein. All Rights Reserved.
**
** Additional Notice Provisions: The application programming interfaces
** established by SGI in conjunction with the Original Code are The
** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
** Window System(R) (Version 1.3), released October 19, 1998. This software
** was created using the OpenGL(R) version 1.2.1 Sample Implementation
** published by SGI, but has not been independently verified as being
** compliant with the OpenGL(R) version 1.2.1 Specification.
**
** Author: Eric Veach, July 1994
** Java Port: Pepijn Van Eeckhoudt, July 2003
** Java Port: Nathan Parker Burg, August 2003
** Processing integration: Andres Colubri, February 2012
*/
package processing.lwjgl.tess;
public class GLUtessellatorImpl implements PGLUtessellator {
public static final int TESS_MAX_CACHE = 100;
private int state; /* what begin/end calls have we seen? */
private GLUhalfEdge lastEdge; /* lastEdge->Org is the most recent vertex */
GLUmesh mesh; /* stores the input contours, and eventually
the tessellation itself */
/*** state needed for projecting onto the sweep plane ***/
double[] normal = new double[3]; /* user-specified normal (if provided) */
double[] sUnit = new double[3]; /* unit vector in s-direction (debugging) */
double[] tUnit = new double[3]; /* unit vector in t-direction (debugging) */
/*** state needed for the line sweep ***/
private double relTolerance; /* tolerance for merging features */
int windingRule; /* rule for determining polygon interior */
boolean fatalError; /* fatal error: needed combine callback */
Dict dict; /* edge dictionary for sweep line */
PriorityQ pq; /* priority queue of vertex events */
GLUvertex event; /* current sweep event being processed */
/*** state needed for rendering callbacks (see render.c) ***/
boolean flagBoundary; /* mark boundary edges (use EdgeFlag) */
boolean boundaryOnly; /* Extract contours, not triangles */
boolean avoidDegenerateTris; /* JOGL-specific hint to try to improve triangulation
by avoiding producing degenerate (zero-area) triangles;
has not been tested exhaustively and is therefore an option */
GLUface lonelyTriList;
/* list of triangles which could not be rendered as strips or fans */
/*** state needed to cache single-contour polygons for renderCache() */
private boolean flushCacheOnNextVertex; /* empty cache on next vertex() call */
int cacheCount; /* number of cached vertices */
CachedVertex[] cache = new CachedVertex[TESS_MAX_CACHE]; /* the vertex data */
/*** rendering callbacks that also pass polygon data ***/
private Object polygonData; /* client data for current polygon */
private PGLUtessellatorCallback callBegin;
private PGLUtessellatorCallback callEdgeFlag;
private PGLUtessellatorCallback callVertex;
private PGLUtessellatorCallback callEnd;
// private GLUtessellatorCallback callMesh;
private PGLUtessellatorCallback callError;
private PGLUtessellatorCallback callCombine;
private PGLUtessellatorCallback callBeginData;
private PGLUtessellatorCallback callEdgeFlagData;
private PGLUtessellatorCallback callVertexData;
private PGLUtessellatorCallback callEndData;
