processing.opengl.shaders.MaskFrag.glsl Maven / Gradle / Ivy
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Processing is a programming language, development environment, and online community.
This core package contains the core : PApplet, Graphics. Without the IDE and libraries.
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/*
Part of the Processing project - http://processing.org
Copyright (c) 2012-15 The Processing Foundation
Copyright (c) 2004-12 Ben Fry and Casey Reas
Copyright (c) 2001-04 Massachusetts Institute of Technology
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation, version 2.1.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General
Public License along with this library; if not, write to the
Free Software Foundation, Inc., 59 Temple Place, Suite 330,
Boston, MA 02111-1307 USA
*/
#ifdef GL_ES
precision mediump float;
precision mediump int;
#endif
#define PROCESSING_TEXTURE_SHADER
uniform sampler2D texture;
uniform sampler2D mask;
varying vec4 vertTexCoord;
void main() {
vec3 texColor = texture2D(texture, vertTexCoord.st).rgb;
vec3 maskColor = texture2D(mask, vertTexCoord.st).rgb;
float luminance = dot(maskColor, vec3(0.2126, 0.7152, 0.0722));
gl_FragColor = vec4(texColor, luminance);
}