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* Copyright (c) 2014-2019 Appsicle
* Copyright (c) 2019-2023 QuestDB
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
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package io.questdb.std;
import java.util.ArrayDeque;
/**
* Weak object pool can be used in multithreaded environment. While
* weak object pool is a factory of new instances, when object is popped
* out of pool there is no reference to tie this object back to pool.
*
* In multithreaded environment weak pools must be local to thread and
* objects they create can travel between pools, e.g. one thread gets
* object from pool and last thread to finish with this object then
* returns it to its own local pool.
*
* In an extreme situation this object migration could keep feeding some
* pools until we run out of memory. Hence, we limit the maximum number of
* objects a pool can hold.
*/
abstract class WeakObjectPoolBase {
// package private for testing
final ArrayDeque cache = new ArrayDeque<>();
private final int initSize;
private final int maxSize;
public WeakObjectPoolBase(int initSize) {
this.initSize = initSize;
this.maxSize = 2 * initSize;
}
public T pop() {
final T obj = cache.poll();
return obj == null ? newInstance() : obj;
}
public boolean push(T obj) {
assert obj != null;
if (cache.size() < maxSize) {
clear(obj);
cache.push(obj);
return true;
} else {
close(obj);
return false;
}
}
public int size() {
return cache.size();
}
void clear(T obj) {
}
void close(T obj) {
}
final void fill() {
for (int i = 0; i < initSize; i++) {
cache.add(newInstance());
}
}
abstract T newInstance();
}