// private GLUtessellatorCallback callMeshData;
private PGLUtessellatorCallback callErrorData;
private PGLUtessellatorCallback callCombineData;
private static final double GLU_TESS_DEFAULT_TOLERANCE = 0.0;
// private static final int GLU_TESS_MESH = 100112; /* void (*)(GLUmesh *mesh) */
private static PGLUtessellatorCallback NULL_CB = new PGLUtessellatorCallbackAdapter();
// #define MAX_FAST_ALLOC (MAX(sizeof(EdgePair), \
// MAX(sizeof(GLUvertex),sizeof(GLUface))))
private GLUtessellatorImpl() {
state = TessState.T_DORMANT;
normal[0] = 0;
normal[1] = 0;
normal[2] = 0;
relTolerance = GLU_TESS_DEFAULT_TOLERANCE;
windingRule = PGLU.GLU_TESS_WINDING_ODD;
flagBoundary = false;
boundaryOnly = false;
callBegin = NULL_CB;
callEdgeFlag = NULL_CB;
callVertex = NULL_CB;
callEnd = NULL_CB;
callError = NULL_CB;
callCombine = NULL_CB;
// callMesh = NULL_CB;
callBeginData = NULL_CB;
callEdgeFlagData = NULL_CB;
callVertexData = NULL_CB;
callEndData = NULL_CB;
callErrorData = NULL_CB;
callCombineData = NULL_CB;
polygonData = null;
for (int i = 0; i < cache.length; i++) {
cache[i] = new CachedVertex();
}
}
static public PGLUtessellator gluNewTess()
{
return new GLUtessellatorImpl();
}
private void makeDormant() {
/* Return the tessellator to its original dormant state. */
if (mesh != null) {
Mesh.__gl_meshDeleteMesh(mesh);
}
state = TessState.T_DORMANT;
lastEdge = null;
mesh = null;
}
private void requireState(int newState) {
if (state != newState) gotoState(newState);
}
private void gotoState(int newState) {
while (state != newState) {
/* We change the current state one level at a time, to get to
* the desired state.
*/
if (state < newState) {
if (state == TessState.T_DORMANT) {
callErrorOrErrorData(PGLU.GLU_TESS_MISSING_BEGIN_POLYGON);
gluTessBeginPolygon(null);
} else if (state == TessState.T_IN_POLYGON) {
callErrorOrErrorData(PGLU.GLU_TESS_MISSING_BEGIN_CONTOUR);
gluTessBeginContour();
}
} else {
if (state == TessState.T_IN_CONTOUR) {
callErrorOrErrorData(PGLU.GLU_TESS_MISSING_END_CONTOUR);
gluTessEndContour();
} else if (state == TessState.T_IN_POLYGON) {
callErrorOrErrorData(PGLU.GLU_TESS_MISSING_END_POLYGON);
/* gluTessEndPolygon( tess ) is too much work! */
makeDormant();
}
}
}
}
public void gluDeleteTess() {
requireState(TessState.T_DORMANT);
}
public void gluTessProperty(int which, double value) {
switch (which) {
case PGLU.GLU_TESS_TOLERANCE:
if (value < 0.0 || value > 1.0) break;
relTolerance = value;
return;
case PGLU.GLU_TESS_WINDING_RULE:
int windingRule = (int) value;
if (windingRule != value) break; /* not an integer */
switch (windingRule) {
case PGLU.GLU_TESS_WINDING_ODD:
case PGLU.GLU_TESS_WINDING_NONZERO:
case PGLU.GLU_TESS_WINDING_POSITIVE:
case PGLU.GLU_TESS_WINDING_NEGATIVE:
case PGLU.GLU_TESS_WINDING_ABS_GEQ_TWO:
this.windingRule = windingRule;
return;
default:
break;
}
case PGLU.GLU_TESS_BOUNDARY_ONLY:
boundaryOnly = (value != 0);
return;
case PGLU.GLU_TESS_AVOID_DEGENERATE_TRIANGLES:
avoidDegenerateTris = (value != 0);
return;
default:
callErrorOrErrorData(PGLU.GLU_INVALID_ENUM);
return;
}
callErrorOrErrorData(PGLU.GLU_INVALID_VALUE);
}
/* Returns tessellator property */
