org.pushingpixels.substance.api.painter.fill.SubstanceFillPainter Maven / Gradle / Ivy
/*
* Copyright (c) 2005-2020 Radiance Kirill Grouchnikov. All Rights Reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* o Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* o Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* o Neither the name of the copyright holder nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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package org.pushingpixels.substance.api.painter.fill;
import org.pushingpixels.substance.api.colorscheme.SubstanceColorScheme;
import org.pushingpixels.substance.api.trait.SubstanceTrait;
import java.awt.*;
/**
* Fill painter interface for Substance look and feel. This class is part
* of officially supported API.
*
* @author Kirill Grouchnikov
*/
public interface SubstanceFillPainter extends SubstanceTrait {
/**
* Fills the contour that matches the specified parameters.
*
* @param g
* Graphics context.
* @param comp
* Component to paint.
* @param width
* Width of a UI component.
* @param height
* Height of a UI component.
* @param contour
* Contour of a UI component.
* @param isFocused
* Indication whether component owns the focus.
* @param fillScheme
* The fill color scheme.
* @param hasShine
* Indication whether the returned image should have a 3D shine
* spot in its top half.
*/
void paintContourBackground(Graphics g, Component comp, float width,
float height, Shape contour, boolean isFocused,
SubstanceColorScheme fillScheme, boolean hasShine);
}