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QuestDB is high performance SQL time series database
/*******************************************************************************
* ___ _ ____ ____
* / _ \ _ _ ___ ___| |_| _ \| __ )
* | | | | | | |/ _ \/ __| __| | | | _ \
* | |_| | |_| | __/\__ \ |_| |_| | |_) |
* \__\_\\__,_|\___||___/\__|____/|____/
*
* Copyright (c) 2014-2019 Appsicle
* Copyright (c) 2019-2024 QuestDB
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
******************************************************************************/
package io.questdb.network;
import io.questdb.metrics.Counter;
import io.questdb.metrics.LongGauge;
import io.questdb.std.Numbers;
import io.questdb.std.Os;
import io.questdb.std.datetime.millitime.MillisecondClock;
public interface IODispatcherConfiguration {
int BIAS_READ = 1;
int BIAS_WRITE = 2;
Counter listenerStateChangeCounter();
int getBindIPv4Address();
int getBindPort();
MillisecondClock getClock();
LongGauge getConnectionCountGauge();
default String getDispatcherLogName() {
return "IODispatcher";
}
EpollFacade getEpollFacade();
default int getEventCapacity() {
return Numbers.ceilPow2(getLimit());
}
long getHeartbeatInterval();
default boolean getHint() {
return false;
}
default int getIOQueueCapacity() {
return Numbers.ceilPow2(getLimit());
}
default int getInitialBias() {
return BIAS_READ;
}
default int getInterestQueueCapacity() {
return Numbers.ceilPow2(getLimit());
}
KqueueFacade getKqueueFacade();
int getLimit();
default int getListenBacklog() {
if (Os.isWindows() && getHint()) {
// Windows OS might have a limit of 200 concurrent connections. To overcome
// this limit we set backlog value to a hint as described here:
/// https://docs.microsoft.com/en-us/windows/win32/api/winsock2/nf-winsock2-listen
// the hint is -backlog
return -getLimit();
}
return getLimit();
}
// OS socket buffer size
int getNetRecvBufferSize();
// OS socket buffer size
int getNetSendBufferSize();
NetworkFacade getNetworkFacade();
default boolean getPeerNoLinger() {
return false;
}
long getQueueTimeout();
// user-land buffer size
int getRecvBufferSize();
SelectFacade getSelectFacade();
// user-land buffer size
int getSendBufferSize();
int getTestConnectionBufferSize();
long getTimeout();
}
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