All Downloads are FREE. Search and download functionalities are using the official Maven repository.

processing.opengl.shaders.MaskFrag.glsl Maven / Gradle / Ivy

Go to download

Processing is a programming language, development environment, and online community. This core package contains the core : PApplet, Graphics. Without the IDE and libraries.

The newest version!
/*
  Part of the Processing project - http://processing.org

  Copyright (c) 2012-15 The Processing Foundation
  Copyright (c) 2004-12 Ben Fry and Casey Reas
  Copyright (c) 2001-04 Massachusetts Institute of Technology

  This library is free software; you can redistribute it and/or
  modify it under the terms of the GNU Lesser General Public
  License as published by the Free Software Foundation, version 2.1.

  This library is distributed in the hope that it will be useful,
  but WITHOUT ANY WARRANTY; without even the implied warranty of
  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
  Lesser General Public License for more details.

  You should have received a copy of the GNU Lesser General
  Public License along with this library; if not, write to the
  Free Software Foundation, Inc., 59 Temple Place, Suite 330,
  Boston, MA  02111-1307  USA
*/
 
#ifdef GL_ES
precision mediump float;
precision mediump int;
#endif 
 
#define PROCESSING_TEXTURE_SHADER 
 
uniform sampler2D texture;
uniform sampler2D mask;

varying vec4 vertTexCoord;

void main() {
  vec3 texColor = texture2D(texture, vertTexCoord.st).rgb;
  vec3 maskColor = texture2D(mask, vertTexCoord.st).rgb;
  float luminance = dot(maskColor, vec3(0.2126, 0.7152, 0.0722));
  gl_FragColor = vec4(texColor, luminance);  
}




© 2015 - 2024 Weber Informatics LLC | Privacy Policy