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Building modern, elegant and fast Swing applications
/*
* Copyright (c) 2005-2020 Radiance Kirill Grouchnikov. All Rights Reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* o Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* o Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* o Neither the name of the copyright holder nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE
* OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
* EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.pushingpixels.substance.extras.api.watermarkpack;
import org.pushingpixels.neon.api.NeonCortex;
import org.pushingpixels.substance.api.SubstanceSkin;
import org.pushingpixels.substance.api.colorscheme.SubstanceColorScheme;
import org.pushingpixels.substance.api.watermark.SubstanceWatermark;
import java.awt.*;
import java.awt.image.BufferedImage;
/**
* Implementation of
* {@link org.pushingpixels.substance.api.watermark.SubstanceWatermark}, drawing random
* binary (0-1) glyphs as watermark. This class is part of officially supported
* API.
*
* @author Kirill Grouchnikov
* @author Chris Hall
*/
public class SubstanceBinaryWatermark implements SubstanceWatermark {
/**
* Watermark image (screen-sized).
*/
private static BufferedImage watermarkImage = null;
/**
* Font size.
*/
private static int fontSize = 14;
/**
* Font instance.
*/
private static Font tahoma = new Font("Tahoma", Font.BOLD, fontSize);
/**
* Font instance for preview.
*/
private static Font tahomaPreview = new Font("Tahoma", Font.BOLD,
fontSize - 2);
@Override
public void drawWatermarkImage(Graphics graphics, Component c, int x,
int y, int width, int height) {
if (!c.isShowing())
return;
int dx = c.getLocationOnScreen().x;
int dy = c.getLocationOnScreen().y;
NeonCortex.drawImage(graphics, SubstanceBinaryWatermark.watermarkImage, x, y, width, height,
dx, dy);
}
@Override
public boolean updateWatermarkImage(SubstanceSkin skin) {
// fix by Chris for bug 67 - support for multiple screens
Rectangle virtualBounds = new Rectangle();
GraphicsEnvironment ge = GraphicsEnvironment
.getLocalGraphicsEnvironment();
GraphicsDevice[] gds = ge.getScreenDevices();
for (GraphicsDevice gd : gds) {
GraphicsConfiguration gc = gd.getDefaultConfiguration();
virtualBounds = virtualBounds.union(gc.getBounds());
}
int screenWidth = virtualBounds.width;
int screenHeight = virtualBounds.height;
SubstanceBinaryWatermark.watermarkImage = NeonCortex.getBlankImage(screenWidth,
screenHeight);
Graphics2D graphics = SubstanceBinaryWatermark.watermarkImage.createGraphics();
boolean status = this.drawWatermarkImage(skin, graphics, 0, 0,
screenWidth, screenHeight, false);
graphics.dispose();
return status;
}
@Override
public void previewWatermark(Graphics g, SubstanceSkin skin, int x, int y,
int width, int height) {
this.drawWatermarkImage(skin, (Graphics2D) g, x, y, width, height, true);
}
/**
* Draws the specified portion of the watermark image.
*
* @param skin Skin to use for painting the watermark.
* @param graphics Graphic context.
* @param x the x coordinate of the watermark to be drawn.
* @param y The y coordinate of the watermark to be drawn.
* @param width The width of the watermark to be drawn.
* @param height The height of the watermark to be drawn.
* @param isPreview Indication whether the result is a preview image.
* @return Indication whether the draw succeeded.
*/
private boolean drawWatermarkImage(SubstanceSkin skin, Graphics2D graphics,
int x, int y, int width, int height, boolean isPreview) {
Color stampColor = null;
int fontWidth = 0;
int fontHeight = 0;
SubstanceColorScheme scheme = skin.getWatermarkColorScheme();
if (isPreview) {
stampColor = scheme.isDark() ? Color.white : Color.black;
graphics.setFont(tahomaPreview);
fontWidth = fontSize - 6;
fontHeight = fontSize - 4;
} else {
stampColor = scheme.getWatermarkStampColor();
graphics.setFont(tahoma);
fontWidth = fontSize - 4;
fontHeight = fontSize - 2;
}
graphics.setColor(stampColor);
int rows = height / fontHeight;
int columns = width / fontWidth;
for (int col = x; col <= (x + columns); col++) {
for (int row = y; row <= (y + rows); row++) {
// choose random 0/1 letter
double val = isPreview ? Math.abs(Math.sin((2.8 + col + columns * row)))
: Math.random();
char c = (val >= 0.5) ? '0' : '1';
graphics.drawString("" + c, col * fontWidth, fontHeight * (row + 1));
}
}
return true;
}
@Override
public String getDisplayName() {
return "Binary";
}
@Override
public void dispose() {
watermarkImage = null;
}
}