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/*
* Copyright (c) 2005-2020 Radiance Kirill Grouchnikov. All Rights Reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* o Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* o Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* o Neither the name of the copyright holder nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE
* OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
* EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.pushingpixels.substance.api.painter.overlay;
import org.pushingpixels.substance.api.SubstanceSkin;
import org.pushingpixels.substance.api.SubstanceSlices.DecorationAreaType;
import org.pushingpixels.substance.api.colorscheme.ColorSchemeSingleColorQuery;
import org.pushingpixels.substance.api.colorscheme.SubstanceColorScheme;
import org.pushingpixels.substance.internal.utils.SubstanceCoreUtilities;
import org.pushingpixels.substance.internal.utils.SubstanceSizeUtils;
import javax.swing.*;
import java.awt.*;
import java.awt.geom.Line2D;
/**
* Overlay painter that paints a bezel line at the top edge of the relevant
* decoration area. This class is part of officially supported API.
*
* @author Kirill Grouchnikov
*/
public final class TopBezelOverlayPainter implements SubstanceOverlayPainter {
/**
* Used to compute the color of the top line painted by this overlay
* painter.
*/
ColorSchemeSingleColorQuery colorSchemeQueryTop;
/**
* Used to compute the color of the bottom line painted by this overlay
* painter.
*/
ColorSchemeSingleColorQuery colorSchemeQueryBottom;
/**
* Creates a new overlay painter that paints a bezel line at the top edge of
* the relevant decoration area
*
* @param colorSchemeQueryTop
* Used to compute the color of the top line painted by this
* overlay painter.
* @param colorSchemeQueryBottom
* Used to compute the color of the top line painted by this
* overlay painter.
*/
public TopBezelOverlayPainter(
ColorSchemeSingleColorQuery colorSchemeQueryTop,
ColorSchemeSingleColorQuery colorSchemeQueryBottom) {
this.colorSchemeQueryTop = colorSchemeQueryTop;
this.colorSchemeQueryBottom = colorSchemeQueryBottom;
}
@Override
public void paintOverlay(Graphics2D graphics, Component comp,
DecorationAreaType decorationAreaType, int width, int height,
SubstanceSkin skin) {
Component topMostWithSameDecorationAreaType = SubstanceCoreUtilities
.getTopMostParentWithDecorationAreaType(comp,
decorationAreaType);
Point inTopMost = SwingUtilities.convertPoint(comp, new Point(0, 0),
topMostWithSameDecorationAreaType);
int dy = inTopMost.y;
float borderStrokeWidth = SubstanceSizeUtils.getBorderStrokeWidth();
graphics.setStroke(new BasicStroke(borderStrokeWidth));
SubstanceColorScheme colorScheme = skin
.getBackgroundColorScheme(decorationAreaType);
graphics.setColor(this.colorSchemeQueryTop.query(colorScheme));
float topY = - dy;
Line2D.Float topLine = new Line2D.Float(0, topY, width, topY);
graphics.draw(topLine);
graphics.setColor(this.colorSchemeQueryBottom.query(colorScheme));
float bezelY = borderStrokeWidth - dy;
Line2D.Float bezelLine = new Line2D.Float(0, bezelY, width, bezelY);
graphics.draw(bezelLine);
}
@Override
public String getDisplayName() {
return "Top Bezel";
}
}