public void gluGetTessProperty(int which, double[] value, int value_offset) {
switch (which) {
case PGLU.GLU_TESS_TOLERANCE:
/* tolerance should be in range [0..1] */
assert (0.0 <= relTolerance && relTolerance <= 1.0);
value[value_offset] = relTolerance;
break;
case PGLU.GLU_TESS_WINDING_RULE:
assert (windingRule == PGLU.GLU_TESS_WINDING_ODD ||
windingRule == PGLU.GLU_TESS_WINDING_NONZERO ||
windingRule == PGLU.GLU_TESS_WINDING_POSITIVE ||
windingRule == PGLU.GLU_TESS_WINDING_NEGATIVE ||
windingRule == PGLU.GLU_TESS_WINDING_ABS_GEQ_TWO);
value[value_offset] = windingRule;
break;
case PGLU.GLU_TESS_BOUNDARY_ONLY:
assert (boundaryOnly == true || boundaryOnly == false);
value[value_offset] = boundaryOnly ? 1 : 0;
break;
case PGLU.GLU_TESS_AVOID_DEGENERATE_TRIANGLES:
value[value_offset] = avoidDegenerateTris ? 1 : 0;
break;
default:
value[value_offset] = 0.0;
callErrorOrErrorData(PGLU.GLU_INVALID_ENUM);
break;
}
} /* gluGetTessProperty() */
public void gluTessNormal(double x, double y, double z) {
normal[0] = x;
normal[1] = y;
normal[2] = z;
}
public void gluTessCallback(int which, PGLUtessellatorCallback aCallback) {
switch (which) {
case PGLU.GLU_TESS_BEGIN:
callBegin = aCallback == null ? NULL_CB : aCallback;
return;
case PGLU.GLU_TESS_BEGIN_DATA:
callBeginData = aCallback == null ? NULL_CB : aCallback;
return;
case PGLU.GLU_TESS_EDGE_FLAG:
callEdgeFlag = aCallback == null ? NULL_CB : aCallback;
/* If the client wants boundary edges to be flagged,
* we render everything as separate triangles (no strips or fans).
*/
flagBoundary = aCallback != null;
return;
case PGLU.GLU_TESS_EDGE_FLAG_DATA:
callEdgeFlagData = callBegin = aCallback == null ? NULL_CB : aCallback;
/* If the client wants boundary edges to be flagged,
* we render everything as separate triangles (no strips or fans).
*/
flagBoundary = (aCallback != null);
return;
case PGLU.GLU_TESS_VERTEX:
callVertex = aCallback == null ? NULL_CB : aCallback;
return;
case PGLU.GLU_TESS_VERTEX_DATA:
callVertexData = aCallback == null ? NULL_CB : aCallback;
return;
case PGLU.GLU_TESS_END:
callEnd = aCallback == null ? NULL_CB : aCallback;
return;
case PGLU.GLU_TESS_END_DATA:
callEndData = aCallback == null ? NULL_CB : aCallback;
return;
case PGLU.GLU_TESS_ERROR:
callError = aCallback == null ? NULL_CB : aCallback;
return;
case PGLU.GLU_TESS_ERROR_DATA:
callErrorData = aCallback == null ? NULL_CB : aCallback;
return;
case PGLU.GLU_TESS_COMBINE:
callCombine = aCallback == null ? NULL_CB : aCallback;
return;
case PGLU.GLU_TESS_COMBINE_DATA:
callCombineData = aCallback == null ? NULL_CB : aCallback;
return;
// case GLU_TESS_MESH:
// callMesh = aCallback == null ? NULL_CB : aCallback;
// return;
default:
callErrorOrErrorData(PGLU.GLU_INVALID_ENUM);
return;
}
}
private boolean addVertex(double[] coords, Object vertexData) {
GLUhalfEdge e;
e = lastEdge;
if (e == null) {
/* Make a self-loop (one vertex, one edge). */
e = Mesh.__gl_meshMakeEdge(mesh);
if (e == null) return false;
if (!Mesh.__gl_meshSplice(e, e.Sym)) return false;
} else {
/* Create a new vertex and edge which immediately follow e
* in the ordering around the left face.
