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Building modern, elegant and fast Swing applications
/*
* Copyright (c) 2005-2019 Substance Kirill Grouchnikov. All Rights Reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* o Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* o Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* o Neither the name of Substance Kirill Grouchnikov nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE
* OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
* EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.pushingpixels.substance.extras.api.skinpack;
import org.pushingpixels.substance.api.*;
import org.pushingpixels.substance.api.SubstanceSlices.*;
import org.pushingpixels.substance.api.colorscheme.*;
import org.pushingpixels.substance.api.painter.border.GlassBorderPainter;
import org.pushingpixels.substance.api.painter.decoration.ArcDecorationPainter;
import org.pushingpixels.substance.api.painter.fill.GlassFillPainter;
import org.pushingpixels.substance.api.painter.highlight.ClassicHighlightPainter;
import org.pushingpixels.substance.api.shaper.ClassicButtonShaper;
import org.pushingpixels.substance.extras.api.watermarkpack.SubstanceMetalWallWatermark;
import java.awt.*;
/**
* Streelights
skin. This class is part of officially supported
* API.
*
* @author Kirill Grouchnikov
*/
public class StreetlightsSkin extends SubstanceSkin {
/**
* Display name for this
skin.
*/
public static final String NAME = "Streetlights";
/**
* Creates a new Streetlights
skin.
*/
public StreetlightsSkin() {
SubstanceColorScheme activeScheme = new SunsetColorScheme().saturate(0.4);
// dark green theme by shifting charcoal
SubstanceColorScheme deepGreenScheme = new CharcoalColorScheme().hueShift(0.35);
// default theme is ebony blended with the dark green
SubstanceColorScheme defaultScheme =
new EbonyColorScheme().blendWith(deepGreenScheme, 0.85);
// disabled theme is shaded dark green
SubstanceColorScheme disabledScheme = deepGreenScheme.shade(0.4);
// default scheme bundle
SubstanceColorSchemeBundle defaultSchemeBundle = new SubstanceColorSchemeBundle(
activeScheme, defaultScheme, disabledScheme);
// use charcoal for borders on active states
defaultSchemeBundle.registerColorScheme(new CharcoalColorScheme(),
ColorSchemeAssociationKind.BORDER, ComponentState
.getActiveStates());
// and 60% alpha on disabled controls
defaultSchemeBundle.registerColorScheme(disabledScheme, 0.6f,
ComponentState.DISABLED_UNSELECTED,
ComponentState.DISABLED_SELECTED);
this.registerDecorationAreaSchemeBundle(defaultSchemeBundle,
DecorationAreaType.NONE);
// mark title panes and headers as decoration areas
this.registerAsDecorationArea(defaultScheme,
DecorationAreaType.PRIMARY_TITLE_PANE,
DecorationAreaType.SECONDARY_TITLE_PANE,
DecorationAreaType.HEADER);
// set dark green as watermark scheme
this.watermarkScheme = new BottleGreenColorScheme().shiftBackground(
new Color(0, 50, 0), 0.7);
this.setTabFadeStart(1.0);
this.setTabFadeEnd(1.0);
// additional skin settings
this.buttonShaper = new ClassicButtonShaper();
this.watermark = new SubstanceMetalWallWatermark();
this.borderPainter = new GlassBorderPainter();
this.highlightPainter = new ClassicHighlightPainter();
this.fillPainter = new GlassFillPainter();
this.decorationPainter = new ArcDecorationPainter();
}
@Override
public String getDisplayName() {
return NAME;
}
}
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