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Forest-of-actors runtime supporting real-time systems and real-time recoding - bringing aspects of Erlang, Smalltalk and Extempore to Java.

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/*
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
 * 
 * Copyright 2018 Neil C Smith.
 * 
 * This code is free software; you can redistribute it and/or modify it
 * under the terms of the GNU Lesser General Public License version 3 only, as
 * published by the Free Software Foundation.
 * 
 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU Lesser General Public License
 * version 3 for more details.
 * 
 * You should have received a copy of the GNU Lesser General Public License version 3
 * along with this work; if not, see http://www.gnu.org/licenses/
 * 
 * 
 * Please visit https://www.praxislive.org if you need additional information or
 * have any questions.
 */
package org.praxislive.video;

import java.util.Objects;
import org.praxislive.core.Clock;
import org.praxislive.core.Lookup;

/**
 *
 * 
 */
public final class PlayerConfiguration {
    
    private final Clock clock;
    private final int width;
    private final int height;
    private final double fps;
    private final Lookup lookup;
    
    public PlayerConfiguration(Clock clock, int width, int height, double fps) {
        this(clock, width, height, fps, Lookup.EMPTY);
    }
    
    public PlayerConfiguration(Clock clock, int width, int height, double fps, Lookup lookup) {
        if (width < 1 || height < 1) {
            throw new IllegalArgumentException("Illegal dimensions");
        }
        if (lookup == null) {
            throw new NullPointerException();
        } 
        this.clock = Objects.requireNonNull(clock);
        this.width = width;
        this.height = height;
        this.fps = fps;
        this.lookup = lookup;
    }
    
    public Clock getClock() {
        return clock;
    }
    
    public int getWidth() {
        return width;
    }
    
    public int getHeight() {
        return height;
    }
    
    public double getFPS() {
        return fps;
    }
    
    public Lookup getLookup() {
        return lookup;
    }
    
}




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