*/
if (Mesh.__gl_meshSplitEdge(e) == null) return false;
e = e.Lnext;
}
/* The new vertex is now e.Org. */
e.Org.data = vertexData;
e.Org.coords[0] = coords[0];
e.Org.coords[1] = coords[1];
e.Org.coords[2] = coords[2];
/* The winding of an edge says how the winding number changes as we
* cross from the edge''s right face to its left face. We add the
* vertices in such an order that a CCW contour will add +1 to
* the winding number of the region inside the contour.
*/
e.winding = 1;
e.Sym.winding = -1;
lastEdge = e;
return true;
}
private void cacheVertex(double[] coords, Object vertexData) {
if (cache[cacheCount] == null) {
cache[cacheCount] = new CachedVertex();
}
CachedVertex v = cache[cacheCount];
v.data = vertexData;
v.coords[0] = coords[0];
v.coords[1] = coords[1];
v.coords[2] = coords[2];
++cacheCount;
}
private boolean flushCache() {
CachedVertex[] v = cache;
mesh = Mesh.__gl_meshNewMesh();
if (mesh == null) return false;
for (int i = 0; i < cacheCount; i++) {
CachedVertex vertex = v[i];
if (!addVertex(vertex.coords, vertex.data)) return false;
}
cacheCount = 0;
flushCacheOnNextVertex = false;
return true;
}
public void gluTessVertex(double[] coords, int coords_offset, Object vertexData) {
int i;
boolean tooLarge = false;
double x;
double[] clamped = new double[3];
requireState(TessState.T_IN_CONTOUR);
if (flushCacheOnNextVertex) {
if (!flushCache()) {
callErrorOrErrorData(PGLU.GLU_OUT_OF_MEMORY);
return;
}
lastEdge = null;
}
for (i = 0; i < 3; ++i) {
x = coords[i+coords_offset];
if (x < -PGLU.GLU_TESS_MAX_COORD) {
x = -PGLU.GLU_TESS_MAX_COORD;
tooLarge = true;
}
if (x > PGLU.GLU_TESS_MAX_COORD) {
x = PGLU.GLU_TESS_MAX_COORD;
tooLarge = true;
}
clamped[i] = x;
}
if (tooLarge) {
callErrorOrErrorData(PGLU.GLU_TESS_COORD_TOO_LARGE);
}
if (mesh == null) {
if (cacheCount < TESS_MAX_CACHE) {
cacheVertex(clamped, vertexData);
return;
}
if (!flushCache()) {
callErrorOrErrorData(PGLU.GLU_OUT_OF_MEMORY);
return;
}
}
if (!addVertex(clamped, vertexData)) {
callErrorOrErrorData(PGLU.GLU_OUT_OF_MEMORY);
}
}
public void gluTessBeginPolygon(Object data) {
requireState(TessState.T_DORMANT);
state = TessState.T_IN_POLYGON;
cacheCount = 0;
flushCacheOnNextVertex = false;
mesh = null;
polygonData = data;
}
public void gluTessBeginContour() {
requireState(TessState.T_IN_POLYGON);
state = TessState.T_IN_CONTOUR;
lastEdge = null;
if (cacheCount > 0) {
/* Just set a flag so we don't get confused by empty contours
* -- these can be generated accidentally with the obsolete
* NextContour() interface.
*/
flushCacheOnNextVertex = true;
}
}
public void gluTessEndContour() {
requireState(TessState.T_IN_CONTOUR);
state = TessState.T_IN_POLYGON;
}
public void gluTessEndPolygon() {
GLUmesh mesh;
try {
requireState(TessState.T_IN_POLYGON);
state = TessState.T_DORMANT;
if (this.mesh == null) {
if (!flagBoundary /*&& callMesh == NULL_CB*/) {
/* Try some special code to make the easy cases go quickly
* (eg. convex polygons). This code does NOT handle multiple contours,
* intersections, edge flags, and of course it does not generate
* an explicit mesh either.
*/
if (Render.__gl_renderCache(this)) {
polygonData = null;
return;
}
}
if (!flushCache()) throw new RuntimeException(); /* could've used a label*/
}
/* Determine the polygon normal and project vertices onto the plane
* of the polygon.
