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/*
 * Copyright (c) 2005-2019 Substance Kirill Grouchnikov. All Rights Reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *
 *  o Redistributions of source code must retain the above copyright notice,
 *    this list of conditions and the following disclaimer.
 *
 *  o Redistributions in binary form must reproduce the above copyright notice,
 *    this list of conditions and the following disclaimer in the documentation
 *    and/or other materials provided with the distribution.
 *
 *  o Neither the name of Substance Kirill Grouchnikov nor the names of
 *    its contributors may be used to endorse or promote products derived
 *    from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
 * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
 * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
 * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE
 * OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
 * EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */
package org.pushingpixels.substance.extras.api.skinpack;

import org.pushingpixels.substance.api.*;
import org.pushingpixels.substance.api.SubstanceSlices.*;
import org.pushingpixels.substance.api.colorscheme.*;
import org.pushingpixels.substance.api.painter.border.GlassBorderPainter;
import org.pushingpixels.substance.api.painter.decoration.ArcDecorationPainter;
import org.pushingpixels.substance.api.painter.fill.GlassFillPainter;
import org.pushingpixels.substance.api.painter.highlight.ClassicHighlightPainter;
import org.pushingpixels.substance.api.shaper.ClassicButtonShaper;
import org.pushingpixels.substance.extras.api.watermarkpack.SubstanceMetalWallWatermark;

import java.awt.*;

/**
 * Streelights skin. This class is part of officially supported
 * API.
 *
 * @author Kirill Grouchnikov
 */
public class StreetlightsSkin extends SubstanceSkin {
    /**
     * Display name for this skin.
     */
    public static final String NAME = "Streetlights";

    /**
     * Creates a new Streetlights skin.
     */
    public StreetlightsSkin() {
        SubstanceColorScheme activeScheme = new SunsetColorScheme().saturate(0.4);

        // dark green theme by shifting charcoal
        SubstanceColorScheme deepGreenScheme = new CharcoalColorScheme().hueShift(0.35);
        // default theme is ebony blended with the dark green
        SubstanceColorScheme defaultScheme =
                new EbonyColorScheme().blendWith(deepGreenScheme, 0.85);
        // disabled theme is shaded dark green
        SubstanceColorScheme disabledScheme = deepGreenScheme.shade(0.4);

        // default scheme bundle
        SubstanceColorSchemeBundle defaultSchemeBundle = new SubstanceColorSchemeBundle(
                activeScheme, defaultScheme, disabledScheme);
        // use charcoal for borders on active states
        defaultSchemeBundle.registerColorScheme(new CharcoalColorScheme(),
                ColorSchemeAssociationKind.BORDER, ComponentState
                        .getActiveStates());
        // and 60% alpha on disabled controls
        defaultSchemeBundle.registerColorScheme(disabledScheme, 0.6f,
                ComponentState.DISABLED_UNSELECTED,
                ComponentState.DISABLED_SELECTED);
        this.registerDecorationAreaSchemeBundle(defaultSchemeBundle,
                DecorationAreaType.NONE);

        // mark title panes and headers as decoration areas
        this.registerAsDecorationArea(defaultScheme,
                DecorationAreaType.PRIMARY_TITLE_PANE,
                DecorationAreaType.SECONDARY_TITLE_PANE,
                DecorationAreaType.HEADER);

        // set dark green as watermark scheme
        this.watermarkScheme = new BottleGreenColorScheme().shiftBackground(
                new Color(0, 50, 0), 0.7);
        this.setTabFadeStart(1.0);
        this.setTabFadeEnd(1.0);

        // additional skin settings
        this.buttonShaper = new ClassicButtonShaper();
        this.watermark = new SubstanceMetalWallWatermark();
        this.borderPainter = new GlassBorderPainter();
        this.highlightPainter = new ClassicHighlightPainter();
        this.fillPainter = new GlassFillPainter();
        this.decorationPainter = new ArcDecorationPainter();
    }

    @Override
    public String getDisplayName() {
        return NAME;
    }
}




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