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Processing is a programming language, development environment, and online community. This PDE package contains the Processing IDE.

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package processing.app.ui;

/*
 * @(#)SplashWindow.java  2.2.1  2006-05-27
 *
 * Copyright (c) 2003-2010 Werner Randelshofer
 * Hausmatt 10, Immensee, CH-6405, Switzerland.
 *
 * This software is in the public domain.
 * You are free to use, adapt, copy and license this work
 * without having to attribute to Werner Randelshofer.
 */

import java.awt.EventQueue;
import java.awt.Frame;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.MediaTracker;
import java.awt.Toolkit;
import java.awt.Window;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.net.URL;

/**
 * A Splash window.
 *  

* Usage: MyApplication is your application class. Create a Splasher class which * opens the splash window, invokes the main method of your Application class, * and disposes the splash window afterwards. * Please note that we want to keep the Splasher class and the SplashWindow class * as small as possible. The less code and the less classes must be loaded into * the JVM to open the splash screen, the faster it will appear. *

 * class Splasher {
 *    public static void main(String[] args) {
 *         SplashWindow.splash(Startup.class.getResource("splash.gif"));
 *         MyApplication.main(args);
 *         SplashWindow.disposeSplash();
 *    }
 * }
 * 
* * @author Werner Randelshofer * @version 2.2.1 2006-05-27 Abort when splash image can not be loaded. */ public class SplashWindow extends Window { /** * The current instance of the splash window. * (Singleton design pattern). */ private static SplashWindow instance; /** * The splash image which is displayed on the splash window. */ private Image image; /** * This attribute indicates whether the method * paint(Graphics) has been called at least once since the * construction of this window.
* This attribute is used to notify method splash(Image) * that the window has been drawn at least once * by the AWT event dispatcher thread.
* This attribute acts like a latch. Once set to true, * it will never be changed back to false again. * * @see #paint * @see #splash */ private boolean paintCalled = false; /** * Creates a new instance. * @param parent the parent of the window. * @param image the splash image. */ private SplashWindow(Frame parent, Image image, boolean hidpi) { super(parent); this.image = image; // Load the image MediaTracker mt = new MediaTracker(this); mt.addImage(image,0); try { mt.waitForID(0); } catch(InterruptedException ie){} // Abort on failure if (mt.isErrorID(0)) { setSize(0,0); System.err.println("Warning: SplashWindow couldn't load splash image."); synchronized(this) { paintCalled = true; notifyAll(); } return; } // Center the window on the screen int imgWidth = image.getWidth(this); int imgHeight = image.getHeight(this); if (hidpi) { imgWidth /= 2; imgHeight /= 2; } setSize(imgWidth, imgHeight); // Dimension screenDim = Toolkit.getDefaultToolkit().getScreenSize(); // setLocation((screenDim.width - imgWidth) / 2, // (screenDim.height - imgHeight) / 2); setLocationRelativeTo(null); // Users shall be able to close the splash window by // clicking on its display area. This mouse listener // listens for mouse clicks and disposes the splash window. MouseAdapter disposeOnClick = new MouseAdapter() { public void mouseClicked(MouseEvent evt) { // Note: To avoid that method splash hangs, we // must set paintCalled to true and call notifyAll. // This is necessary because the mouse click may // occur before the contents of the window // has been painted. synchronized(SplashWindow.this) { SplashWindow.this.paintCalled = true; SplashWindow.this.notifyAll(); } dispose(); } }; addMouseListener(disposeOnClick); } /** * Updates the display area of the window. */ public void update(Graphics g) { // Note: Since the paint method is going to draw an // image that covers the complete area of the component we // do not fill the component with its background color // here. This avoids flickering. paint(g); } /** * Paints the image on the window. */ public void paint(Graphics g) { g.drawImage(image, 0, 0, getWidth(), getHeight(), this); // Notify method splash that the window // has been painted. // Note: To improve performance we do not enter // the synchronized block unless we have to. if (! paintCalled) { paintCalled = true; synchronized (this) { notifyAll(); } } } /** * Open's a splash window using the specified image. * @param image The splash image. */ public static void splash(Image image, boolean hidpi) { if (instance == null && image != null) { Frame f = new Frame(); // Create the splash image instance = new SplashWindow(f, image, hidpi); // Show the window. instance.setVisible(true); // Note: To make sure the user gets a chance to see the // splash window we wait until its paint method has been // called at least once by the AWT event dispatcher thread. // If more than one processor is available, we don't wait, // and maximize CPU throughput instead. if (! EventQueue.isDispatchThread() && Runtime.getRuntime().availableProcessors() == 1) { synchronized (instance) { while (! instance.paintCalled) { try { instance.wait(); } catch (InterruptedException e) {} } } } } } /** * Open's a splash window using the specified image. * @param imageURL The url of the splash image. */ public static void splash(URL imageURL, boolean hidpi) { if (imageURL != null) { splash(Toolkit.getDefaultToolkit().createImage(imageURL), hidpi); } } /** * Closes the splash window. */ public static void disposeSplash() { if (instance != null) { instance.getOwner().dispose(); instance = null; } } /** * Invokes the main method of the provided class name. * @param args the command line arguments */ public static void invokeMain(String className, String[] args) { try { Class.forName(className) .getMethod("main", new Class[] {String[].class}) .invoke(null, new Object[] {args}); } catch (Exception e) { InternalError error = new InternalError("Failed to invoke main method"); error.initCause(e); throw error; } } }




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