
io.questdb.network.IODispatcherConfiguration Maven / Gradle / Ivy
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* Copyright (c) 2014-2019 Appsicle
* Copyright (c) 2019-2022 QuestDB
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
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package io.questdb.network;
import io.questdb.std.Numbers;
import io.questdb.std.Os;
import io.questdb.std.datetime.millitime.MillisecondClock;
public interface IODispatcherConfiguration {
int BIAS_READ = 1;
int BIAS_WRITE = 2;
int getLimit();
int getBindIPv4Address();
int getBindPort();
MillisecondClock getClock();
default String getDispatcherLogName() {
return "IODispatcher";
}
EpollFacade getEpollFacade();
default int getEventCapacity() {
return Numbers.ceilPow2(getLimit());
}
default int getIOQueueCapacity() {
return Numbers.ceilPow2(getLimit());
}
long getTimeout();
int getInitialBias();
default int getInterestQueueCapacity() {
return Numbers.ceilPow2(getLimit());
}
default boolean getHint() {
return false;
}
default int getListenBacklog() {
if (Os.type == Os.WINDOWS && getHint()) {
// Windows OS might have a limit of 200 concurrent connections. To overcome
// this limit we set backlog value to a hint as described here:
/// https://docs.microsoft.com/en-us/windows/win32/api/winsock2/nf-winsock2-listen
// the hint is -backlog
return -getLimit();
}
return getLimit();
}
NetworkFacade getNetworkFacade();
default boolean getPeerNoLinger() {
return false;
}
int getRcvBufSize();
SelectFacade getSelectFacade();
int getSndBufSize();
long getQueueTimeout();
}
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