*/
Normal.__gl_projectPolygon(this);
/* __gl_computeInterior( tess ) computes the planar arrangement specified
* by the given contours, and further subdivides this arrangement
* into regions. Each region is marked "inside" if it belongs
* to the polygon, according to the rule given by windingRule.
* Each interior region is guaranteed be monotone.
*/
if (!Sweep.__gl_computeInterior(this)) {
throw new RuntimeException(); /* could've used a label */
}
mesh = this.mesh;
if (!fatalError) {
boolean rc = true;
/* If the user wants only the boundary contours, we throw away all edges
* except those which separate the interior from the exterior.
* Otherwise we tessellate all the regions marked "inside".
*/
if (boundaryOnly) {
rc = TessMono.__gl_meshSetWindingNumber(mesh, 1, true);
} else {
rc = TessMono.__gl_meshTessellateInterior(mesh, avoidDegenerateTris);
}
if (!rc) throw new RuntimeException(); /* could've used a label */
Mesh.__gl_meshCheckMesh(mesh);
if (callBegin != NULL_CB || callEnd != NULL_CB
|| callVertex != NULL_CB || callEdgeFlag != NULL_CB
|| callBeginData != NULL_CB
|| callEndData != NULL_CB
|| callVertexData != NULL_CB
|| callEdgeFlagData != NULL_CB) {
if (boundaryOnly) {
Render.__gl_renderBoundary(this, mesh); /* output boundary contours */
} else {
Render.__gl_renderMesh(this, mesh); /* output strips and fans */
}
}
// if (callMesh != NULL_CB) {
//
///* Throw away the exterior faces, so that all faces are interior.
// * This way the user doesn't have to check the "inside" flag,
// * and we don't need to even reveal its existence. It also leaves
// * the freedom for an implementation to not generate the exterior
// * faces in the first place.
// */
// TessMono.__gl_meshDiscardExterior(mesh);
// callMesh.mesh(mesh); /* user wants the mesh itself */
// mesh = null;
// polygonData = null;
// return;
// }
}
Mesh.__gl_meshDeleteMesh(mesh);
polygonData = null;
mesh = null;
} catch (Exception e) {
e.printStackTrace();
callErrorOrErrorData(PGLU.GLU_OUT_OF_MEMORY);
}
}
/*******************************************************/
/* Obsolete calls -- for backward compatibility */
public void gluBeginPolygon() {
gluTessBeginPolygon(null);
gluTessBeginContour();
}
/*ARGSUSED*/
public void gluNextContour(int type) {
gluTessEndContour();
gluTessBeginContour();
}
public void gluEndPolygon() {
gluTessEndContour();
gluTessEndPolygon();
}
void callBeginOrBeginData(int a) {
if (callBeginData != NULL_CB)
callBeginData.beginData(a, polygonData);
else
callBegin.begin(a);
}
void callVertexOrVertexData(Object a) {
if (callVertexData != NULL_CB)
callVertexData.vertexData(a, polygonData);
else
callVertex.vertex(a);
}
void callEdgeFlagOrEdgeFlagData(boolean a) {
if (callEdgeFlagData != NULL_CB)
callEdgeFlagData.edgeFlagData(a, polygonData);
else
callEdgeFlag.edgeFlag(a);
}
void callEndOrEndData() {
if (callEndData != NULL_CB)
callEndData.endData(polygonData);
else
callEnd.end();
}
void callCombineOrCombineData(double[] coords, Object[] vertexData, float[] weights, Object[] outData) {
if (callCombineData != NULL_CB)
callCombineData.combineData(coords, vertexData, weights, outData, polygonData);
else
callCombine.combine(coords, vertexData, weights, outData);
}
void callErrorOrErrorData(int a) {
if (callErrorData != NULL_CB)
callErrorData.errorData(a, polygonData);
else
callError.error(a);
}
}